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Rework idea for legion

Riot72
Riot72 Member Posts: 17
edited February 2020 in Feedback and Suggestions

I think they should bring back multistabs but every missed stab decreases half the current gauge amount, then make it so stabbing a survivor a second time decreases the deep wound timer up to 25% (5% with each extra stab stabbing twice still stuns) then make it so that it only decreases outside of a chase and that mend counts with nurses calling (because it's a ######### healing action) also make it so his standard move speed is increased a bit, maybe make is so deep wound removes scratch marks. Also stabbing a hooked survivor with frenzy should give you the killer instinct but pauses the hooked survivors timer for the length of the frenzy and makes it so the hooked survivor suffers no penalty for trying to escape until after the frenzy. Idk how to put a pill in this so just say yes or no followed by your reasoning

Comments

  • Milo
    Milo Member Posts: 7,383

    I think they should bring back multistabs but every missed stab decreases half the current gauge amount, then make it so stabbing a survivor a second time decreases the deep wound timer up to 25% (5% with each extra stab stabbing twice still stuns) then make it so that it only decreases outside of a chase and that mend counts with nurses calling

    Everything here is a no-no.

    The decreasing DWT wouldn't matter in the end. (cause from what i understand the max you can damage it is 25%... so why not just M1 them?)

    And decreasing outside of a chase brings back the moonwalking Legion.... yay.

  • Riot72
    Riot72 Member Posts: 17

    With the moon walking legion issue, they could just change how the chase is considered active granted idk how difficult that would be, but if possible they could do something that has to do with the way the killer moves in relation to a survivor after the chase begins. Aside from that I can see what u mean I suppose, however I'd like to hear ur idea, thank u for the feedback.