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Fix the hitboxes already
Devs, you said that hitboxes were fine only for melee based gameplay, but Huntress has been out for 2.5 year already, and now we will have the Deathslinger with an even more precise power...
So, just fix them already. I know that they are simplified so that they are easier to calculate, but its 2020, no one uses pill shaped hitboxes anymore. Not to mention that DBD is made on Unreal Engine, FPS based game engine that can handle such things.
Make something that at least resembels human figure, with separate animations for crouching, healing, being healed and vaults. And remove the Aim Dressing. Its really funny that we have a special feature just so that we can have bad hitboxes...
Comments
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Hitboxes are fine stop complaining
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You clearly never played as/against the new killer.
Or even as/against Huntress
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We did a stream on this recently. I would suggest giving that a look if you haven't already.
As far as capsule based hitboxes go, yes, plenty of games still use them. It's very common in almost any game that doesn't require precise hitboxes (i.e. headshots, body shots, etc.). Having precise hitboxes in DbD would be largely unnecessary and give smaller survivors an advantage over larger survivors.
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You say fix hitboxes when they not broken and have been proven countless times to not be broken.
You really just want them to change hitboxes in general, that's not fixing. It's just changing
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So Deathslingers power doesnt count as a precise aiming? I could argue about Huntess and how hatchet hit detection works, but Deathslingers power is just impossible to use with current hitboxes. Sometimes it goes through the survivior, sometimes it hits when flying by the side of surviviors head.
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If a hatchet hits you while being 30 cm from your head, then the hitbox is broken, because it doesnt make any sense for it to hit you. This needs to be fixed, especially since new killer requires even more precision.
If hitboxes werent "broken" then there would be no need for "Aim Dressing" whose whole purpose is fix akward hits caused by bad hitboxes.
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No the hitboxes are not BROKEN. They are bigger than they look but they are not broken. The hitboxes are just misleading. Last time they tried making hitboxes more fair against huntress the axe legit wiffed through the survivors body.
And no again because the awkward hits are only so awkward due to sudden movements, aka 360s. They are legit there to make hits look better. You dont want stuff to look better now? Because thats what your asking by not wanting aim dressing.
Your idea will make some survivors more meta than others because of their hitbox sizes and will just limit more of the devs creative freedom.
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It doesnt really matter what we call it, hitboxes are not adapted to ranged Killers, and it needs to be changed, because we have ranged killers.
And yes, Id rather have accurate hits rather than better looking ones.
Right now, you attack a survivior, the attack is off, but the bad hitbox registers it as a hit. Normally, everyone could see that this hitbox is bad and it shouldnt be a hit. And what do devs do? Hide the fact thay the hit was bad by using Aim Dressing. So basically all Aim Dressing is for is hiding that hitboxes are bad, nothing else.
There are already meta surviviors because of their voices and cosmetics... This change would just stop most of the people complaining about lags, because many of the bad hits are caused by bad hitboxes/Aim Dressing messing up and not always latency.
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What about dome hitboxes on a foreign server for Xbox Australia? Think you neglect that existence.
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They never talked about huntress at all on that. She throws invisible trucks at you that go through walls.
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do devs really think huntress hits are fine in their game?
WEIRDCHAMP
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Yes
I think you need to see how Deathslinger gameplay looks like lol.
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yess adjust hit boxes theyre too wide
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never seen a more wrong thing in my life lol. No game has pill hitboxes for anything other then projectiles. Hitboxes are a major problem and need too be fixed.
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Then balance it with different stats. Make survivors actually be unique instead of reskins so people will be just as hyped for a new survivor as they are for new killers.Make the large survivors slower with a larger hitbox, but then buff them with increase repair or action speed, Then give smaller survivors smaller hitbox with faster speed, but they can't repair as fast. It would give the game so much more repeatability.
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D/c survivors set to increase?
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In fact, it’s hard for Deathslinger to hit a survivor with a harpoon, much harder than for Huntress. If only because the harpoon has a small hitbox. Huntress just needs to reduce hitboxes of axes and everything will be fine.
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Huntress can hit surviviors better than Deathslinger ONLY because hatchet hitbox is too big. If it was smaller, then it would be the same.
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What most people don't realise is that most of these issues all come down to the Dedicated Servers being bad. And them publicly saying that 150ms is a "pretty good ping" either means that they have no idea what they're talking about or they think everyone is stupid enough to believe that so they won't have to improve the servers. The "short test" is running for several months now and I don't think there are any people that, in hindsight, prefer these dedicated servers over the old P2P way of playing. Not only hitboxes but several bugs occur only because of the server desynch (like Nurse not being able to blink/swing sometimes).
Anyways, I agree that Huntress Hatchets should have a smaller hitbox, that way hits don't look as bullshitty and you can even do more shots through stuff. Also, on Dedicated Servers Deathslinger should have a slightly bigger hitbox with his harpune than he currently has on PTB.
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Its not all latency. If you watched dev stream about hitboxes, then you saw how the "attack" hitbox (also called "slashable zone") looks like.
So as you can see, this is far from accurate. This gets even worse when survivior is injured, becaise your character model changes, but hitbox remains the same.
The problem with hatchets is that they are much smaller than a melee attack, so it works even worse. This is the key reason why hatchet hitboxes are so big, as seen on this drawing by @Peanits
But what about Deathslinger? I dont know how the hitbox of the spear looks like, but its certainly smaller than hatchet, and that contradicts with what Peanits said about hatchet hitbox size.
This drawings above show why hatchet doesnt have an accurate hitbox. Basically, the hatchet hitbox is inaccurate to compensate for survivior hitbox being inaccurate.
But what we have in the second image is exactly what Deathslinger does.
So as you can see, Spear hits are COMPLETELY innacurate. I dont know what the extent is, but it has been proven by many players observations that Spear hitbox (BLUE) is certainly smaller than hatchets.
Everything above is described in 0 PING scenario. If you add latency, it becomes a nightmare.
So if you still think that hitboxes are fine, then I dont know what to tell you. Games that are 12 years old can handle better hitboxes, while this game cant? I dont think so.
It would be cool if devs responded to this, because I think that how Deathslinger works in PTB is in conflict with how hitboxes are handled.
Basically, the new killer is too precision based to be played on such sloppy hitboxes
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I saw the stream and that has nothing to do with the hits that happen because of Dedicated Servers. Things like Hatchets hitting the Survivor, the blood splashes, THEN the Dead Hard animation starts and the Survivor is still up and running. Sure, the hitboxes do work like they said but most problems lead back to Dedicated Servers. They also vastly increased the amount of false hits that happen. They would fix so many problems by just bringing back P2P imo.
But I guess the discussion about Servers belongs into a different thread.
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Servers definitely play a part in these wierd hits, but as I explained above, hitboxes are flawed so much that there are wierd hits even at 0 latency.
Devs say that they cant fix lags, so it has to stay as it is for a while, but they could fix hitboxes if they wanted.
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You keep saying the game doesn't require precise hitboxes, but it does. It's not the precision of limb shot tracking but it does need them to roughly represent where the character is. These slashboxes as you called them on stream need to be individually moved to the centre mass of most characters.
Original post here.
https://forum.deadbydaylight.com/en/discussion/comment/1110800#Comment_1110800
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It's not hitboxes, it's hit dressing. Imagine making a FPS character and you have this bad of hitbox/lag. Can't wait for this dumpsterfire to go live.
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Hitboxes are fine to me. You must have a bad internet connection.
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Aim Dressing exists solely to make bad hitboxes look acceptable. So yes, its hitboxes fault
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Nah, hitboxes do not work with Deathslinger at all, even if the target is standing still. This has nothing to do with lag.
Look at this image and imagine what would happen if you tried to shoot right arm/side of the claudette. Or if you "missed" her head
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That almost hit my screen. Good thing survivor hitboxes are so big.
Realistically speaking. How hard would it be to make the hitboxes fit the survivors? I know this isn't intented to be a precise aim game but this is too much. Might aswell put the capsule on the survivors and let them see it in game.
I know that some survivors are bigger and some are smaller but maybe we should ask the community, make a poll about it and see what the community thinks on this. Explain what the consequences, etc.
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That's a dedicated server issue, and it's hit Xbox users harder than any other platform. Not just us in Kangaroo Land.
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Yea hit boxes are great. I love getting hit by a killer 3 ft over a pallet, through a wall or after I’ve clearly rounded a corner. Super fun. There’s no reason BHVR can’t use accurate hit boxes. It’s laziness.
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You can't do that because then that would create one or two survivors that would always be the meta and you would never see the others in a match ever again.
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I swear they will always say that the hitboxes are fine even tho are not! I wish they didn't change the hitboxes because some years ago they were actually really good. But since they added auto aim and all, and then added dedicated servers you get hit from miles away which is stupid
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so you admit the hitboxes are not necessary to be super accurate, so that would leave plenty of wild unfair hits... so I would say in fact your hitboxes are not fine, and they need fixed
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It's less hitboxes and more killer ping and dedicated servers
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Accurate hitboxes ("pixel perfect sirvivor models or slightly bigger") will extremely skew the balance towards survivors, especially when injured, as any melee attack would need to be inititated at a far shorter distance to hit.
Not saying projectiles couldnt use accurate hitboxes, but survivors dont wanna see the consequences of accurate melee hitboxes.
There'd be massive compensations in basic killer mechanics needed if melee hitboxes were to change.
Really spooky example:
- All killers faster by default, short weapon killers even faster.
- Or worse, all survivors slower.
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if you think so you are part of the problem with this game, ######### community. I just made a account to say this to u. If u cant see that the killers knives, weapons, etc arent hitting the player model but still get injured or downed, you are officially the most ######### ######### guy on earth. Please everyone stfu and game... fix the hitboxes.
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I don't think you understand how much that would break the game lol
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Bro idk hit box’s looks good to me
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Ur totally right. But I been hit by the huntress hatchet thru wooden walls before. I was clearly on the other side of the wall and the hatchet went thru the door and Bam, I got hit.
Even the killer told me that shouldn't of been a hit, but who cares...
It happened at the killer shack. While I think most hitboxes should favor killer, too many times the huntress hatchet had extremely broken hitboxes.
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HitBoxes are entirely unrealistic
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"we have a problem, but not so bad problem, if we gonna fixed it, we have a new problem... so... deal with"
Arrogant and disrespectful idea.
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People are saying hitboxes are not broken but I have actually video proof of it being ridiculous. And so do many different YouTubers. You can literally look up clips of hitboxes being broken. Idk why people say they aren't.
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Actually I'd like to see some of this proof you speak of. I tried to search for it just now and all I found was countless videos/post of how bad the hitboxes are.
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maybe they are just using call of duty's wonderful net code...
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i get hit by michael myers when his knife is 3 feet away, same goes for the huntress, and legion, and ghostface, and freddy, OK ALL OF THE KILLERS
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The one thing I want them to fix; that I don't think is even related to latency- is the fact that if you vault a window and there is a drop you can be hit substantially later than you can be hit from any other window.
Best way I can describe it is that if you vault a window from say the second story of a building; you can still be hit even if you are here for example:
It will do this 100% of the time regardless of the connection quality. If you swing you'll hit them well after they have fallen because the game treats it like it's a normal window you are just...on the other side of.
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It definitely isn't the latency, it has always happened and can be seen on both the killer and survivor. This seriously can't be too hard to fix but nothing has been done about it, all maps don't have any place where this can happen but high windows are getting more common with new maps
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People who keep saying that the hitboxes are fine are mostly killer mains (especially huntress mains), so of course they don't want them to be fixed: the broken hitboxes give them so many free hits!
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oh the hitboxes are really bad. not going to lie. like... atrocious and there to give bad players the upperhand. Sucks when someone skilled abuses how bad they are
very skilled at both killer and survivor. It's annoying to go against and it's funny when I know I shouldnt have hit something
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The only hitboxes that really need to be addressed are Huntress's hatchets, I honestly think they are way to forgiving, there are plenty of times I see the hatchet very clearly miss the survivor but I still hit them anyway, and I know for a fact on their screen it was even further away. I believe they buffed it a while back when they added dedicated servers, I do think that should be undone though. Her hatchets being just a bit larger than Slinger's shot would be fair, but the trucks she throws are just silly.
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