For Killers complaining about gen speed, stop using BBQ
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Yung, I understand it’s used for BPs. One of my points in this thread is that the people that like to complain about gen speeds are probably running BBQ when there are superior perks that can help you apply pressure.
In an ideal world we can run BBQ for points but if you’re not a skilled killer you’re going to hurt your chances of “winning”.
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We pretty much don't have a choice. If we use a better perk, we get half BPs. I don't think it should be that way, but that's the way it is. If there were other BP perks that could give a 100% BP bonus but didn't stack with each other, it would be a lot easier to have variety in killer builds.
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I get what you're trying to say
I used to be addicted to the bp bbq gave me as well but i found i'm having a lot more fun dropping it once and a while
Having 4 perkslots to play with is a lot more fun to mix and match rather then always removing a perkslot for bbq
Bbq is bassicly hard mode for killers, you give up a perk slot for more bp, the aura reading isn't that impressive
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I get it. I hate the grind in this game but that leads into a separate discussion entirely. I wish we didn’t have perk tiers but I run BBQ often because I’m trying to P3 every character lol.
But when I see a sweat looking SWF with keys and medkits I definitely don’t run BBQ.
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Duck, I think your issue is the matchmaking and not your build layout. You’re a green but got paired up with a couple reds and high purples.
Also, Overcharge is a weak perk and NOED does nothing before end game + is a hex.
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I still run it because it works nicely with Infectious Fright (Myers main btw). I care more about points than "winning" anyway.
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This thread is ridicuous.
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If points is your thing, go for it! For the people trying to sweat and 4K (me most of the time) I’ll run other perks.
As a slug Myers, I like Corrupt, Monitor, Infectious, Discordance/Thrilling.
How intriguing.
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I see those. I’m not a fan of Franklin’s Demise but if you saw 4 toolboxes it would have been a better choice instead of Overcharge. In that scenario, I would have recommended (for you):
Franklin’s, Ruin, Surveillance, Sloppy/Thanataphobia.
The Ruin/Surv combo would eat through their toolboxes if you focus your early game on pressing gens rather than committing to full chases. Get your Sloppy or Thanataphobia to decrease action speed or delay healing (MOST survivors won’t do anything until they heal). Franklin’s would eat their toolbox charges and waste their time picking up their item.
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I love how.some random person on the internet tells me how to play my game KEKW
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I know the point of this thread has good intentions. It just feels like you're saying "Gen times are not a problem because I have some tasty tasty cake for you"
Thanks for the free cake 🍰 but gen times are still an issue.
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It’s kind of a click bait title, but how else am I going to grab your attention? :) I’m not telling you HOW to play, only that you are limiting your killer potential by running a mediocre perk.
Gen times are an issue, I agree. But wouldn’t you agree that a killer player who struggles with gens would be better off running alternate perks/combos like some of the ones I’ve mentioned?
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You were playing Doctor, though. His static blast is a built-in detection perk. BBQ can work on Doc, sure... but toolboxes were the issue here and I’m not sure if BBQ would have saved you.
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The grind is insane the more killers you play. It's needed for that as much as tracking, not for anti-gens. Most people know this. Pretty sure people stop running it when they get perks to address the issues you speak of. But sometimes good anti gen perks won't show until well past lvl 50 and multiple bloodwebs later.
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Either this is sarcasm or surv entitlement.
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I need to make a thread requesting that perk “tiers” get eliminated! :)
He put “/s” at the end of his post so I’m guessing it was sarcastic.
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My thoughts are that this doesn't really matter.
If Barbecue & Chili takes up a precious Perk slot, then there's still 3 other slots in which they could put that Perk.
If the Killer requires all 4 Perk slots for Perks that all only specifically target the Generator repair speed, then there's a very different issue going on.
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This topic is geared towards players who can’t stop gen progression fast enough.
I can usually run a build of my liking and 3-4K every game. But I see a lot of killer players complaining here about gen speeds and yet I also see a lot of killers I face run BBQ, which rarely helps them against me and the friends I usually play with.
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Overcharge on anything but brown ranks is a wasted slot. If those red ranks can hit greats for the old ruin they can hit a skillcheck that is nearly three times as big
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My thoughts you seem to ignore the purpose of bbq, it is to find another chase quickly not to stall gens which would be the consequence. I don't know a single killer running bbq to slow down gens.
Thrilling tremors does not slow down gens in the slightest, it does not block any generator being worked on so the proc can be garbage as well.
Truth is gen speeds are hilarious and when you are up against a 115 killer on thompson house who has no mobility he can as well sit in the corner.
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Thrilling gives you a very similar effect regardless of distance. I’m not ignoring the aura aspect of BBQ, I’m pointing out its viability compared to Thrilling. If everyone decides to let go of gens then you don’t get situational awareness but then they lose time in a game where each second matters.
And yes, Thompson’s House is a nightmare for most killers.
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I know.
So like i said: If slapping on lots of anti-Gen progression doesn't help, then there's a whole different issue going on here.
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I use bbq for exact same same reason i use we are.gonna live 4ever. BPs. I would still use it if it didn't show auras...
I think more.perks. should give bp bonuses like them.
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I get some free kills with BBQ when I see injured survivors at a dead zone. Or see how many ppl are working on the same gen, BBQ has definatly some advantages than other comparible perks like thrilling.
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But hey make sabo viable again, that is really a pressing matter.
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I think it would be better to scrap bonus BPs from perks and just increase max/overall BP gains per in game action. If we could get BBQ points without having to run BBQ, I’m pretty sure people would use BBQ less. Same goes for WGLF (although not as common since it’s useless in-game):
Can’t disagree there. Sometimes you get good value out if. But you’ll sacrifice consistency (guaranteed gen stall and/or situational awareness).
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Maybe kids focusing on sabo plays instead of gens will inadvertently slow down the game just a little bit?
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Why? You know when sabo will crush killers completely? Not during early or midgame, endgame. It will be hilarious.
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Lol touche
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Previously that was true as it took time to 99 hooks but now they should be able to do it on the fly. This is how the devs described it. Also even if it took time off gens, there are points in the game where you need that hook either to put pressure or for perks like pop and BBQ. If you lose the survivors after the hook save you can lose alot of momentum.
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Toolboxes have very limited charges now, and sabo has never really been that popular. Even when it’s attempted, I rarely see people being very good at it.
Doubt the new sabo perk will be meta.
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That's not how patches work, updates won't only include the top priorities.
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@edgarpoop What you are describing... nope. I can't match this description up with anything other than camping or proximity camping.
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Thrilling tremors isn't better then bbq when gens fly and you get 2 uses out of it
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sure, just give me another perk that doubles my points at the end of the game and we can talk about ditching that one.
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It's not 2018 anymore why are people still bringing up BBQChili.
Stop telling other players what they should and shouldn't run. BBQ can help you know where you need to apply pressure which translates to slowing gen progress if you play a high mobility killer or you are skilled enough to know how to apply pressure with an M1 killer. BBQ, simply, gives you information to decide your next move. You ultimately decide how to use that information.
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Survivors complaining about camping, stop using bond (?
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Agree, it is unconsistent but I personally know how to stall the game well so I personally dont have problems. But well I am a old veterean so I guess thats not the point^^. I agree that many players who have problems with genspeed or game stall, should consider thinking about other perk combinations and that could help alot. I guess many players are just too greedy for the 100% bp and I can understand that.
My personal Idea was to make the bloodpoints effect baseline for every Killer. That would promote anti tunnel and more active gameplays than just camping or playing unfun and unfair.
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Stop rush gen, stop infinite loop, stop camp, stop t-bag, stop flashlight, stop decisive strike...
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Irrelevant post. Move along.
Oh, okay mom. I apparently posted a million threads telling people how to play so I should stop...
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Yes! We should get extra BPs by default without needing a perk. Having double BPs tied to a perk is unhealthy and goes against the dev’s preference of “We found <X> perk being used in 90% of matches”. Just give us extra BPs by default so we can utilize our preferred builds that actually help our killers rather than BBQ + 3 actual combo perks.
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Another survivor complaining about bbq when most people run it for extra bp and it promotes not camping .
Just survivor things
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Another clueless poster who is too lazy to read the actual post and come up with a meaningful reply.
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There is a problem with gen speeds, and not running BBQ does not solve that, so don't tell people they can't complain about a very real problem. None of what you mentioned makes a significant change to gen speeds. It's not like players running with BBQ are not using other gen regressions perks.
Perks are meant to add flavor to the game, that's why there are dozens of them in the game. You should not have to focus every perk slot to try and combat a problem with bad game mechanics. People need to keep complaining until the devs start dealing with the underlying issues.
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They are nerfing tool boxes. Not the solution but a step to the right direction
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If you actually read my post then I’m afraid your comprehension skills are severely lacking.
1) I’m not complaining “about” BBQ. I’ve even said I run it as well, although not every match.
2) I know people run it for the BPs, which I’ve acknowledged numerous times.
Post edited by Rizzo on0 -
I don't think running BBQ over Thrilling will help as much as you think it will. There's more factors that go into a Killer loss like map size, Survivor skill, and gen/loop placement. A Killer could run BBQ, Thrilling, and two other slowdown perks or even a full slowdown build and still lose.
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I understand and agree. There’s a lot of variables in each match like you mentioned. I know running BBQ over any other perk wouldn’t make you “lose”, just trying to make a point that there are better perks to pick unless you really, really just care about bloodpoints rather than being sweaty.
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Yes.
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How can TT be spammed if there is no cooldown? They could have just made it apply after you down someone, after being hooked, or just having it not apply if you juggle someone, but instead you get an unnecessarily long cooldown down for a b tier perk.
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