We have temporarily disabled Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.

Visit the Kill Switch Master List for more information on this and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
It's stats time! Sign up for our newsletter with your BHVR account by January 13 to receive your personalized 2024 Dead by Daylight stats!

Get all the details on our forums: https://forums.bhvr.com/dead-by-daylight/discussion/436478/sign-up-now-to-receive-a-recap-of-your-2024-dead-by-daylight-stats/p1?new=1

Progressive game difficulty

emyung
emyung Member Posts: 138
edited January 2020 in Feedback and Suggestions

Changing the trial objectives depending on survivors / killer skill could improve the game experience for both sides better than using a ranking system.

The Entity could add more objectives or features or (de)buffs depending on how many gens are fixed and how fast are they made and the survivors current number / health / hook state.

I have no idea how this could be implemented but I think it would avoid that the game gets too easy on pro players or too hard on less skillful players.