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Spirit Mains: How do I play as Spirit?

Whilst I'm a red rank killer I've never played Spirit properly other then doing a daily or if I just wanted to Mori the obsession with Rancor.

So I'm asking Spirit mains for suggestions of perk builds (I don't have Stridor, but I do have nurses calling Thanaphobia), and the best way to play as Spirit. Also I don't like to use addons as a killer, I'll only use add ons if I see a survivor in my lobby who I know to be toxic.

My style of play as a killer is that I heavily focus on providing generator pressure, and I won't commit to a chase unless I'm confident I can down that survivor quickly. So a build to fit that play style would be preferred.

Any suggestions would be appreciated.

Best Answer

Answers

  • Nutty_Professor
    Nutty_Professor Member Posts: 621

    Thank you, I can tell you put a lot of effort into this I appreciate this a lot.

  • FireHazard
    FireHazard Member Posts: 7,314

    No problem, I usually just make guides on the spot for questions like these.

    Glad it was able to help you out in some way!

  • Oicimau
    Oicimau Member Posts: 897

    Stridor... never thought of that for Spirit before. Nice tips.

  • FireHazard
    FireHazard Member Posts: 7,314

    Fairly solid perk for detecting Survivors in and out of phasing yeah.

  • WRussoW
    WRussoW Member Posts: 715

    Stridor makes sounds TOO loud. Yes, you'll find survivors easier but you'll have much harder time tracking them correctly and downing them as well.

    "Oh, this Claudette must be close! Let me just get this bi-.. What do you mean she's in another jungle gym?"

  • FireHazard
    FireHazard Member Posts: 7,314

    I've never had issues with detecting where their breathing or "Moans of pain" are coming from personally, it's all up to how the player detects these sounds tbh, so others have an easier time finding Survivors while some don't.

  • thesuicidefox
    thesuicidefox Member Posts: 8,223
    edited February 2020

    Best perk for Spirit is Stridor. Some people say "oh you don't need it if you are a good Spirit" to which I respond "you haven't chased a survivor with Iron Will that actually KNOWS how to run from a Spirit". If they did they would see how important Stridor is. It's not there for every survivor. It's there for very SPECIFIC survivors that will run you around the map or lose you completely. These survivors are rare, majority of survivors go full throttle potato against Spirit so you will feel like most chases are a cake walk. But trust me when I say there are survivors out there that do not potato against Spirit and these are the ones you really need to catch quickly.

    You need good tracking skills to play Spirit. Learn how to track survivors by any means necessary. Scratches. Blood. Crows. Grass. Footsteps. Cries of pain. Know survivors' pathing. If you hook a survivor and see another on BBQ moving in some direction, you need to know where they will path to intercept them. And you need to be aware that they might try to trick you and know other paths they would take. I've had people call me a hacker (on Xbox BTW LOL) because I just KNEW where the survivors were going and the paths they were taking.

    Literally all her add-ons are good. Pick any combination of green add-ons and you should be able to take on most groups. However, speed and duration add-ons are the best of the best. MDR is her strongest add-on, but it removes scratches so you will need to be experienced with tracking as I mention above. Charge add-ons are very good because you can be super aggressive in a chase. Arguably, her worst add-ons are passsive phasing (Juniper/Cherry Blossom) but even these add-ons have value against good loopers. If you use one of these you can beat most safe loops without even needing to use your power. Father's Glasses are also not super good, BUT if used as an anti-stealth tool they are very good. You'd probably want to combo it with Sloppy Butcher though, just to make it easier.

    All standard good killer perks are good for her. Take your pick really.

    A good starter build would be something like BBQ, Pop, Nurse's, Sloppy. That's a pretty basic Spirit build. If you really want to slow the game, go for Sloppy, Thana, Dying Light, Ruin (or a tracking perk of choice).

    My current build is IMO the most overpowered build in the game. Stridor, Shadowborn, Ruin, Surveillance, MDR, Amulet. MDR + Amulet let's you cover SOOOOO much distance it's insane (almost 70m). Just these add-ons alone put your map pressure to god tier levels. Stridor/Shadow makes it almost impossible to hide from you in any situation. Ruin/Surv is an extremely potent combo and when you factor in that super crazy high map pressure it means you just need to phase near a gen to stop it, as survivors will start running when they hear the woosh, which then you see the gen turn white from Surv so you know they were there. And with Stridor/Shadow you WILL find them. I've run this build maybe 10 times by now, and every single game has been 4k 4/5 gen. I got a 5 gen perfect game on Rotten Fields, and a 4 gen basement party on Ormond. This build is insane. Only 1 group got to the gates and it is 100% my fault for chasing a Dwelf WAY longer than I should have. I couldn't help it, he was so whimsical and #########, I just had to chase him for 3 gens LOL. To his credit he did an absolute amazing job running from me. He just predicted everything perfectly. Still got a 3k though, and they never got the gates open (and yes I caught Dwelf). I could have even slugged for a 4k but I just let Kate hatch because they earned it. I didn't feel like dragging out the game any more.

    Only if you are not used to Stridor. Once you get familiar with it, you can pinpoint survivors from any distance where you can hear their cries of pain. I can literally track you through corn and structures just by sound because of Stridor.

    You will also see scratches and hear footsteps, which you can use to nail down the survivors exact position.

  • WRussoW
    WRussoW Member Posts: 715

    Idk, I played with it for quite a long peroid of time, I did worse with it tbh. I didn't just tried it out for a few matches, I played with it for at least 100 hours. Maybe that's just me but I find a lot of people saying the same thing about Stridor when they play as the Spirit.

  • FireHazard
    FireHazard Member Posts: 7,314

    To each their own, if you benefit from another perk than you can ditch Stridor and just use that perk instead.

    These are just general meta builds though that most people use at High-Level play, it entirely up to you to keep getting better with the perk, but if you don't think it's possible or you firmly believe it just hinders you than you can just toss it for something else that benefits your play-style.

  • Nutty_Professor
    Nutty_Professor Member Posts: 621
    edited February 2020

    I've started to play Spirit since rank reset, I'm currently really struggling going against good survivors. I'm losing the majority of my mind games and struggling with tracking when against good survivors.

    Although dominate and steam roll against average/medicore average survivors.


    My biggest challenge at the moment is that I'm a very competitive person and I hate losing, so losing games when I know would probably would have won if I was playing as one of my mains is frustrating (I use to be a semi professional hockey player when I was at University, I'm naturally a competitive person).

    EDIT: I'm really liking save the best for last on spirit though. I'm going to try and unlock Stridor as I think I'll need it.

  • FireHazard
    FireHazard Member Posts: 7,314

    Practice makes perfect my man, sometimes a game is just unwinnable with what you're given and the skill-set of the Survivors you face, but that doesn't mean you can't 1k, 2k, or even 3k if you pull of some omega brain plays.

    I understand how you feel though, I too take pride as a Killer main and loath getting a 4 man escape on me, a 1k is good enough to me but a 4 man escape lets me know that I still have much to learn, even with 1.7k hours almost.

    After this weeks Rank Reset with the influx of old insanely good players coming in, I learned that the meta has changed since the Ruin rework and requires a lot more fast paced game-play to stand on-top, sometimes losing 3 gens at once is unnerving and makes you waver as the Killer, but it's actually good to monitor less Generator on the map, especially if those Generators are fairly close to each other.

    Overall, with the guides I gave and videos with enough practice, you should start to get the hang of it eventually. We were all new at some point in-game, nobody starts out as a god-tier Survivor/Killer.

  • Nutty_Professor
    Nutty_Professor Member Posts: 621
    edited February 2020

    Thank you, i was actually a rank 1 killer before rank reset. For nearly two years I just played Hillbilly and Leatherface, occassionally Myers and Hag. Only recently I started to try and get adept with the other killers.

    I've gotten good with new Doctor (He's my new main) and Freddy, but Spirit is by far the hardest killer I've tried learning.

    Post edited by Nutty_Professor on
  • FireHazard
    FireHazard Member Posts: 7,314

    I wouldn't really say "i'm deranking", especially on the forums...

    But I wish you the best of luck in your practice!