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Devour Hope & Ruin

So i was thinking, maybe the Devour Hope totem should be visible only whenever the first/second/third token is gained. Something like this would be cool for the rest of the hexs too, like ruin is only visible after 1/2/3 generators are complete. The reason i don't think that ruin appearing only after 3 gens is complete is because the first 3 gens all pop at once anyway.

Sorry for wording this so badly, couldn't think of any other way to put it.

Comments

  • Wolf74
    Wolf74 Member Posts: 2,959

    Any Hex should only light up after his effect got triggered for the first time.
    That way insta cleanse after a survivor spawned near it are fixed 90% of the time.

  • Zombiella
    Zombiella Member Posts: 53
    I like Wolf's idea. Seems like a small, easy change that would help a lot.
  • Wolf74
    Wolf74 Member Posts: 2,959

    Thx. Especially underpowered Hex perks like Devour Hope would benefit from it.

  • M2Fream
    M2Fream Member Posts: 288
    We should remove all totems and slightly nerf hex totems to compensate
  • foxboxunionttv
    foxboxunionttv Member Posts: 48

    I brought this up but I agree with the only light the totem when its active on all the survivors since expose triggers on all when you hit a person and one everyone touches a gen they get the notification of the hex ruin. I also think though that if you bring a hex ruin all the totems should be lit so they have to find the right one. Similar to the pig and how it prepicks a random box to have the key. Have one of the random lit totems be the active but they are all on fire, giving incentive for you to have too look for them instead of run from dull totem to dull totem.

  • azazer
    azazer Member Posts: 446
    If this became s fix, why wouldn't the survivors, knowing a dull totem could in fact be lit, not just got every dull totem they see, especially if they spawn next to it. Wouldn't that put us right back at the status quo?
  • Wolf74
    Wolf74 Member Posts: 2,959

    @azazer said:
    If this became s fix, why wouldn't the survivors, knowing a dull totem could in fact be lit, not just got every dull totem they see, especially if they spawn next to it. Wouldn't that put us right back at the status quo?

    But still survivor would "waste time" just to cleanse dull totems because they "might be a hex" and otherwise the survivor would have ignored the dull totem.
    -> less gen rush