Perks Rework: Match Cooldown

Tactless_Ninja
Tactless_Ninja Member Posts: 1,791
edited February 2020 in Feedback and Suggestions

Had a thought about perk use.

Many games people will go in with the same loadout to great effect, but what if they had to switch it up once in awhile?

It could be seen as punishing someone for doing well, but it is also safety for them being able to rely on one loadout for every situation. Why switch up your loadout if this one already works? And safety doesn't belong in a horror game.

So here's the pitch: Perks degrade in quality every consecutive match. Then are disabled for x amount of turns. There's already 3 levels of effectiveness to each one so it's building on an existing system. Haven't quite figured if it's temporary or you get levels back through the bloodweb. Though bloodweb use sounds exploitable since you could just buy back the perk immediately so I'm leaning towards a hard cooldown to allow other perks to be used.

So how does it sound? Hit or miss? Yea or nay?

Comments

  • Bad idea people want to run what they like i think that they should buff the ######### out of commen perks so there is more strong ######### to use

    example dont know if u ever played cod mw2 that game had a lot of strong stuff so what haooend was a lot of people ran strong stuff but still having variety in load out and weapons

  • YaiPa
    YaiPa Member Posts: 1,929

    this change could easily be the tombstone to this game, it would most likely push away new/casual players, only the real hardcore gamers would remain.

  • Steel_Eyed
    Steel_Eyed Member Posts: 4,033

    Interesting idea but I wouldn’t want that.

  • Tactless_Ninja
    Tactless_Ninja Member Posts: 1,791

    Buffing everything would turn the game into powercreep fest. They would have to buff all killer perks in reaction you'd have nothing but kneeslap reactions to anything below godly. CoD is a FPS shooter with mirrored setups for players and mirrored maps so it could have easily been balanced. But the power role ended up being whoever the bigger ######### is shooting helpless fishies at spawn then they get rewarded for it with more power-ups. That isn't a good metric for measuring balanced gameplay. Also the whole game was Danger Close double instakills. CoD MW2 was an awful game. Good god, it started the whole meme with people getting angry for aiming using a scope on a sniper rifle. How petty is that for someone to be angry for using something properly and not exploiting aim assist?

    On topic: Without build variety the game will get stale. And survivor builds have already proven to be too effective when stacked together. Killers got something similar with the Ruin rework and that lead to a trickle down effect where they had to reevaluate their builds. And the only alternative here is to actually nerf survivor perks, which is the opposite of powercreep and not desirable. What is the alternative to directly address perk usage, but not outright nerfing them? That's the main point of this.

    Another option is diminishing gains for every other survivor using it. If you get Decisive Struck more than once, the stun is shorter. Killer side, they should start weak then get more powerful as early game goes very quickly.

    Again these are ideas being thrown around. Pitch in on what you think the health of the game is at right now.

  • ZoneDymo
    ZoneDymo Member Posts: 1,946

    I merely want this for playing a side tbh, get rewarded less and less the more you play for example survivor, and playing some killer games will then balance that out

  • Peanits
    Peanits Dev Posts: 7,555
    edited February 2020

    I'm not entirely sold on that. Sometimes you just want to mess around with a specific perk, even if it's not the greatest. It would be a little annoying if the game told you, "No, you're not allowed to have fun with Head On or Any Means Necessary anymore." out of the blue a few matches in when they're not that strong to begin with, and probably add to the variety of perks killers are going against rather than take away. Likewise, it could be a huge kick to some killers that have strong perk synergies, like the Pig with Whispers and M&A. Forcing them to take off those perks can be a game changer.

  • Tactless_Ninja
    Tactless_Ninja Member Posts: 1,791

    I wouldn't mind a bonus for switching to a side if it's underutilized. Low killer population? Bonus bloodpoints! In fact the game desperately needs this as a feature.

    A similar game had the same mechanic but I can't remember which one. But it keeps the game flowing and matchmaking times to a minimum.

  • Tactless_Ninja
    Tactless_Ninja Member Posts: 1,791

    Still, there's zero incentive to do anything different aside from rift challenges or dailies.

    Oh that reminds me. Head On has no cooldown on PS4. I can spam that all day.

  • Mw2 was but but is was so bad it was good and fun but i think the game is in a healthy state right now ofcourse not perfect but its not as bad plus ruin didnt effevt me didnt use it didnt need it


    most problems i see are more the maps if every game was coal tower then slowdown perks wouldnt feel neccessary

    but then again everyone has their opinion

  • TTVfbYTigTW
    TTVfbYTigTW Member Posts: 85

    What perks are exactly "overpowered" that don't have counter play to them?

  • terumisan
    terumisan Member Posts: 2,320

    What happens if you don't bring perks

  • Unseen_Force
    Unseen_Force Member Posts: 218

    "Not entirely sold on that" - this is one of the dumbest concepts ive heard for this game lol what were you thinking

  • [Deleted User]
    [Deleted User] Posts: 5,229
    edited November 2020

    This would literally kill the game for me outright. I would never play it again.

    Killer is flat out unplayable without whispers or something, otherwise as soon as survivors realize they lost they will do nothing but hide and stall the game to troll you because it's all they have left. If you told me I can't use it anymore I would have to just quit playing.