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Make matchmaking more enjoyable, survivors are gonna get bored otherwise!

Matchmaking is one of the most important aspects of dead by daylight. Waiting 2 years to get laggy lobbies and unbalanced matches is really not that fun.

First, lets see how we can fix queue times (I have 2 solutions to this issue). First, make it so when someone dc during loading screen, either get someone to replace him or instantly show the end game screen. Waiting 3 years for the game to tell you that the game is cancelled really gets over my survivor main nerves. Also, maybe add mini games while waiting. Here are the ideas for survivor:

-A skill check practice place

-A map with no killer in witch you get to learn spots of things like pallets and windows.

-Allow people to go in the shop while waiting (it is not logic that we cannot do this right now).

-For killers, allow them to go in an empty map(without survivors) of their choice, so they can learn things like pallets and window spots (trap spots for trappy boy).

-For huntress, make a lobby in witch she is stuck in a place and needs to hit survivors running around her.

Then, for the lag issue, change the limit from 150 pings to 100 pings, because yellow ping is still laggy.

Finally, for the matchmaking, well, we need a proper ranking system in the first place. The one for survivors make it so you rank up the more you play instead of skill, witch was "fixed" by rank reset, but then baby players were getting matched with 2000 hours players. Now it does not derank you that much, but everyone is in red ranks(survivors) now so to find matches for new players, we need to get them experienced players. This is really not fun: I am a survivor main and I can tell you that getting as killer who instantly loose you in a chase is not fun at all. I want an actual challenge, not just a killer who cannot even lunge properly and a game with absolutely nothing but a boring chase and m1 gaming. This is why I think survivor rank should be based on survival rate of the team (3 to 4 kill depip, 2k black pip and 0-1 kill a pip). "Yea but I would need to rely on my teammates". The 3 other survivors have the same chances of being good that bad: if you are good, you will almost always rank up because statistically, you have more chances to win (every teammate has a 1/2 chances to be good and 1/2 chances to be bad, but if your good you already have a huge advantage, just look at Overwatch for more explanations). For the killer, make it so victory is based on kills. A killer has the job to kill, not do weird things.

"Yes but it would reward tunneling". Actually, using the ranking system as a punishment might encourage camping, wince a lot of players like bullying baby killers/baby survivors. Punishing them like that will only cause new players to leave the game out of frustration.