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Why the DC penalty wont work

Because it doesn't address the cause of a lot of DC's it only goes after the reactions. The truth is there is no fix for the issue, because everyone DC's for different reasons. Some people actually lose internet connection, others DC because of bad Killer play, some DC because they get ######### teammates. Nothing, including this new ban system is going to change that. What might help the situation is a rework of the ban system coupled with some in game changes or additions.

Now I'm sure there will be some fanboi's disagreement with this, but the system as it stands is too strict. I will openly (and proudly) admit that not all of my DC's are internet related. But I have had some drops in connection as have people who I know never DC for anything other than connection issues. And the system currently punishes them for things out of their control. I would suggest giving the first 2 DC's of the day with no penalty, and on the 3rd let the DC system kick in. You could even increase the time out penalty on the 3rd to 10min starting. This might keep the deterrence of DC while not punishing people who don't actually deserve to be punished.

A second suggestion would be to address the causes of DC's that aren't connection related. Again there are a number of reasons people DC but some of them can be worked on.

For starters, hook campers. Behavior needs to change their opinion on this issue from "It's a style of gameplay" to "it ruins the game for others" Just like they claim DCers ruin the game for others. Either implement a perk for survivors to have that counters this bad behavior, or make system changes that fix it. If a killer is within X radius of a hooked survivor for X time survivors can unhook safely without taking dmg for X time. This would put a stop to face campers, and those dumb enough to continue the practice would simply be wasting their own time and not the survivors who would be immune to their attacks.

I would also suggest making changes to DS which would also ensure tunneling bad behavior was punished. Remove the 1 time use, and instead replace it with a 2 time activate for each time they are hooked (obviously 3rd hook doesnt matter). This way the killer can still slug the survivor, but will have to gamble again if they continue to tunnel the survivor.

Lastly. With future killers, I would suggest Xing any 1 hit down abilities, and actually have killers work for their kills. Otherwise if you want to continue giving out 1 hit downs just make a 10x10 map with nothing in it but hooks, and let the killers get their 4k.

Comments

  • arcnkd
    arcnkd Member Posts: 446

    Another record on repeat. "DC won't work" "Campers need to be punished" "Buff DS to stop tunneling"....

    Camping and hyper-focusing became prominent because Survivors hated Hex: Ruin and found it irritating to go up against; and it messed with gen times so of course the Devs jumped on it and changed it. The change is actually better for the most part - just not at higher ranks. Lower ranks; Survivors are too damn potato-y to bother doing totems 90% of the time. Higher ranks; they just genrush anyway and don't have to worry about decay. Now, killers that relied on old Ruin; are now camping their hooks and 'puppy guarding' them to guarantee they can get their kills to slow the game down ----- and because Survivors don't just ignore their team mates, it works because everyone stops doing gens and fights to unhook the survivor. Which means game was slowed down.

    DS doesn't need a buff. If anything, 2nd chance perks need nerfs in almost all regards; and Self-Care needs to be looked at and changed from being infinite uses.

    DC penalities will work purely because it will hinder the players that quit because "they aren't having fun" for whatever petty reason -- downed and not allowed to escape a chase; allowed to get ot struggle phase when on first hook; don't like map; don't like killer.... and it punishes them for having the selfish mentality of "my fun" over sticking through the game - even if it is to buy teammates time but hanging on a camped hook.

  • Milo
    Milo Member Posts: 7,383

    Lastly. With future killers, I would suggest Xing any 1 hit down abilities, and actually have killers work for their kills. Otherwise if you want to continue giving out 1 hit downs just make a 10x10 map with nothing in it but hooks, and let the killers get their 4k.

    Oh yeah because any M1 killer (without mobility) is good right?

  • BigBubs
    BigBubs Member Posts: 1,131

    It's already working though.

    Didn't see a single DC in the past 2 days.

    Pointless thread.

  • Twinbros
    Twinbros Member Posts: 27

    I still DC when I or my teammates get face camped at hook. And no DC Penalty is going to deter me from doing so in those specific games.

  • Twinbros
    Twinbros Member Posts: 27

    There are a few good killers who don't have a "I'm lazy I win" button and do perfectly fine. Guess it all comes down to the skill of the player. Killers with no skill tend to gravitate towards 1 hit killers because they are garbage at chases or simply bad at the game. Killers who know how to chase or play the game don't need the "I'm lazy, I win" button.

  • Twinbros
    Twinbros Member Posts: 27

    Thank you for proving my point, evidently if the record is on repeat then there is a consensus among players that this isn't working. And your tears for Hex Ruin are pretty delicious not gonna lie. That perk was broken and able to single handedly give killers a ggez 4 kill match. That would be like giving survivors a hex ruin where all gen progress was increased by 10% until killer took out totem. It's stupid and the new system forces killers to actually EARN their kills.

    And no, DS does not need nerfs, it needs the buff to deter bad killer behavior. Just because you are bad at playing killer doesn't mean you have to ruin it for the other 4 people. I'm also assuming your a strong advocate for making a barren 10x10 maps with hooks as walls so all the killer needs to do is spam a button and hook people for wins. Because your entire post seems to be a big whine about how you are bad at the game and cant secure kills unless you have the "I'm lazy, I win" button. Statistics don't lie and from Behaviors own stats killers are doing just fine with most averaging 65+ % kill. That's 2-3 kills for the vast majority of games, if that number was below 50% I might take your comments seriously.

    I didn't suggest getting rid of DC penalties, which you would have known had you actually read the post. I suggested that changes be made so it isn't punishing people who have no control over the situation. And no it won't work for other reasons either, because I still DC when I see a killer face camp another survivor on hook and no DC penalty will change that either.

  • arcnkd
    arcnkd Member Posts: 446

    Gotta love the mentality of efficiency = no skill that runs rampant in this game.

    Camping/Tunneling - efficient; unfun for the victim yes, but it is efficient for killers because Survivors are altrusitic little shits and will come to you in almost all cases; it is the perfect way to bait out survivors because overwhelmingly they won't leave their teammate to just die.

    1 hit mechanics - efficient; unfun for the victim, but efficienct because the killer vastly speeds up their kill times and can screw over many of the survivors 2nd chance perks (which is mostly why survivors get mad; because they don't get as many second chances to get away that they normally would).

  • arcnkd
    arcnkd Member Posts: 446

    Completely disregarding everything you said about skill because you sound like a "but I can't troll and loop the killer with 1-hits; or I was victim of camping and it made me sad, punish them" Survivor main....especially saying DS needs a buff because of "bad killer behavior". When BHVR comes along and says that the behavior is not legitimate - then it becomes bad behavior. Until then; ######### your personal enjoyment of the game, the object is to win right? Survivors need to quit bitching and moaning left and right until matches because trolling juke-fests anytime they have to so much as play the slightest bit more carefully.

    A system that determines if a DC was intentional or unintentional would cost too much money for BHVR. Hell, they don't even want to invest in a game recording system so you can report in-game and it automatically send gameplay from the previous game.

    It is much easier for BHVR to blanket punish; and the DC penalty is reasonable enough that it doesn't constantly hammer on penalties unless you are constantly DC'ing -- and if you are DC'ing enough that it is handing out penalities so often, you probably shouldn't be playing the game to begin with. Catering to low-end ISP is a bad idea; catering to the off-chance a DC was actually unintentional is also a bad idea.

  • Twinbros
    Twinbros Member Posts: 27

    Completely disregarding your entire post because there was just too much stupid to read.