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Gasoline cans should be the survivors’ secondary objective

The concept: survivors still complete gens as normal but now they need gas to keep and maintain the generator power, or else the gens power down.

How it would work (in theory, wip): Gens that are completed slowly start to lose gasoline over a course of 180 seconds. If a gen loses all of its gas, it powers down and survivors must complete it again. If a survivor is hooked within 24 meters of a gen losing power, the time to power down is extended by half. Survivors must find gas cans located throughout the map and bring them back to a gen. It takes 16 seconds to refill the gen to full by one survivor max.

Gas cans would either respawn in another location on a cool down of 160 seconds OR survivors can syphon gas from vehicles and gas stations over 32 seconds (with skill checks) for a full can. Gas cans replace other items, and if a survivor is hit while carrying a gas can, they automatically drop the can. This would be to prevent survivors from just carting cans to gens for easy access.

Killers can sabotage gens by kicking them again and forcing survivors to repair the gen for 4 seconds to stop the gens from bleeding out gas at a slightly faster rate. Brutal Strength would be buffed to make the regression rate faster. Technician would also be buffed by making maintaining the gens faster.

So anyway...it was just an idea.

Comments

  • Coder
    Coder Member Posts: 747

    Not the worst idea ever, it needs work, but not the worst idea.

  • C3Tooth
    C3Tooth Member Posts: 8,266

    There were many topic about getting Gas for Gen as 2nd objective.

    Though it MUST come with something that Killers unable to tunnel/facecamp to make it balance.

  • 28_stabs
    28_stabs Member Posts: 1,470

    The last 3 gens would be near impossible for solo survivors.

  • pemberley
    pemberley Member Posts: 1,510

    Maybe 4 seconds could be lopped off for every sacrifice or dc?

  • Nakedwildman
    Nakedwildman Member Posts: 198

    why would someone camp/slug if we got time as killers?

    i actually only do that if i feel 3 gens are done after first hook, and it doesnt make me possible to even get a 2k or 3k anymore...

    If i had enough time, because i know survivors must do such things to complete their objective, i wouldnt even mind to leave the hook, go across the map to find another one... But thats me

  • C3Tooth
    C3Tooth Member Posts: 8,266

    @Nakedwildman yes, just you. If Devs give players ability to do something, there will always people who exploit it. Its just the same as Ruin nerf doesnt make Survivors stop Gen rushing.

    The game will be in great play if Devs get rid of Gen rush/Tunnel/Facecamp.

  • Clevite
    Clevite Member Posts: 4,335

    Really increasing gen times, in any way, will result in almost 4k average. Killers, i know unpopular opinion, are very strong compared to survivors. Even great 4 man SWFs can be beaten if killer has enough time.

  • Clevite
    Clevite Member Posts: 4,335

    These don't exist. I know what the terms mean, and I can't stand tunneling killers, but it is a game style one may choose to play. Gen rush is just doing your objectives uninterrupted. Killer is not applying enough pressure, usually because they are tunneling or camping.

    Split your pressure, observe any possible 3 gens if needed for end game, if game is going against you, play high mobility killers, work on your looping, play anti tunnel perks.

  • terumisan
    terumisan Member Posts: 1,293

    I'm fine with Getting rid of gen rushing and camping but the word tunneling is used pretty liberally so can you define what you mean by tunneling

  • Nakedwildman
    Nakedwildman Member Posts: 198

    so we end up playing nurse only for the future... nice "strat"

  • C3Tooth
    C3Tooth Member Posts: 8,266

    If you see another Survivor go unhook a hooked one, able to hit unhooker. Then both of them run, will you go after unhooked, or unhooker?

    I always go for unhooker, of course if I see both of them. Though most of the time unhooker just go hide and unhooked running with scratchmark.

    @Clevite except if you chase on a side and others repair at another side. Especially the chased one is injured. Its hard for a Killer to abandon the chase and go to another side of the map to Find other survivors, while the Injured one heal themselves.


    There is a simple idea to make Gen time extend but not adding repairing time. If you can tell the difference between:

    1. 5 Gen at 95%
    2. 3 Gen at 100%

    (1) 5 Gen at 95%, if you're good and lucky enough, you can make those Gens regressed to 0%. One the other side, (2) 3 Gen 100% means 60% Objective complete, permanently.

    I have an idea that if we let Killers able to kick finished Gen, make it regress 5% (4sec), though it will not regress further if the Gen finished once.

    Example 5 Gen done, Exit Gate powered, Survivor open the Gate at 50%, Killer kicks a finished Gen cause '4 Gen done'. The Gates stop powered. Survivor unable to continue opening the Gates.

    This idea will make:

    • Reduce hook camp if 5 Gen is done. (since Killer has nothing to do at that time, you dont leave your precious hook and go to the Gates)
    • If Survivor done more Gen, its easier for them to keep the Gate powered
    • Intense Gate power/deny between both side.
  • Clevite
    Clevite Member Posts: 4,335

    Just Nurse? C'mon Spirit, Freddy, Hillbilly are very strong. GF, Huntress, Plague are all strong in the right hands as well.

  • Clevite
    Clevite Member Posts: 4,335

    Do you really feel Nurse is the only killer able to compete?

  • shane32
    shane32 Member Posts: 383

    I think your idea is a little harsh. I had an idea for a second objective were the survivors have to find parts for generators. Nothing to crazy just a few parts scattered around the map in order to start working on a gen.

  • Clevite
    Clevite Member Posts: 4,335

    I also go for the unhooker, or slug the one that just got off the hook and continue chase. Also if you have injured one person, leave them and go towards a genny with discordance, you would be splitting pressure as the injured survivor is healing. In no heal meta it is a bit more difficult to split pressure as many will just continue on gens.

    But if you are facing a well coordinated SWF that does gennys on the opposite side it can be very hard game to win. I just don't see these squads enough to see them as the majority.

    You can beat the best killers in the game if you get the middle genny early and force them into bad rotation. But once again I rarely find great teams like this. Often they will all be grouped up and rushing the save allowing for an easy snowball.

    I always try to have one guy on the hook and one guy slugged. Then you can only lose 1 gen at a time, throw in some New Ruin or Pop and things can snowball quickly.

  • Nakedwildman
    Nakedwildman Member Posts: 198
    edited February 2020

    i really dont see any point actually, then to play Spirit or Nurse if im Honest. and even with spirit i cant apply enough pressure, if map is bad, or pallet and loops are overexceedingly stupid spawned

  • Clevite
    Clevite Member Posts: 4,335

    Yeah sometimes RNG is your worst enemy. I still think Freddy is very strong as well. I use discordance, thrilling, pop and another perk depending on mood. You can fake teleport. They get off gennys thinking you are coming, then do the pick up, locking the gennys with thrilling, then teleport for real and kick it with pop. Can be pretty effective.

  • pemberley
    pemberley Member Posts: 1,510

    Would be swell if people actually discussed the topic instead of derailing it with an entirely separate discussion...

  • Karl_Childers
    Karl_Childers Member Posts: 669
    edited February 2020

    Because many people will always look for the easiest path to victory. For all the mocking of the “survivor rulebook”, now you are suggesting killers would actually follow this and play with an honor code because they have more time? You know that’s not true. It would continue to happen because they could win every game. If survivors complained, the response from killers would be “Im a killer I’m not here for your fun, I play how I want and am being optimal”. Let’s not act like this wouldn’t happen. As was pointed out, with the ruin nerf it’s not as if survivors now stall around for a few minutes to give a bottom tier killer a better chance. They just continue to play how they’re accustomed to. Killers who slug/camp/tunnel would be no different. Give them 2 minute gens and they’ll still do it.

  • Nakedwildman
    Nakedwildman Member Posts: 198

    I dont judge or decide things for tohers, nor am i able to "predict" their behaviour.... i can speak only for myself.

    If i got more time to focus on survivors, due to higgher genspeed, i wouldnt slug/camp on certain point, or even tunnel anymore.

    Many times you have to tunnel is, ifd you couldnt apply enough pressure, because rng-esus did hate you, you gonna need a first kill, and the "killer game" begins at the last 2 gens...

    It happens many times due to bad map design, and i even enjoy sometimes to play rather weaker killers, even if i know, i wont even be able to get a single Kill, and basically, if i would care about rank and stuff, it would be pointless, i would change my whole playstyle if i got "more" time to do so.

  • Karl_Childers
    Karl_Childers Member Posts: 669

    But even then, you’d always have these tactics in your back pocket any time you want to win. Game not starting out well? Guess I’ll just tunnel them and win now! If the speed of the survivor objective was balanced around killers playing “fairly”, then those “unfair” playstyles therefore would need to be removed from the game and no longer be possible. I don’t see what’s wrong in saying that. You shouldn’t be able to have it both ways....to where you can get more time but still have the ability to play in a killrush manner whenever you want.

  • Nakedwildman
    Nakedwildman Member Posts: 198
    edited February 2020

    On Survivors persepctive youre actually right.

    But now comes the catch... this is actually, what survivors are doing.... they have the choice..

    If they focus gens, unless youre a god nurse, you gonna loose... If theyre useless around, you gonna get them possibly as killer.

    Ill make you a example... as Survivor on rank 16, i never managed to get out once the past 20 matches because killers always got 4k´s...

    But why did they get 4k´s ? i tell you why... i did as surv 2-3 gens alone... meanwhile 1 got hooked, the other 2 trying to get him unhooked, and didnt even touched the gens for a single second...

    I dont use DS/DH/BT or any other "meta" stuff, because i hate it to play against it as killer, so i dont use it as survivors, and i fully understand the killer if i get slugged/tunneled or even facecamped... i do understand it totally

    As Killer on "Higher" ranks, i get demolished if i dont bring spirit/Nurse and play the dirty way, and even then i have to be sweaty af...

    And i odnt speak about matches against potatoes, i do speak against the clicky-clicky hardcore toxic survs

  • pemberley
    pemberley Member Posts: 1,510

    @Nakedwildman and @Karl_Childers

    Please find your own topic or pm each other if you’re not going to talk about the actual topic.

  • Karl_Childers
    Karl_Childers Member Posts: 669

    @pemberley Wnat are you talking about?! You don’t think a discussion about killer tactics of camping, slugging, and tunneling is on topic in a thread about extending the survivor objective? They are 100% related and therefore, completely on topic.