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Totem HEX curse transfer after cleaning

Cursed totems are powerful evil objects. Cleaning them should not be without consequences.

I suggest that cleaning totems gives the survivor a curse until the end of the trial, compatible with the HEX cleansed.

RUIN - Makes the survivor and anyone near him much slower to do the gen.

Devour hope - the survivor can be moried.

NOED - the survivor is exposed.

third seal - the survivor is blinded and no one may see the survivor aura anytime.

Comments

  • emyung
    emyung Member Posts: 138

    The cursed survivor is also marked as cursed by survivors and killers, similar to ghostface marked status.

  • JinnRemona
    JinnRemona Member Posts: 3

    I don't entirely hate the idea of Curses when breaking Hex Totems, but as you put it, this sounds really unbalanced if you just straight add it to the game. The only way it would work would be to drastically change the effects of the current Hex perks to compensate for it. For instance, NOED. Instead of being able to down anyone once the Exit Gates are powered, it would have to be reduced to only being able to down one or two people before it runs out of power. Especially since NOED doesn't appear on the field until the Exit Gates are powered, people aren't left completely exposed in either situation, whether NOED is active or not.

    The same could be said for Ruin, for instance. Ruin makes Generators begin regressing immediately once a Survivor stops repairing it, and at twice the normal speed. If you want some kind of Curse to compensate, you either make the Cursed Gen Repair Speed Reduction be very insignificant or you lower the speed that Gens regress when not being repaired.