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So no weak killer perks getting buffed??
just finished watching the stream and I'm really disappointed that they're not buffing any weak killer perks .
Comments
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Cruel limits
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forgot about that one , and the survivors are getting like 4 buffed lmao.
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Ok...so y'all are gonna cry at whatever you can? It's not their fault there are more weak survivor perks than killer perks.
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I really hope you guys work on monstrous shrine , it's the only perk in my opinion that serves no purpose.
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Monsterous Shrine, jus put the poor thing out of its misery BHVR D:
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It's on our to-do list. The issue is that some perks are very easy to buff (simple number tweaks) while others are a little less so. Monstrous Shrine is actually a great example of that so I'm glad you brought it up. In Monstrous Shrine's case, increasing the numbers probably isn't the way to go about it (unless you really want Basement Bubba to be meta). Monstrous Shrine would likely need a new effect, which takes a lot more time.
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Bo survivor perk is remotely as bad as monstrous shrine, beast of prey, insidious, bloodhound, mindbreaker , surge, cruel limits, rancor, tinkerer, shadowborn, overcharge, hex third seal, furtive chase, just to name some of the problem children that nearly have no use or are only mildly useful when making a two or in furtives example 3 perk investment..theres just no comparison
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not crying just stating my opinion , you weren't asked to come on here and criticize me .
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Each of those has viable use in some builds save cruel limits. Weak survivor perks don't fit in builds or have viable use.
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uh what? monstrous shrine has no purpose. not even in basement builds.
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What makes survivor perks take priority over killer perks on this "soon" list as shown by the 6:1 ratio?
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Yes that perk should've been buffed. How about you suggest a buff for it instead of simply complaining.
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While i agree with most of you list, I think surge while a little weak with it's regression effect, is useful on killers like plague, trapper and other killers that can't really afford to waste time kicking gens. Combined with Thrilling tremors and surveillance, I'd say it does what those killers need it too do. I do think it's regression should be like 10% instead of 8% cause it's basically an extra 3% of what the base explosion on a gen is which feels pretty underwhelming.
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okay
After being hooked in the basement the survivor suffers a -10%repair, healing, and cleansing speeds.
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At least it CAN do well on very specific builds
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Surge isnt built to work as it should on most maps, it requires a basic attack and has a hard capped range..that's the real problem with it..it doesnt proc enough
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If it even last long enough to do well lmao
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Lol ok..name one survivor perk with an ability as weak as shadowborn?
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Precisely
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Thats the fault of map design but like i said for the normal killers like trapper or plague like i said it can save them time.
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Can..but even then the cooldown eliminates what's left of its usefulness
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If they try to wiggle off or you hard camp the basement ^^; lol
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It never stops does it. This entitlement and persecution complex.
Players - specifically killer mains - have been complaining over and over and over again about the stale survivor meta perks. Seeing the same 4 perks game after game after game.
The developers buff some weaker perks to bring them into use, hopefully to bring some variety to the perks survivors are using and the first thing killer mains say is...
”why do only survivor perks get buffed?? I knew it you prfioritize survivors!!”
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The cooldown is 40 seconds and on these killers with not that good mobility, I don't think it'll hurt them that much unless every survivor is injured i never noticed myself missing the proc with it. Not saying it's not niche cause i use 3 perks to make it work for me.
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All he did was ask a question, you really need to chill.
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I can agree with this. I usually run this, with Thrilling Tremors with GF, and it has it's uses, espeically if I can grab a survivor from a Gen they were on, but most times, when it does activate, the survivors are directly back on the gen before it gets blocked anyway. If it had maybe an increased range, or a little more power to it, it could be better. Not to say it doesn't come in handy of course, because it's helped me quite a bit, but it could certainly use a bit more power
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Too soon :c
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Complaining about others "Complaining" is just a pointless thing to do. If people want to complain they are gonna complain. Instead of being rude and telling people they are crying and complaining why dont you have a reasonable discussion about why you think the perks the one guy listed dont need bluffs and are fine the way they are
Making an actual point > passive agreement toxicity
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Yeah...that's the issue
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I mean depending on the killer it's not really and issue, as trapper all he really needs is less things to deal with cause he has to set up and pick up traps combined with chasing and hooking. I can't say the combo is worth it on other killers that don't have to do what a Trapper does but it does help.
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Killer perks are much more stronger than survivor perks.
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Not enough to be worth a perk slot most of the time realistically
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Dear lord yes please just rework that perk completely.
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I disagree but I do think it should be better than what it is now.
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Shadowborn is amazing on nurse
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I'm on the dev's side with this one. From my own observations, and how I play. I do use a bigger variety of perks across the 4 Killers I play mainly, but then as Survivor I use usually the same 6-8 perks (going on estimates from the top of my head).
Killer I use a much different scheme of perks for Clown, than I do, Freddy. But when it comes to survivor the only difference they have is their perks, so I usually run Meta, and then Pebble, and Head On for fun sometimes.
By this observation alone, I would imagine that there are many more Survivor perks not being used than there are Killer perks.
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Imagine if hangman's trick let you hook 2 survivors on the same hook.
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May I know when will you devs release the new patch about these perks?
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XD My guy... There are alot more worse killer perks than survivors
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Okay...name them all. I'll top you without even looking at the official perk list.
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Insidious? I don't think there is anything wrong with it, it does what the name implies. It allows the killer to use an insidious strategy, do you want it to cloak Bubba with invisibility like the Wraith or something? Everything else sure, but I don't see any reason to touch Insidious.
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I can name several perls that are way better...and nurse isnt really around anymore
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My point is its blatantly a bad perk..synergize eith nothing really and is 100 percent for trolling or just bming..cant be used for much else
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"Changes" like the deletion of Ruin and Tinkerer (very bad) or changes like Sloppy Butcher and Surveillance (which are awesome now btw, good work)?
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I'd love if shadowborne was base and they just change it to something else and delete the extra vision M&A give cause the current fov of killer is kinda claustrophobic imo.
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Thrilling Tremors is pretty awful, it's so brief you get nothing out of it 95% of the time. Shocks me that its gets used tbh
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Not every perk needs to have use for every situation. I have fun trolling or memeing around as both, survivor and killer. Insidious is fine.
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Maybe nerf those 4 perks instead? They should've buffed several killer perks before nerfing ruin
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