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Possible Perk Unlock Change

Effrafax
Effrafax Member Posts: 32
edited February 2020 in Feedback and Suggestions

Had this idea for an update to the perk unlock system, meant as a middle ground between the multiple requests people have made for a la carte perk purchases and the current Bloodweb method (sorry if something like this has already been suggested; I didn't find anything in my forum search). The goal is to address some of the issues that weren't solved by the Bloodweb changes in 2019; primarily:

1. The perks you get on the Bloodweb are random: If you want to unlock a specific perk on a character, you could get it on your first bloodweb, or you could go 100+ webs without ever seeing it. The increased number of perks/web after level 40 makes it a bit more likely you'll get the perk you want, but it's still far from guaranteed.

2. Teachable perks are locked behind DLC (or Shrine): The only way to unlock certain perks is to either buy the corresponding DLC and level the character (ex. BBQ & Chili), or wait for the perk to appear on the Shrine and buy it with shards. The Shrine isn't always a guarantee, as certain perks may only appear a couple of times a year. Once you unlock the teachable version, you still face the RNG issue for every character on which you want to use the perk. 

The proposal:

a. Replace all perk nodes on the Bloodweb with a 'Perk Voucher' currency (presumably renamed to something more lore-friendly, 1 voucher/node). 

b. Make perks purchasable a la carte with Perk Vouchers (1 Voucher buys one tier of a perk - 3 total vouchers to get all 3 tiers).

c. Allow teachable versions of killer perks to be unlocked by any killer, and survivor perks by any survivor), possibly at a premium (i.e. for 5 Perk Vouchers, Trapper can unlock the teachable version of BBQ & Chili, making the regular version purchasable on all characters. Leatherface, as the perk's 'owner', would pay one voucher for the teachable version.) 

d. In order to preserve the 'Progression' of the Bloodweb system, set character level thresholds for tiers to unlock (i.e. Tier 1 perks are purchasable immediately, Tier 2 become available at level 10, Tier 3 at Level 20, teachables at Level 30).

e. Keep the shrine as is, as a source of bloodpoints and an alternate unlocking method for teachables.

Any thoughts are welcome. I'm hoping even if people don't care for the idea, it might spark some discussion/debate.

Post edited by Effrafax on

Comments

  • Marcavecunc
    Marcavecunc Member Posts: 2,057

    I like the idea. That way you could unlock the same ammount of perks, you just had to decide which ones you wanted.

    And one thing I would make sure of is that the lower level vouchers could only be used for tier 1 perks, so no one stockpiles them from levels 1 to 20 to buy 4 perks at tier 4 right away.

    Or heck, when more perks start showing, make some of the perk slots be replaced by voucher x2 and x3 slots that cost more, but also help trade for higher level perks. (so basically 1 voucher for level 1 perks, 2 vouchers for level 2 perks, 3 vouchers for level 3 perks) That suggestion could also just remove the level requirements since to get a perk to level 3 you'd need 6 vouchers, so you would have to decide if you want that perk badly enough to skip other perks or if you get 4 perks at level 1 first and then level them up higher.

    So basically the vouchers would act as skill points in any other level based game, and you use them to unlock whatever you want with them afterwards.

  • hanscardoso
    hanscardoso Member Posts: 83

    Cool, but behaviour has to sell DLCs to stay active.