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On "Lucky Break"

Kind_Lemon
Kind_Lemon Member Posts: 2,559
edited September 2020 in Feedback and Suggestions

Lucky Break already has a great precedent for how it should function:

-> Sloppy Butcher <-

Sloppy Butcher makes blood pools spawn more frequently as it increases in tiers (and this is done by decreasing both the max and min time possible between bloodpools spawning)

Lucky Break should use the same mechanic and make blood pools spawn less frequently (by increasing both the max and min time possible between bloodpoools spawning)

Lucky Break

  • slightly/moderately/considerably (i.e. +1.2/2.0/2.8 seconds to max and min times) decreases bleeding frequency


Original Post below:

It would serve players much better if it functioned as Sloppy Butcher does in regards to blood: each tier affects (increases slightly/moderately/considerably) both minimum and maximum times between blood pools spawning under injured survivors. I would consider running the perk if this were the case.

It also makes little sense that an injured survivor doesn't bleed at all for a duration without a med-kit, which is how the perk works currently.

Post edited by Kind_Lemon on

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