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Slowing Gens/Rank Consideration Idea (is this possible?)

Jollykins
Jollykins Member Posts: 43
edited January 2020 in Feedback and Suggestions

It may take some programming, but what if each color of rank, like purple, red green etc. came with new challenges. Let me explain...

Say youre a newbie. Nerfing gen speed and adding difficulty to them would hurt newbies, and be utterly frustrating for new players yet satisfying for higher ranks.

Not doing anything clearly upsets all older players who know how to hit a skill check. I see a new thread about it every single day yet no one suggests anything useful.🙄

So what if the higher your rank gets, the harder it is for YOU to complete a gen. Think about it.

You got 3 red ranks in a lobby and they bring in their new friend who is rank 20. Your gen experience would be totally different than the rank 20's. The 20 sees simple skill checks, slow and steady. You as a rank 2 see faster skill checks, maybe additional buttons to press etc. You're working harder since you've played longer while the rank 20 gets practice, despite the fact that you both are working on the SAME generator at the same time.

You would gradually rank up and experience different skillchecks with each colored rank. It would be something to strive for as a pro player. Idk how to get Peanits' attention or show a Dev this idea. I think it could work to be honest. Ranks would be relevant to gameplay, new players won't be destroyed and higher ranks will get stimulation in-game, all while slowing gen speed with harder skillchecks.


Skillchecks Ideas:

Skillchecks require LETTERS instead of space bar.

Skillchecks slides across the screen in a random direction.

Two arrows are inside the skillchecks that must be hit.

Three arrows are inside the skillchecks that must be hit.

Skillchecks becomes smaller and harder to see.

Red skillchecks (works like Old Hex: Ruin)


Just to name a few...

Is this a good idea or no? Id love to hear from a Dev to see if it's possible!