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Nerf Doctor
I know that the doctor was just updated to be a better killer, but I think there was an over adjustment. For me it's only one thing but I'm sure theres more. For me it's the secondary shockwave. It just emits a radius blast and takes all the skill out of playing the doctor. Anytime u hang someone u can just radius blast to see if a survivor is near. No trying directions or searching. Just an immediate check. I think the radius style was better when it was only an add on to the power. Since everyone has it it's just made the Doctor unbearable.
I think it was a good update overall. Like the no switch time to hit the survivors was a great choice. But the radius. Nerf it please. Smaller radius or something
Comments
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If you feel like Static Blast is currently too strong, I think you're ignoring the key aspect of it's heavy cooldown period. And since you know Doc has that power, why not get inside a locker when you feel he may use his Blast.
If someone is hovering for an insta-rescue vs Doc, I think it is very good that Doc can Blast and find them. Insta-rescues are so annoying to play against as killer, since they nullify all the time that chase took. Doc is fine as he is now, not only actually fun to play as, but relatively strong too
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Just hop in a locker or run if you think you can get out of the radius. It also has a SIXTY second cooldown.
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That's the alternative or options? Hide and possibly give away your location from cabinet noise or run and give away your location with scratch Mark's.
The fact that the Doctor can radius shock me from what seems like 30 yards away is way to much. And a 60 second cooldown time between is nothing for such an over powered attack. It shouldnt be as big as the killers terror radius. It should definitely be downgraded to like 20ft/7yds.
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Unless the Doctor has Iron Maiden for god knows why why would jumping in a locker give away your position? Go in slooooowly.
And you won't give away your location with scratch marks if you're out of range anyways!
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How is searching for survivors "skill"
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You'll get better at the game as you play it. Just keep trucking and you'll figure out how things work. I believe in you, and I know you'll eventually reach rank 15.
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You don't have to rush in. Just slowly enter it or bring Quick and Quiet.
Scratch marks take around 10 seconds to disappear, so the Killer won't actually know that they're on your path unless they get lucky or you made a mistake and gave yourself away.
Just keep playing the game and you'll eventually get better. Stealth ends up not being as important as you'd think as you climb the ranks and get better.
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Enter a locker whenever he hooks someone and wait for the blast. Or use Calm Spirit.
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As a Doctor main before the two reworks.
This is barely good advice. Yes you can hop into a locker as soon as he hooks someone.
What you don't account for his the massive terror Radius, the fact you may not be near locker and that Iron Maiden exist.
Or the fact he may even be using the add-on to expose you with each teir.
This add-on, coupled with the fact that it's incredibly easy to M3 someone, allows for an unending repeative ability to see someone. Making Jukes harder and immersion even less of a thing.
Yes yes, all situational variables.
Doctor is without a doubt a hundred teams easier, requires little to no planning or skill at this point.
I have hit R1 with him, Adept, a boostable amount of hours, etc.
And I can say; my opinion is a very valid one backed by hundreds and hundreds of hours.
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Please no i need the tracking and us monitor and abuse users dont have a big terror radius i think survivors should wait a minute before trying to save so the doc waste his static blast
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Dev be like, hop in a locker... tell me that 100% of the time there's a locker near a hook, and enough time to slowly get in a locker when the doctor is about to blast? Lol. Realizing many doctors will run Distressing, and stay close enough to the hook for the hooked survivor to go through at least two stages of the hook through the use of Static Blast.
Post edited by GoshJosh on0 -
In my opinion it's all about getting into the right mindset.
Knowing that he can do the Static Blast every 50-60 seconds (keep in mind some addons can reduce the default 60 second cooldown) will teach you to stay away from the terror radius until you see or hear the blast going off.
It is true some maps are harder to find lockers in compared to others, but for the most part you need to consider Doc terror radius as a threat, just like it was before when it was passive. Majority of Doctors also use Static blast at the beginning of the match, and after they hooked someone. So it's even easier to keep this in mind and stay in a locker or outside the terror radius during these times.
To finish this, now it's also possible to instantly recognize Doctor terror radius too at the beginning of the match, so if you hear his specific music, and the match just started, hop into a locker or get away from the terror radius until you hear or see him using the static blast. 👍️
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The doctor only has tracking and vault pallet cancelling but that requires perfect timing i think it fine for him to be king of tracking to know your location at all times but not have any speed boost or other power to reach you and no insta downs that fair to me
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The Doctor emits a global sound cue when charging static blast, use this info to your advantage
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Everyone keeps recommending using lockers to counter doctor, and rarely suggesting Calm Spirit. Lockers aren't always around in the 3-5 seconds you might have before getting static blasted. You definitely should be looking for a locker as soon as one of your friends gets picked up off the ground because the doctor almost certainly will blast right after hooking him to make sure nobody is sitting around waiting to rescue.
That being said, just start running Calm Spirit perk more often. It counters so many things, its a very useful perk.
No more screaming to the doctor, you can literally just ignore his static blast for the entire game, it will never reveal your location. Only the doctors imaginary copies can give away your location once in a while. No more alerting crows (which good killers absolutely look for), no more screaming from Iron Maiden perk (I think), no more screaming from Infectious Fright. Pretty sure it also keeps you from screaming to Freddy's Dream Snares. So one perk counters two killers and three killer perks, along with making you harder to track since crows wont give you away.
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I say this as someone who loves playing Doctor, but personally I think it should give a global audio cue when Static Blast is ready, kinda like Oni with his ability. Because otherwise it's very hard too keep up with his cooldown and know when to hide in lockers or hide normally, especially since now he has addons to reduce it.
Also, he shouldn't start the match with Static Blast ready. Finding the first survivor with it is really too easy and kinda lame.
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The doctors static blast isn't even where his real power lies. Sure, it lets you locate people and increase madness, but knowing where someone is doesn't mean a lot at base. With how well survivors can loop killers nowadays, it really means nearly nothing at high ranks.
The doctors REAL power lies in his ability to deny pallets and windows for 2 seconds with shock therapy. And that is pretty hard to do, especially with ping/latency coming into play.
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please nerf the dorctor is impossible to play with his level 3 radius until then his radius was possible to caunter but now it is not possible to make generators without him knowing where it is being done this must be the basic principle of dead by daylight the killer looking for the survivor and not just dropping a lightning bolt and I just think that's it I hope you give a nerf to the doctor this is really impossible to play against
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