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Bloodwarden Change

rhodamia
rhodamia Member Posts: 275
edited February 2020 in Feedback and Suggestions

Bloodwarden is inconsistent and potentially useless. In order to make it useful, consistent, and non-op.

If a survivor is hooked after the final generator is complete, Bloodwarden blocks the exit for 30/35/40 seconds once an exit gate is opened.

This would make survivors think twice about 99% the exit door.

In fact, just opening the gate while the killer is away could counter the perk since it's useless unless he's there to capitalize on it. But it at least starts the endgame timer!

The reduced duration helps compensate for the more consistent activation.

As it stands in the game. Unless the killer is PUSHING you out OR all survivors are at the gates. There is no reason to open the gate and start endgame. It's wiser to just 99% it.

Sure the killer can take time out of a chase to hand out an escape route... But. This perk encourages survivors to open the gate themselves ASAP and encourage the killer to keep it closed (ya know... The way it would be if a murderer had people locked in with him)

If they still choose to 99% for safety. They may get smacked with BW. Regardless. The perk would be consistent.

If they choose to rush the gate open to start the BW timer, then at least endgame collapse has started.

Comments

  • Uistreel
    Uistreel Member Posts: 634

    Am I reading this completely wrong, or are you proposing a direct and significant statistic nerf to an already "inconsistent and potentially useless" perk? Or does this mean bloodwarden will activate as soon as a gate is opened, even if it's 5 minutes after hooking the survivor?

  • rhodamia
    rhodamia Member Posts: 275

    Yes. If you hook someone after the final gen. And they don't open the gates. BW is lying in wait. Once a gate is opened. BW starts.

  • Uistreel
    Uistreel Member Posts: 634

    Sounds pretty cool then, could come into play more frequently

  • Tactless_Ninja
    Tactless_Ninja Member Posts: 1,791

    There's nothing stopping you from opening the gate yourself, then hooking a survivor for Bloodwarden if 99ing is the issue.

    Guaranteeing a blocked exit for not opening the gate fast enough would skew those close games into the killers favor every time.

  • Lazerboy88
    Lazerboy88 Member Posts: 517

    Do you realize how situational that is to be near the gate and a down survivor and a hook? If the killer opens the gate that just screams to the other player he has blood warden, that is not viable in the slightest

  • Tactless_Ninja
    Tactless_Ninja Member Posts: 1,791

    All endgame perks are situational. The situation is you're in endgame.

    You can only open the gate if the other is closed, so they're not immediately running out the other door.

    You can also see their aura inside the gate so even if they don't immediately leave, you know they're there.

    And yeah, it's pretty obvious if you're hovering over someone waiting for the timer to hook. You get in a few hits on other survivors, thin the herd and when they're confident they can get out and unhook in front of you, they run straight into a wall.

    Either hook early to apply pressure or hook later to secure kills. It's fairly flexible.

  • rhodamia
    rhodamia Member Posts: 275

    I know this sounds weird but, opening the gates is an additional step that a killer shouldn't have to take to proc a perk imo.

    If these changes were made it would make survivors have to make a choice instead of the easy answer of "just 99% until it's safe" because now... You don't know if it's safe until you do it.

    It is a solution to the constantly brought up "exit gate regression" without adding regression. Simply give them a choice. Open now and start EGC to run down a potential BW timer. Or get the benefits of 99% but run the risk of BW.

    A killer opening the exit gate to proc a perk. Can you imagine a serial killer stabbing someone. Then unlocking the front door and opening it. Then coming back to finish the job? Nah. I think it would make for a smoother gameplay transition into EGC.

  • Tactless_Ninja
    Tactless_Ninja Member Posts: 1,791

    You need to not hit the Obsession when using Save the best for Last. Conditions exist for other perks. Locking people in when they're possibly even not 99ing doors is bad design.

  • Lazerboy88
    Lazerboy88 Member Posts: 517

    I am aware those are the two options of blood warden, but I wasn’t talking about how situational blood warden is, I was regarding to how you claim to deal with 99% the gates was to open the gates hook a survivor and activate blood warden, that is a very situational way to counter 99% the gates, that scenario doesn’t always happen. I understand how you should typical use blood warden to either put on pressure or secure kills but survivors can easily counter blood warden by just 99% the gate, and simply opening the gate yourself isn’t really a helpful option unless there is a dying survivor right next to a gate.

  • rhodamia
    rhodamia Member Posts: 275

    I disagree. Hitting the obsession is a way to manage the strength of STBFL. If it didn't have a regression mechanic to lose charges it would be too strong. It's why charges stop when the obsession dies.

    Bloodwarden, however, can be COUNTERED by survivors doing what is easily their best option. With the proposed change the survivors can choose to 99 and gain the benefits of that but POTENTIALLY deal with bloodwarden. Or. Open the gate and deal with EGC, but counter the same POTENTIAL bloodwarden.

    Instead of the current method which allows them to bypass bloodwarden AND Endgame Collapse both in one swoop with LITERALLY 0 risk. Countering two gameplay mechanics at once to the detriment of the killer is bad design in my opinion. Put the exit gate switch in a different location than the door. Then 99ing will have some risk.

    And locking people in is still only triggered by hooking someone after the last gen is done. Still a trigger mechanic. The ONLY difference is that the killer doesn't have to open the exit gate FOR the survivors in order to THEN lock them in. It's counterproductive and inconsistent. The proposed method is more consistent, with a lower timer to balance that fact.

    Heck. DS has a longer timer than the new BW would. Lol