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"Killers have tools to apply pressure"
DEVS SAID: The killers have enough tools to apply pressure. how? Devs, tell me how.
Ok .. I understand you, I have to play with a trapper without being able to set traps, playing dirty, slugging, yeah really fun.
Do we have to apply pressure? Ok, lets play: Billy, Nurse with addons.
What head fits this term: Killers have tools to apply pressure ... tell me how I do it with: Trapper, Clown, GF, Myers, Leatherface etc ... do I have to ... slugging? Play dirty and suck, of course that is the game you are looking for. Keep it up, ignoring the people who have been playing your game for 4 year and focus on new players.
That's all I have to say.
Comments
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You know what a good tool is to apply pressure? Press M1. In best case, next to a Survivor.
You will see how much pressure you can actually inflict once you start injuring/downing Survivors.
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I have no issue applying pressure when I'm playing Clown.
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Sometimes I win, sometimes I lose. I never ‘always’ lose though. Then I might buy this kind of thinking.
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75% of the killer roster doesn't have a toolkit good enough to properly apply pressure with how strong loops currently are and how massive most maps can be.
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You'd apply pressure the same way you would as any killer. It's not exclusive a select few.
To give an example, say you have one on the hook, you slugged a second that went for the save, and then you left and found a third survivor to chase. That's three people not on generators, and the hooked survivor will die if they don't go for the save. This isn't an extremely uncommon scenario. Even assuming you don't have somebody slugged, you can have one hooked, one in chase, and a third going for the save, leaving only one person on a generator.
Pressure does not mean only chases.
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Trapper: Ending chases fast
Clown: Ending chases fast
GF: Ending chases fast (and believe me, he does that REALLY good)
Myers: EW is just a massive tool of map pressure by itself, once you reach Tier III you will have survivors biting their nails off
Leatherface: Ending chases fast
Pig: Ending chases fast, plus, RBT helps slow the game down a tad.
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Trapper: needs already stetted traps before
clown: no, what he does is getting pallets dropped earlier
gf: I believe you
Myers: having tier 3 doesn't mean survivors won't touch gens
Leatherface: only if you're out of position, otherwise needs a correct zoning before
pig: rbt are completely rng hence inconsistent, also, pig's dash doesn't help her so much, all you have to do is leave the loop as soon as she crouch
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Corrupt, does old Ruins job for me just fine, as long as I can get somebody on a hook before gens start popping, i'm good.
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It’s harder without ruin but with the new doc I find it’s very easy to down someone then slug them down the other person using infectious fright then use my power and if all goes well that’s 3 slugs and if there saved well that’s pressure..besides spirit and trying to learn nurse (on console) I think I’m a slugging doctor main now lol whisperers is a very powerful perk on him aswell
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what if when you try to apply pressure presented by your logic 3 gens are flown by because the map size, sometimes too close pallets, good survivors(yes its a ######### issue when me a rank 9 get against way too good survivor lobbies with ranks ranging arround 1-4) and by the time you down and hook all the gens are done and when the survivor gets unhooked you can't hit him cause BT, DS? hmmm, what about applying pressure, right
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Here's another scenario: 4 survivors are spread out and doing gens, 1 survivor gets put into a chase. This survivor currently has every pallet up at the start of the match, therefore if they are decent they can loop the killer for a total of 3 gens before they are hooked. You applied pressure to 1 survivor and, to no fault of your own, lost 3 gens because of it. This is amplified worse due to the size of maps and the inability for the majority of killers to traverse it quickly enough to apply pressure.
Obviously, you could be in said chase and injure this person, then see another person on a gen and initiate a chase with them. However, while that's normally 2 survivors doing nothing, that's still 2 gens that will be done, and it will still be a third if the previously injured survivor does not heal and goes onto the gen that the previous survivor was on. In my experience, survivors these days happily forgo healing in favor of doing a gen.
You would imagine that survivors staying injured would be a benefit, but the reality is due to how long it takes to kill a survivor, specifically if you're playing fair, the downside of being injured is not punishing enough to not pound gens injured. Especially when you add in survivor perks.
Do you think that losing so many gens so quickly is a good thing for the health of the game, or should gens progress at a more steady rate? Do you think that you can just say "Just apply pressure" as if we're all not aware of how to do this, and still lose gens at a rate that is generally unacceptable? I'm sorry but a lot of these arguments lack a severe understanding of how many games at red ranks work.
I suppose in the end it's my fault for thinking that as any killer I should be able to get hook after hook, apply insane amounts of pressure, and still be lucky to get more than 1 kill sometimes. Maybe I just need to play more like a scumbag because no amount of pressure would help me these days if I want to play that way, specifically as lower tier killers and even moreso on large maps.
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I'm not a designer but ... I've been in the game for about 3.5k hours, since August 2016, and Ethan has given me the feeling ... I didn't know much about the perks. I get the feeling that the game is going astray. The only people / players who think everything is correct are those who barely play killer.
There are several factors which the survivors may be only repairing generators, depending on the structures that appear on the map and depends on how good that player is.
I do not know, no matter how much we complain about the state of the game I think there will never be ANYTHING in favor of the murderer, what a shame ....
@Peanits Everything I've said is constructive, and I complain because I love this game, but I couldn't go on like this ... it seems like you're laughing at the oldest players, that's all.
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I don't want to go into this topic at depth in this comment because it really is a topic you can go into great detail about, but the one thing I see that separates brown/green killers from purple is not how good they are at chasing, its where there priorities are at.
Priorities which help me win games are:
- Choosing which gens I can leave and which have to be protected at all costs
- Choosing which pallets to force the survivor to drop & kick them asap, and which ones to attempt to get a hit at
- Choosing when to drop a chase and go to gens, and when to follow through and get a hit
Playing killer at midranks IMO is barely even about chasing, (most survivors at midranks are not going to know every tile so thoroughly that you need to play it in the most precise way) it's about resource management (pallets) and area control (gen priority), and also learning the habits of the individual survivors so you can either catch them out of position (negating a long chase), or beat them at mindgameable pallets.
On the flip side, a good survivor will lead you on chases in areas which have a lot of pallets, preserve pallets around important gens for use in the late-game, and study how the killer plays/where he is likely to be in order to maximize their time on gens.
Applying pressure can potentially be summed up as
- Determine Which gens the survivors are prioritizing (B)
- Determine Which gens the killer should be prioritizing (A)
- Destroy all pallets around A/stop the completion of A, whilst delaying the progress of B
Just want to point out that this is a huge simplification, but its a starting point.
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You keep saying this lol
Do you have any gameplay videos? Not trolling I’d genuinely like to see you play.
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Honestly, I dont care about Gens being done. As long it is under 5 Gens when the Game ends, it is fine, because then I won. I dont use Ruin for a long time so I know that it can be quite fast for the first one or two Gens.
And regardin DS, BT... Usually I am not that close to the Hook when an Unhook happens, because I am in a Chase with another Survivor. From the stories written here on the Forum it reads like everyone camps and gets confronted with those Perks.
Regarding Rank 9 Killer and way too good Survivors... thats an MM Issue and HOPEFULLY they fix it.
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Simplest answer is: If survivors hold M1 by the gens and don't run away as fast as they can, you will not be able to apply much of a pressure.
Some survivors will try to "mindgame" you but they always have the safer option of dropping the pallet slightly faster and you have to give up chase or you will never get anyone... and that gives survivors 3 gens for free.
Also, I thought everyone already knew that slugging is the only way to actually do anything to the mediocre survivors and Adrenaline, DS and Unbreakable is meta so you can only hope to play against bad players.
BUT HEY, devs fixed the issue of survivors being too good with making every lobby contain two players that know how to play and 2 players that are complete newbies. Newbies will die, good players will survive unless you focus on that good players instead of finishing off potatoes. Fixed.
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I can't speak for everyone else, but as a Myers main, and I gotta say I disagree that he has trouble applying pressure.
He is legitimately one of the best killers in the game. His Evil Within alone can create a giant snowball effect, not to mention a lot of pressure because you can definitely get people off a gen if they know they are in exposed status.
I think everything you do, no matter what killer you play. You are never going to be doing the same exact thing when applying pressure if you have an understanding of how the character plays.
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you have one on the hook, you slugged a second that went for the save
I'm afraid surivors have deemed camping "not fun" and will DC at that point.
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OMG its so simple!
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You play killer Peanits, you know survivors think that's still camping 😁
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Wow you actually want killers to play like #########? Jesus that's just asking to get flamed. So you want us to camp until some stupid bastard goes for the save then slug him then run away to try and find someone else instead of hooking them too? Sounds like something that happens at rank 15.
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Legion: Doing Legiony things ccc:
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To be fair though, this doesn't happen too frequently as well. One survivor on hook and one slugged mostly only happens when one survivor just runs at a hook and you can prevent them from unhooking. Good survivor teams mostly don't let this happen.
I think the biggest problem is that the situation of having only one survivor doing gens while one is hooked, one goes for the unhook and one is being chased is not very likely for many killers that don't have enough chase potential or mobility to do this reliably. Once you hooked a survivor, you have to go find another survivor. Killers with high mobility will generally be able to do that much better, since they can just get to far away gens very quickly. At the same time, you want to down a survivor fast enough before the unhooked survivor and the survivor that was unhooked gets enough time to make a lot of progress with gens after healing.
That's why some killers really need some serious help. Clown for example just doesn't have the needed map pressure to be able to keep survivors off of gens and down them fast enough. Once he hooks a survivor, it's very likely someone unhooked the hooked survivor before he can get to another survivor and start chasing them.
Doctor on the other hand, while not having any mobility to help him with map pressure, is able to find survivors very easily with his static blast, which means after he hooked a survivor, he'll most likely find another survivor that is going for the unhook or is simply working on a gen not too far away from the hooked survivor, before the hooked survivor gets unhooked. That and the fact that his static blasts allows him to shock survivors at farther ranges, potentially putting them into madness tier 3, makes him fairly good at map pressure. That and his much better chase potential due to him not having to switch stances is what actually makes him a powerful and probably viable killer in the game.
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The thing with slugging is that slugging allows killer to realistically... just 1 hook entire team. You could in reality make an entire tier-list for killers strength exclusively on slugging and nothing else. If there was no such thing as emblem system, I am sure people would try to play killer in lamest possible way if the scoreboard said victory every time. killers used Hex:Ruin to play in a more fun way that involves going for many chases instead of finding strategies to cheese your opponent as hard as possible. Don't take it personal, but I have less respect for players who use this strategy simply because it's easily one of the most least fun strategies go up against as survivor. Also, when you talked about idea of rebuilding totems, It was more in line to think about how the killer perk NOED works where survivors need break all the totems to disable a powerful effect thus making survivors spend less time on generator and more time going on a totem hunt if said effect bothered them. With the new Hex:ruin, It almost feels like you don't really notice the effect even when the perk is in play. Since the other perk need to be earned before they take effect, they get disable before they make an impact in the match or the match ends before it impacts the match. I suppose people are going to have to play more lame if the opponent is competent so I guess it is whatever.
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Ever heard of god windows on almost all of the maps ? i dont think so buddy
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Why should you care if you doing your objective annoys the survivors? Survivors bring in multiple toolboxes, pallet stun and blind the killer, and do gens as fast as they can, all without regards to how the person playing Killer feels. So what if they flame you, it's an internet game that has no baring on your life unless you're a full time streamer who makes money playing it. Even then, they too, ignore the stupid comments because they realize that it's just a sad little idiot behind the text.
If you have to play dirty, so be it. It is not your job to make the game fun for your opponent- that's the Devs job. Do what you have to, if it gets boring, try a different killer, play survivor, or take a break from the game.
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Applying pressure doesn't mean you have to be able to defend every generator on the map. If they get two generators quickly on the other side of the map, it really shouldn't affect your game, especially if you're playing your killer correctly.
It's fairly straight forward how to apply pressure with everyone you listed. Running aimlessly back and forth all over the map isn't going to help.
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Yes I need to activate Michael Myers' chainsaw to sprint across the map, it all works the same
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That's not quite pressure is it? You are talking about one on the hook already but that really isnt the complaint people have. Its the starting 2 or so minutes into the game, because if one persons on the hook and you slug someone, thats... I mean, it "technically" is applying pressure but if the answer to "How do we apply pressure?" Is "Just hook someone and slug the rest" then why do we care about frustration for anyone else. Yeah ruin wasnt my cup of tea per say but if pressure should only come from killer actions (hooking slugging) then shouldnt eblems reflect.that? Maybe give more bloodpoint for slugging people or multiple people down at a time? Again im no game dev i just wanna ask cause you are active in this thread 👍
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Well, even though I can see your point on being able to apply pressure on Survivors by getting hook and chases on separate parts of the map forcing the other Survivors to go rescue, this only works if they let it.
I always remember one match where I was playing Trapper on some of the Coldwind maps (almost certain was Rotten Fields or Fractured Cowshed) and was doing really good getting traps on important places while keeping some gens until this happens: I chase one for about 30 seconds and down him, hook on one side of the map, get one other Survivor on a trap on the other side of the map, get there and hook him and as I was walking back to patrolling 2 gens pop on the same time.
The match was a 3 man escape after that and I was there standing, trying to figure out what I could do to apply more pressure while still playing fair and all.
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By the time one survivor is hooked in red ranks that's two to three gens it seems peanits isn't taking into account kindred which lets them know you're nearby so lose one survivor for a three man escape
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This post just goes to show just how little the devs know about their own game. The example You gave is based on the survivors making mistakes if the survivors haven't gotten 2-3 gens done by the time you've downed a survivor since new ruin is trash and unless you're nurse spirit or hillbilly. Survivors can easily run the killer around for 2-3 gens and if you leave that survivor then they start working on a gen. Then you'd have to camp to down the survivor going for the save which the survivor would have to really mess up getting hit twice and they usually have BT so the person unhooked is completely safe and the killer had just been punished for camping because it takes away emblem points and if the killer camped the survivors could of just gotten the rest of the gens done in the time it takes for the person on the hook to die. It is possible that you managed to get the scenario you said but the survivors would have to be bad not the killer has to be good. Also all that time you took to build that pressure the 4th survivor can just pick up the downed guy and unhook the other and all that pressure is gone in less than a minute. There is no way anymore to pressure survivors unless you're playing nurse, hillbilly or spirit or the survivors make a lot of mistakes. Plus side note how did anyone think new ruin was even close to a good idea. A HEX perk made for late game when totem spawns are still horrible, in my exlerience hex totems spawn more in sight from gens than even remotely hidden. Old hex ruin that got destroyed in the first 30 seconds is still leagues better than new ruin. Almost everyone said it was a bad idea but it still went through. That showed that the devs pick through the feedback and pay attention only to the ones who say they're doing a good job 24/7 instead of the people who actually invest time and money in the game. I just wish the devs would learn their own game and start actually making good decisions for the game even playing survivor is so ez it's boring now. There's no gratification for winning as survivor anymore especially with the ruin change making it so quick and ez I don't even have time to enjoy it
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Speaking about chill play arround r15 when on avarage there is one or two survivors who are decent and others are just familiar with the very basics of the game - all killers can apply pressure by simply picking chases wisely.
Speaking about facing good survivors or sweaty swf - only Hillbilly (better against decent survivors) and Freddy (better against good survivors) have enough mobility and can be dangerous enough when doing mistakes to apply pressure. Demogorgon and Nurse are close but not quite there. Ofc God Nurse is lethal threat but not mobile on bigger maps now.
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Not gonna lie, it was pretty funny when they said that. I laughed and said "What we gonna do? Use Discordance? So that we can see which generator is going to power up before we have the time to walk over there?"
But fixing large maps is going to fix that.
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This is a result of you not applying pressure. Sometimes you need to stop chasing someone. If you spend that much time in a chase, chase someone else.
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Sry i dont put the pig on the list.
What head fits this term: Killers have tools to apply pressure ... tell me how I do it with: Trapper, Clown, GF, Myers, Leatherface etc ... do I have to ... slugging? Play dirty and suck, of course that is the game you are looking for. Keep it up, ignoring the people who have been playing your game for 4 year and focus on new players.
the pig really has tools .. but are they effective? Your traps is the biggest RNG crap in the game, most of the game traps are eliminated at 1 attempt.
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Yeah the traps of Pig are..... very RNG.
What head fits this term: Killers have tools to apply pressure ... tell me how I do it with: Trapper, Clown, GF, Myers, Leatherface etc ... do I have to ... slugging? Play dirty and suck, of course that is the game you are looking for. Keep it up, ignoring the people who have been playing your game for 4 year and focus on new players.
The pig really has tools .. but are they effective? Your traps is the biggest RNG crap in the game, most of the game traps are eliminated at 1 attempt.
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Apply pressure ... hmmm, how long will it take you to catch a survivor? Suppose we are playing a Myers or another as a trapper, GF, LeatherFace, clown, wraith (without addons of speed), their early game is the biggest ..... that exists next to the trapper. How much time can you lose in up to level at least to level 2? A gen is almost over. You make the first chase and ... depending on the player if it is good or bad. If he is a good player, give up because if a player is really good he can make some chains of structures that make you waste time, which is equivalent to a total ... of 2 or 3 gens. What are you doing now? Well, Slugging to control the game ... because a killer cannot apply pressure because he has no CONTROL, this would happen to many killers: Trapper, Clown, Wraith ...
How long will it cost to catch a survivor, a killer who has no mobility and does not have oneshot? If you find yourself a good player I tell you Peanits that there is no way to put pressure ANY, it is the sad reality.
I want a balanced game, which has at least made 8 hooks or more if I played it OK, but ... not 2 or 3 hooks and the survivors have repaired 5 gens and have not had time for anything else, for playing killers that supposedly They are telling the devs of their game that they have TOOLS FOR PRESSURE ... this is a joke.
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See, this is the point. For me and alot of other Killers old Ruin (if it wasn't cleansed instantly because it just spawned right next to a gen) gave us the TIME to play more fair, going through the potential 12 hooks, which was also more fun for everyone in the trial.
Now we're forced to skip most chases as we just don't have the TIME to go for 12 hooks, at least it's a really potatoe team. On the other hand i know from exp most of the survivors prefer getting slugged then getting tunneld. But i don't think they have fun if they're getting downed after a 5sec. chase because they're outpositioned and then just getting one hooked. Just think about that.
Ofc you can get a 4K most of the time playing like that. But you will also have most likely at least 1-2 DCs in this round, because it's not fun for the survivors. And most likely it will be a draw, at least in the higher ranks. If that's all intended i'm fine as Killer and idc about survivors having fun anymore.
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Alright, press M1 24 times At *Least*, Assuming there is no BT, Decisive Strike, Dead Hard, Unbreakable, etc. All before 5 easy fast gens are done.
You let me know how that goes for you in 10 matches.
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In deadzones, yeah; but at Long Walls, TL's, and the ungodly amount of God Loops, and Killer shack-
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I mean, if I lose, I go to the next game.
OR I can come and cry on the Forum. But I prefer the first option (after insulting all the Survivors and their mothers, of course. Because this is important in DBD)
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Hey, I was just bringing a Reality Check your proposal; which I Wish was That Easy
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Well said. What you get from the devs is usually a lot of talk without value. At least this is my opinion. I've gotten used to that over the past two years. You just have to look at the balance discussion. In other asymmetric games the devs try to bring both sides to a similar level. Here they tell you to your face that the killer should not be able to get 4ks. Theoretically the best killer in the world should only get 2ks against the best survivors in the world. How does that make sense? So the power role in this game is clearly defined.. and it is definetly not the killer. It is just sad that we basically have no alternatives right now. DbD is unique.
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I actually just had this same conversation earlier with someone on the xbox. I played really well as the but still came out with a black pip. It was great! They first started off telling me I need to play the games standard. But there's not really a set standard for each killer.
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