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Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.

http://dbd.game/killswitch

New Breakable Walls Mechanic

I don't know if the devs can talk about this just yet, or if they've already answered it in another thread, but why add the idea of breakable walls?

Don't get me wrong, it sounds fun as hell and it goes with the theme of the game, but how is it balanced? If Survivors cannot interact with them, whats to stop the Killer from breaking all the walls as soon as they find them? If the purpose is for map mobility (which also benefits Survivors, granted) or making strong loops weak, what drawbacks are there (if any)?

It's already been mentioned that pallet-breaking perks also affect wall breaking, so will there be updates to introduce other pallet-unique aspects to the BWs? (EX: Freddy and Doctor making illusionary walls, Zanshin Tactics revealing breakable wall locations, etc.)

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