Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.
Access the survey HERE!
The Death Slinger is not a bad Huntress
Just look what you can do if you know how to quick shot... AMAZING KILLER, THANKS DEVS! Go to 01:40 and keep watching
Comments
-
Make him 115% and he'll be even better.
35 -
I really don't understand why people think he's a bad killer or a "worse Huntress". I'm either a bad survivor (which is fine because playing games isn't about being the best) or this guy is really powerful because I've had more matches of being sacrificed by the Deathslinger than escaping him.
8 -
Lol ok I disagree
21 -
You want to know why everyone calls him a bad huntress? Because he is, Huntress can do what he can do but better, and faster.
https://www.youtube.com/watch?v=knr_mNEFz1s
Though I wouldn't make his shot into a down like many suggested, because then that would just make him just like huntress and not be unique. I would change him to be a 115% MS killer, and that may be the buff that balances him greatly.
31 -
Care to explain? Just look at the vid man, 1st round only, if you learn to quick scope damn... I'd really like to hear your opinion. The Huntress needs to wind up the axe, this is an insta shot
5 -
you also have to take into consideration that this is the PTB and that barely anyone takes the games seriously so we arent too sure how he will play during real games.
I think he needs a slight buff , if you hit someone from afar you get nothing . they will most likely break your chain which is wrong because those shots are harder to hit than close up.
8 -
Its a quick shot with a longer wind after you hit. Then reload and shoot again. Wind up again. Huntress can down a survivor and hook them before deathslinger can down them.
That being said, we won't know for sure until he hits live. Aa much as everyone is saying increase his base speed, theres a good chance it will happen.
9 -
tRUE
2 -
As much as I hate to say it, Tru3 seemed spot on with one particular comment.
”High skill cap with low return.” Something along those lines.
Granted, I haven’t tried cowboy scorpion myself, and he honestly looks like a ton of fun. Good or not, every time I shoot someone I will have “get over here” playing in my head.
16 -
Damn! You just made me hear that quote in my mind with Scorpion's voice!
3 -
I wouldn't say Deathslinger is a bad Huntress, but rather, Huntress is a better Deathslinger. Instead of reloading every shot and having to reel survivors in, Huntress just has 5 shots at instant damage and suffers from a smaller cooldown after every shot and can easily combo into an M1. Sure, you could theoretically do the same as Deathslinger with fast reloading addons and STBFL, but Huntress can do this perkless and addonless. Sure, Deathslinger can inflict Deep Wounds, but Deep Wounds doesn't mean anything other than an extra 12 seconds to heal. Not to mention that Deathslinger NEEDS to land an M1 to down, compared to Huntress who can easily down from a distance. I think the only department Deathslinger beats Huntress is Terror Radius, because Huntress has her humming, and his power counts as basic hits with his M1.
7 -
He seems like he has a high skill cap for a very low reward. He needs something, I am not sure what.
6 -
Boolets. :)
1 -
115% SPEED MAYBE?
4 -
Have you noticed that with PWYF you can shoot someone, hit the air to let him go and then use your token speed to down them without losing a token from the 1st injure? And have you seen an "exposed" build that lets you insta down them by reeling them in?
2 -
He needs some way to counter loops. All other 110% killers have some way to counter loops and pallets. Huntress has hatchets, Nurse can blink, Hag has her traps, and Spirit has the best mindgames in the game. All Deathslinger can do is force a pallet drop slightly earlier, but that's it. He needs a way to use his power to counter loops and pallets.
2 -
I have, but Deathslinger lacks quick downs and pressure. The negatives outweigh the positives. A technically non-lethal power on a 110% killer with no ability to counter loops. Instadowns aren't going to help if you can't hit them in the first place. I'll let PWYF slide because that's actually a nice synergy with his power.
4 -
I'd say 115% speed would make him A tier
1 -
It would. 115% would help him so much because he isn't as loopable then.
8 -
Maybe, but I would rather make his power be worthy of the 110%.
6 -
Like "reloading doesn't have a speed penalty whyle doing so"?
1 -
Being able to pull over pallets and windows, making reloading shorter, better hitbox for the weapon, longer range ect ect
5 -
You've got two long range, 110%ms killers. One can shoot 5 times without reloading, can down someone at long range, has no limit on that range, can down people over pallets/through windows, and has a super strong addon. The other can shoot once without reloading, can't down someone at long range, has a limit on the range, can't down people over pallets, has to waste time reeling them in, and has a mediocre addon.
Both can be easily looped, both can be easily dodged, and both have no map pressure. Deathslinger is 100% a bad huntress. About the only thing has has in favor of huntress is a smaller terror radius.
3 -
One thing that puts her above him is her shots actually do something if your injured and you go to a good loop against him he has no choice but to be looped and he’s 110% so he can be looped a lot longer then say a 115% sure his aiming might be fast but that doesn’t matter when you can’t down someone at a loop with your power like she can..I mean personally I think if you shoot a injured survivor and the break free they should go into dying state but they don’t so his ability is kinda bad compared to huntress also he has to reload and without addons that takes along time
4 -
I agree. I don't understand how they don't go down with a shot. They just had a harpoon shoot into their body, but they can just walk off like it was nothing. I'm hoping if they change him, that a harpoon while injured will down them when they break free/he hits them. Otherwise, they really need to boost the speed so he can apply at least sone gen pressure. I'm really looking forward to playing him on release, but it just feels like there are far too many negatives to really be able to enjoy him.
2 -
I really dont know how often I have to tell you all this.... the difference is that the Deathslinger reels you in and applies M1, that makes him viable for so many more perks then the huntress.
3 -
I'd like to remind you that Deathslinger cannot down a Survivor with his harpoon, but Huntress can. He cannot attack over 18m distance, but Huntress can. He has 1 shot, but Huntress has 5 without add-ons. C'mon son.
5 -
Right...you got a bunch of dummies running around not even trying to juke him. Not a single one crouched to avoid being hit or used a pallet against him in the first game
3 -
Notice how low rank all the survivors he's playing against are and all the bad plays they did? I did.
Any killer is going to look strong against low ranks or people who play badly.
He lacks snowball, map pressure and is quite loopable once the pallet is thrown.
10 -
That also makes him a lot weaker.
Unless the Survivor is within 18 meters he's not going to damage them. He also has to go through an M1 hit cool down animation even when using his power.
His sole benefit is that his Terror Radius is incredibly quiet.
If it were like a default TR Huntress would have him beat there too; since her's is 20 meters instead of 24 and her lullaby is now non-directional.
He's not bad by any means; but at his core he's a Huntress with extra steps.
5 -
To be perfectly fair, even just based on the 1:40 timestamp the OP gave, they didn't really have a chance to use a pallet (aside from Ash who for some reason decided to camp that pallet and not drop it for some reason). As someone who plays a ton of Huntress, none of those hits would have been possible due to the wind-up time.
The question isn't whether or not these survivors are amazing, it's whether or not it's just a weaker Huntress.
13 -
Reeling someone in is supposed to close the gap right? Huntress constantly loses ground if she can't hit those long range hatchets. Seems gunslinger has better mid-range game in that regard.
And he can pursue longer without having to search for lockers. In close quarters, it's a one two KO.
Also was already mentioned that all M1 perks work with him.
1 -
That doesn't matter when they escape it fairly easily. Any map object, no matter how small, can block it. The whole reeling in deal takes time. Huntress can apply the same damaged state, without that time waster. Yes, more perks can work with him, but that doesn't negate all his faults.
1 -
He is sort of due to his pressure. Huntress can injure multiple survivors within seconds, she can play around dropped pallets and she's got 5 hatchets before she needs to reload. Deathslinger on the other hand can do some shots which would be impossible for huntress and has only his terror radius, but he still needs to reel them in in order to down them. He cannot down survivors with his power at most of the loops once the pallet is down. The stun he takes after chain break allows survivors to run out of range of his harpoon. He can't snowball because he needs to reload after each shot. His range is limited.
2 -
Even with the video, the dude is still a worst huntress. The fact that when you shoot someone it doesn't immideiatly do damage makes him a worse Huntress. Plus Huntress doesn't need too reload as often and can keep the chase up faster. If he had faster reloading with 115% he'd be good, but until then he's already bad.
2 -
Anyone who thinks a ranged killer should be 115% move speed doesn't understand game balance. I think there is merit to the argument that Deathslinger is a worse Huntress. But the solution isn't to increase his move speed. There are plenty of aspects to his kit that can be improved. Faster reload, faster reel speed, harder to break chains, maybe different disability debuffs depending on where the survivor is shot (30 seconds hindered for leg shot, 90 seconds repair debuff for arm shot, 90 second blindness for head shot, 90 seconds mangled for torso shot or whatever), make the long range shot give exposed part of base kit, etc, etc, etc. There is plenty of room to tweak this killer to give him more of a unique identity and still balanced compared to Huntress w/o increasing his move speed.
6 -
Aside from huntress starting with 8 save the best for last stacks after hitting a hatchet, 5x as much ammo as deathslinger, Inability to down players during/after a safe pallet drop and generally having better add-on then Deathslinger. It is not question of whether he is worse huntress but rather if he is worst the killer in the game?
1 -
The only thing he does better than huntress is "wind-up", but that doesn't matter because he can't actually down people at range.
The 110% are not justified for such a bad ability overall.
3 -
Yes he has to go through a cooldown, obviously, how insane would it be if he did not have to...
The point is, the huntress cannot apply Sloppy Butcher, or 3rd Seal, or Dark Devotion, or freaking NoeD through her hatchets, where this guy can, ranged attack to reel you in, then do an m1 with the added effect.
That is the trade off, that is the balance.
Yes if you are a great huntress who can down players pretty instandly with 2 hatchets back to back then yeah, Huntress is better, but then we get into the argument of "if you are a good Nurse, why would you play anything else, nothing is as good as she is".
Most players arent THAT good a huntress.
Lastly, lets not judge too quickly, lets have this discussion in like a month after release.
3 -
Every Killer can dominate "bad" Survivors, i don't even have to watch the Video for that.
But just the fact Deathslinger can be countered by Survivors if they just don't let him be closer then 18m should says it all.
And yes, i'm a Huntress main. He might be fun to play, but he won't have a chance vs good Survivors.
1 -
The gun slinger is just slightly faster than the Demogorgon shred for example. You can use the Shred charging to bait while Demo is much faster while aiming and is a 115% killer. So why is Demo not regarded as that strong? You show a PTB video, and you show a Monto video. Monto can get 4k with walking Nurse and Burger King Myers.
1 -
Again, Shred is not a basic attack, hence a lot of perks dont work with that, Deathslinger on the other hand reels you in and then applies an M1...
0 -
You kinda miss what I was talking about in this quote.
Regarding your point, I highly doubt that his reel in hits will count as basic attacks for too long. If they argue with consistency while removing Frenzy attacks synergy with Sloppy etc, then I'm pretty sure ranged almost-insta hits are not meant to trigger exposed effects either. Also that you get a free first hit on the obsession without losing a PWYF stack (and further: gain a stack if you shoot at your obsession) will probably also be changed until release or with the next hotfix. Bubba may not break pallets with his chainsaw without losing a stack but Deathslinger keeps the stack and Bleedout applied as bonus.
And don't get me wrong, I would like this to stay, as I don't think he is the strongest killer and could use these little tweaks (just as Legion could use the Sloppy Butcher effect). I'm just pretty sure, as they argued on Legion, they will do the same to the Cowboy
2 -
Frenzy hits etc count as special attacks, for the deathslinger it is the harpoon that is the special attack, you can choose to break the chain and it works like a frenzy hit, aka injured and bleedout but no basic attack perk functions.
Reel them in and it is a basic attack, that is just waht sets him apart.
0 -
Frenzy could also be regarded as a sprint mainly, that applied Deep Wounds to your basic attack.
If you chose to break the chain, nothing happens. They need to "wiggle" free. Still your "base attack" applies the Deep Wound when reeled in, same as Frenzy does. We can argue back and forth, it is up to them to decide if it is a basic attack or not. I just put my money on "they will change it"
1 -
I haven't played the PTB but from just looking at his mechanics and some videos of streamers using him. I think he is a weaker huntress. He has the benefit of causing broken status. He may have slightly better pressure against multiple survivors. If 2 survivors were close together he could fire, reel+hit one to apply broken. Then he could go after the other one while the first is mending. Other than that I feel huntress trumps him because her power is faster. Deathslinger has a faster animation for firing. He doesn't need to wind up like huntress. However he has to reel in people and hit them. There's also the possibility the chain can break due to obstacles. He needs a clear shot before and after he fires. Huntress just needs a clear shot. Plus he has to do it twice. Huntress just has to wind up and hit. Huntress also has add ons that let her range attack one shot people. As far as I know deathslinger doesn't have any add ons that do that.
1 -
I don't think Deathslinger needs 115% speed. I think he just needs 3 simple changes:
increase the range of his shot to 20 metres (from 18).
suffer almost no stun time for when an injured survivor breaks from the chain, or increase the reeling power when reeling in an injured survivor.
make it so that other survivors cannot bodyblock the chain when reeling in a speared survivor.
0 -
I agree with the "Make it so survivors can't body block the chain" but if he suffered no stun from breaking a chain won't that be broken? Even if you break the chain you are probably close enough for him to hit you anyway.
1 -
2:00 - 2:17
- Zarina gets stuck on the crates
- Ash -despite previously injured- camped one of the strongest pallets on the map and got downed instead of running away when he could.
- Zarina didn't run away when Ash got downed
Those games really prove nothing. Monto -like most YouTubers/Streamers- uploads games against potatoes.
That Cowboy will get bullied by decent survivors.
1 -
Yea idc what people say huntress is just better since her hatchets grantee an injure/down and using a hatchet just barely slows her. Deathslinger on the other hand might be faster at actually shooting in all aspects but his shoots don't always injure/down and you need to use a lot more time than huntress to actually hit them after you shoot them. Another BIG difference is their ability to snow ball. huntress is just better at this period.
0