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THE CLOWN'S NEW POWER (MAP PRESSURE)
Okay, so we know that The Clown is kinda good at chases, but has extremely little to no map pressure, right? So I have an idea. It might sound crazy, but bear with me and please be nice, hahaha!
The Clown now has a secondary power called "The Act" (name can be improved).
When standing in front of a locker, pressing and holding the M2 button will now initiate the "smear" action instead of a bottle throw - allowing the Clown to smear and mark a locker, up to 6 lockers. The Clown will take one of his bottles, remove the cork, and splash it onto the locker. Smearing after the 6th will automatically vaporize the earliest smear. Auras of smeared lockers will be shown to the Clown, while Survivors will see a faint pink cloud above/around the locker (need to look carefully in order to see).
Press and hold the secondary action button (Ctrl) while looking at a smeared locker to begin performing The Act. Survivors begin to hear a jack-in-the-box music.The Clown throws a bottle in the air (or just holds it above his head), smashes it with his weapon, and a thick gas cloud pours on him. Once the cloud dissipates, the Clown is no longer there, but teleports to the selected smeared locker just as the music ends, violently breaking out of it - similar to a survivor's rushed action, but causes the locker to be destroyed. The Clown continues at a regular 115% speed upon exiting a locker, while his terror radius instantly sets at 32m (not gradually starting from 0 to 32.) If a survivor happens to be inside the smeared locker when the Clown performs The Act, the survivor is pushed outside of the locker by The Clown and is immediately put into the Dying State. The Entity will repair the locker after 45 seconds, clean and without smear.
The Act has a cooldown of 45 seconds and its effects can be modified by add-ons. The duration of The Act is 3 seconds and can also be modified by add-ons.
ADD-ONS:
Oxalic Acid (Rare)
- A substance stolen from a drugstore that increases the volume of a solution, without increasing its toxicity due to its weak nature.
- Increases the amount of lockers The Clown can smear by 1.
Methylphenidate (Rare)
- Stimulates euphoria in the user, giving a surge of energy.
- Reduces The Act's cooldown to 30 seconds.
Street Uppers (Very Rare)
- Induces uncontrollable hyperactivity upon the user. Use sparingly.
- Speeds up the jack-in-the-box music and reduces The Act duration to 2 seconds.
Phenolphthalein (Very Rare)
- A liquid added to make some solutions colorless.
- Smeared lockers no longer show pink cloud.
Tainted Robe (Ultra Rare)
- A robe that gives wearers a mysterious look - intensifying cinematic effect and garnering more suspenseful reactions from the audience.
- Survivors no longer hear the jack-in-the-box music.
- Reduces the amount of lockers The Clown can smear by 3.
NOTES:
- The concept of the teleport animation is based on him being a clown. Majority of clowns perform magic tricks, and perform stuff meant to "surprise" audiences, and catch them off-guard, so this served as the inspiration for that.
- The Jack-in-the-box effect is meant to be a jump scare for survivors as The Clown is most likely to smear lockers near generators. The Clown will break out as soon as the music finishes, so survivors can choose to hide, or risk being attacked by staying on the generator. Also, the goal for the image of him breaking out of a locker is a deranged, violent jack-in-the-box.
PROBABLE ISSUES:
- The Clown is bigger than a locker, so clever animations or considerations are needed to make his break-out animation creepy and scary and avoid making it comical. But still, making it look comical can feel very menacing. (SOLVED)
- Some maps have few lockers. But I think this is very minor.
- Since there will be an abundance of add-ons for the clown, maybe some of the existing green and yellow add-ons can be downgraded one level to make way for this one? The current brown add-ons don't feel like any help anyway as they are too weak.
So that's it. Any thoughts guys? I hope you could upvote this post so it can have a chance to be seen by the devs. I mean, they just released the Doctor update, they're probably already working on something for the next update, so they have a lot of time to consider this idea IF they see it. I'm not requesting an upvote just to get popular. I'm also just posting my YouTube channel to show you that I'm a legit DBD player. I JUST WANT SOMETHING DONE FOR THE CLOWN. Hahahaha! :)
UPDATE 1:
- Changed the animation from rushing out of a locker, to breaking the locker in order to compensate for The Clown's size.
- Added a timer for when The Entity will repair lockers.
- Teleporting to a locker now removes that locker's smear, to allow The Clown to smear other lockers without vaporizing previously set smears.
Comments
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This idea sounds very interesting and creative. I like it
7 -
That's quite interesting, I used to play the Clown quite a lot but then soon he became quite less interesting to use. The plain bottles are just quite boring to use so something that would refresh his powers would be nice.
But yeah, he's too big, he'd barely fit into a locker 😁 so I can't see this happening, even though I thought of a killer who'd be using lockers to teleport across the map.
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If he loses some weight, perhaps this could work. 🤔
In all seriousness, I like it. I’ve always wanted Killers that could interact with lockers in different ways other than Huntress.
4 -
For his break-out animation, maybe he could put his arms together in front of him like in Head-On? I think he'd fit that way? Or still no? Hahaha.
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I mean if he picked up a few magic tricks I wouldn't be surprised especially with an entity power up
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They should just make it so the clown T-poses out of the locker but like real fast.
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Exactly. Some magic tricks would make him live up to his "Clown"-ness...
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Or maybe the locker would emit a pink mist enough to cover it, so that it would mask the Clown breaking out? At least the animation wouldn't be a problem anymore? Hehehe. :)
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I really like this idea.
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Thank you very much! :)
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I like the idea. I think the only real issue is the animation thing since his body and the locker don't mesh well at all.
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Yeah. I'm also still thinking of ways how it could work. Last thing I imagined is him bursting out sideways violently... Still figuring it out though...
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Random idea: What if when he reappears, the locker bursts open and breaks (since he too phat), rendering it unusable while The Act is on cooldown. Then once it's ready again, the Entity reassembles the locker (like it would a broken Hook) without being smeared.
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Then we need bigger lockers, otherwise the Clown will just get stuck in them :D
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I honestly feel like this would be too much work and change for simply buffing Clown's map pressure. If anything, I could see the devs wanting to use this idea for a power of a new killer. But the idea is nice and unique.
I do really hope they give Clown some way to apply proper map pressure in the future though.
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This is the best idea I've seen for the clown n I love it, prefer the sound of it breaking the locker for like 1 min or something. But not sure what it should do if a survivor is in the locker at that time. Injur them or just forced out the locker I assume. I dont see it happening tho or at least maybe it could happen but in a very long time.
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He kicks the locker open, like the Kool-Aid man.
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I really like the idea.
And for those saying he's too big, clown cars can fit a lot, the marked lockers are clown lockers, they can definitely fit just one clown!
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You could make the exit like getting out of a clown car. After all they shouldn't be able to fit in those either, I think it would be a pretty good comparison
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This is a great idea!!
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Hey, this is a really good idea! It also allows the Clown to reposition his smeared lockers since The Act now removes his previous smear on the destroyed locker.
I think I'll update it now to reflect this change, hehehe.
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You have smeared my imagination. Hahahaha!
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Yeah. The locker getting destroyed is a really good idea. Renders it temporarily useless for both the Killer and survivors.
Hmmm, I think they would have time. They just released the Doctor update, they're probably doing something for the next chapter, and planning for the mid-chapter after that. Even if this takes months, I'd be happy to see them consider it, hehehe. :)
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HEY GUYS!
I've just updated the proposal based on your suggestions!
UPDATE 1:
- Changed the animation from rushing out of a locker, to breaking the locker in order to compensate for The Clown's size.
- Added a timer for when The Entity will repair lockers.
- Teleporting to a locker now removes that locker's smear, to allow The Clown to smear other lockers without vaporizing previously set smears.
Let's continue ironing this out! This is our idea now! Who knows? The devs might notice this. <3
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I would love to see the Clown get some map pressure and I think this is a cool idea! I'm sure the devs would put their own spin on it but I hope they take notice of this post and get some inspiration from it!
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Absolutely love this idea, at first I was like "eh, just another teleportation ability" but it actually really fits the clown
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Same here bruh. Same. I hope they do see this. 😊
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Clown becomes the Kool-Aid Man? Sign me up
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Imagine that being his next cosmetic
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I've been wanting a killer that interacts better with lockers. Close to that same time, I realized the Clown needed some map pressure. So I took those two ideas, applied the meme below, and voila.
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