Not sure if this is a bug or not.
Played a match where I maxed out objective and when I viewed my over all score, I was rewarded silver in lightbringer. I did co-op on the generators with prove thyself, opened a chest and opened an exit gate to 99%. Also I didn't take a hit from the killer at all and only got into a chase at the end but didn't get any emblem in evader. I also sabotage two hooks for extra bloodpoints.
So is this a bug or is it normal emblem system?
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The fact that you did the generators co-op might be your problem, because that will only have awarded you a maximum of 50 emblem points per generator instead of the 100 you would receive for repairing it solo. You also don't receive any emblem points for opening chests or opening Exit Gates, although all remaining survivors receive 15 Lightbringer points when the gates are powered.
As for Evader, it's possible that you didn't spend enough time near the killer. Evader rewards being chased most heavily, particularly if you manage to escape a chase, but if you didn't get into a chase until the very end it probably wasn't long enough to net you many points. If you aren't getting chased, the other (though rather less lucrative) way to earn Evader points is to be near the killer a lot, but if you stayed far away from them for most of the game it makes sense that you wouldn't get many points in that emblem.
So to summarise, I can't say for sure without more information, but it's definitely plausible from what you've said that this was not a bug and just the emblem system performing as usual.
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If the killer was AFK, then you would naturally have spent most of the match away from them, so it's normal not to get anything in the Evader emblem. That usually happens when killers are AFK - one of many flaws with the current ranking system. Particularly if the killer was a Wraith, it doesn't surprise me that you didn't get any Evader points, since a cloaked Wraith doesn't have a terror radius, nor is it possible to get into a chase with them (both of which are necessary for gaining points in the Evader emblem).
The emblem system is totally separate to the bloodpoint system, and the ways points are generated for each one only occasionally align. Basically, how many Objective points you get is not a reliable indicator of how well you will do in Lightbringer, because many more things give bloodpoints than emblem points, and different actions grant different amounts under each system.
The reason you get less emblem points for co-op repairs is because the Lightbringer emblem grants 1 point for each percentage of generator progress you personally completed. If you repair an entire generator on your own, you did 100% of the repairs, so you get 100 emblem points. But if you repair an entire generator with one other player, you each did 50% of the work, so you would each get 50 emblem points. I agree it makes no practical sense, but that's how the system works.
As for Altruism points (or Benevolence points, if we're talking about emblems), staying in the match longer will naturally give you more potential opportunities to perform actions that will grant you points, but you do not passively accumulate points over time just by being in the match.
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More info: the killer (wraith) was afk for most if the match. Someone probably had dark sense and pointed at the killer. So even though lightbringer is essentially objectives, objective points don't count towards lightbringer? Doesn't make sense that co-op would award less points than solo. Read that the longer survivors stay in the match, the more altruistic points they get so maybe that's why? To prevent gen rushers?
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If The Wraith was cloaked than Dark Sense wouldn't reveal their aura because of the Undetectable Status Effect.
Also, Lightbringer only counters a few things towards the emblem, gaining points in that category won't exactly raise the score of the emblem itself, even though it should in my opinion. You gain points towards the Lightbringer emblem by working on Generators (doesn't matter if it's co-op), cleansing Dull and Hex totems, opening Exit Gates, and being chased by the Killer while your teammates work on/complete Generators (except this last part only gives a small amount).
If you want to educate yourself more on how the Emblems count your score towards them, than i'll link you the DBD Wiki's mock up on each emblem. This was updated 3 months ago on December of 2019, so it should be fairly up to date since we haven't see anything drastic in emblem changes since the Gatekeeper emblem rework.
[Here's the link to the DBD Wiki for the emblem system]:
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For the record, it actually does matter whether generator repairs are solo or cooperative when it comes to how many Lightbringer points are rewarded. As I explained above, emblem points are granted for how much progress each player personally contributes to generator repairs. If you repair a whole generator by yourself, you get 100 points, but if you repair it with another player, you only get 50 points because each of you contributed equally to the repairs. So it is actually far more efficient to repair generators solo if you're trying to do well in Lightbringer.
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Ok, than that and whatever I said above.
The point was that if he just does co-op Generator repairs (which you explained isn't efficient) than he would get a lower Lightbringer emblem score because he didn't also do it himself, break dull/hex totems, and/or get chased while people did gens which is also a means to get side-points while you can't get them yourself.
In the most efficient way, he should've broken as many dull/hex totems as he could, do a few or all Generators solo (which is rare to do 2+ yourself, especially when the Killers AFK), and open one or both Exit Gates. But he did it semi-efficiently so he was rewarded less points as a result.
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Correct. Except for the Exit Gates part - that's why I said above that opening Exit Gates doesn't actually grant points, because apparently the only Lightbringer points you get from Exit Gates are those granted to all survivors when the gates are powered.
Sorry to be so nitpicky, I just want to make sure we're completely clear for OP's sake on exactly what does and does not grant emblem points.
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It says on the DBD Wiki that you get scored for opening Exit Gates, whether you or someone else does it is not specifically said though, so that's where i'm getting my information from. It would make sense if you're given a score for opening one or both of the Exit Gates, but I couldn't tell you if everyone gains a score towards it if they're open and not just you, you do however get the BPs yourself if YOU open them.
It does say that you gain 15 points to all Survivors when they're powered, but that small bit of information "Successfully cleansing both dull and Hex Totems and opening Exit Gates also grants points towards this emblem." leads me to believe that it isn't the only thing that the Exit Gates offer. You could argue that it means BPs and not score, but it specifically said "towards this emblem" at the end.
Whether that information is accurate isn't know, at least I don't know, also it's good to be consistent with your information but being hyper specific isn't entirely necessary. But at the end of the day, specific information like if Co-op or Solo Gen repairs give more or less score to this emblem is important to know, so I will agree on that.
All in all, less work towards the emblem rewards less score, knowing what to do to increase that score is essentially all i'm after when providing the information above.
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In that case, it's either contradicting itself, or whoever wrote the wiki page failed to note how many points are granted for opening gates compared to when they are powered. Personally, I think the former is more likely, and I would guess that "powering" is just a bad word choice here and it's actually referring to when a gate is opened, just based on various context clues as well as the devs' "design habits".
However, as you say, it's actually not extremely clear so we can't say for sure. The only thing that is clear is that some points are granted with relation to the Exit Gates, but not a large enough amount that it would likely make a substantial difference to emblem scoring in OP's case.
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I mean, the DBD Wiki hasn't always been 100% accurate with information through text and or tests provided, so it makes sense if this was an error on whoever wrote it or it's a contradiction to something someone else wrote before.
So in the case for the Exit Gates it's easy to just assume one or the other, which either way can be test in-game to confirm or just by powering them is enough. The scoring for this is fairly small too, considering the Generators take up most of the scoring for that Emblem, that and the dull/hex totems, depending on how many you do.
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Hi Fibijean, hi FireHazard. The information regarding Emblems featured on the Wiki was deduced from the code and interpreting that is not an easy task. If you are unhappy with the wording or think there is a mistake, you are welcome to improve said information yourself. That would be more helpful than complaining about it on here. If the Wiki doesn't receive direct feedback on what information is supposedly wrong/inaccurate/poorly worded and how it is that, we are naturally going to assume that everything's alright and not adjust it.
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Actually, we weren't complaining at all about the information, we were debating which side of the write up for that emblem was true or not.
I personally won't change said information because I don't want to. I take what's given to us on the DBD Wiki and other reliable sources and use that to answer questions, that's all. We also still don't know if some of that info is incorrectly written or not, so it's best that we don't rewrite it and make it worse.
You're more than welcome to edit it yourself, but I personally won't because I don't know which side is correct or not. I would assume the Exit Gates being powered and rewarding everyone 15 points is accurate, but again I don't know. I also don't know if opening the Exit Gates rewards a score to the emblem as the description claims, so I can't exactly erase information that could be right or wrong.
and as an ending statement...
Not everything will be correct, especially on a collective site like the DBD Wiki, some things will be inaccurate and that's OK. If something is wrong than someone like Me or Fibijean will find this information else-where or gather it ourselves.
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It did read as a complaint, even if you apparently did not intend it to be one. I understand your reasoning for not contributing to the Wiki, but we would then very much prefer it if you'd stop putting the blame on those that do contribute to it. In regards to the Exit Gate points, the editor in question does not know more than you do. As was pointed out previously, interpreting DbD's code is not an easy thing to do and it's often ambiguous at best. That information can then only be put on the Wiki in as good faith as possible and being blamed for possible inaccuracies or things remaining unclear for that is not nice at all.
As an ending statement of ourselves: we're only humans and doing this voluntarily in the best interest of providing information about the game, please keep that in mind whenever you reference the Wiki.
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I understand that completely, but again, our intention wasn't to belittle the intelligence of the editor in anyway, we just pointed out that the information from the editor either clashed with a previous editors write up or it was, like you said, the best interpretation that they could give.
No blame was put on this person, so I don't see where you're getting that from. Also again, I understand that you're only humans and that's why I said "Not everything will be correct, especially on a collective site like the DBD Wiki".
So this is why we don't treat this information as 100% fact, but we will review it before accepting that it as the answer for any player that asks a question on the Ask The Community sub-forum.
It was not our intention to attack, belittle, or blame anyone from the DBD Wiki that doesn't give 100% accurate information, you guys do your best and that's all anyone can ask for. I'm sorry that it came off that way, but I can assure you that this isn't the case. To clarify, we weren't complaining about what was written in the description, we were just debating the contradictions and/or statements that the description gives so we could determine the right information for the OP, which is entirely what me and @Fibijean strive to do in this sub-forum, as do you for the DBD Wiki. Not everything will be correct and even we have gotten things wrong before.
But again, we don't know which part of the description is correct or not for Exit Gates, so that's why we were debating if it was or not, which we still don't entirely know.
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As FireHazard explained, there's a difference between complaining about something being inaccurate or ambiguous and merely pointing out the fact that it is. No one is blaming anyone, and I for one appreciate hugely all the hard work that those who contribute to the wiki put into interpreting the code. Neither of us is claiming to be able to do a better job, we were simply lamenting the fact that the information available isn't clearer (for which we're fully aware that the wiki contributers are not necessarily to blame).
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