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Break a pallet = Gain Bloodlust

An idea to balance chases to be more fair for the killer is to gain bloodlust after breaking a pallet while in a chase. Instead of getting looped for 5 gens, one way bloodlust could be improved is whenever a survivor throws a pallet down and runs, the killer would gain a stack.

The way that chases are now survivors can easily loop and run a killer the whole match and keep finding pallets. A more fair way for chases to end quickly could be the bloodlust pallet idea. It makes more sense to gain BL from breaking pallets than to lose it.

I play survivor more than killer but I see how both sides work and think this could be a more interesting change to how chases could happen. It gets boring on both sides when you run the killer around the whole match and only have points in the bold category or as killer losing out on all of the other categories.

This is just an idea, it's not going to be implemented so don't shoot me down please! ;)

Comments

  • Uistreel
    Uistreel Member Posts: 634

    I can kind of understand that, but in probably a lot of cases, killer will have bloodlust 3 in 25 seconds instead of minimum 45

  • YaiPa
    YaiPa Member Posts: 1,929

    could be easily exploited by saving unsafe pallets to gain bloodlust in late chases.

  • 28_stabs
    28_stabs Member Posts: 1,470

    Just make killers 150 speed.

  • Onyx_Blue
    Onyx_Blue Member Posts: 1,060

    Know that i'm not asking this from a negative position, how much experience do you have at this game?

    Chases as killer are not hard; yeah there are certain rng tiles that can be a menace to deal with if the survivor runs them and rotates them well; but chases are not unfair for killer. If a killer is chasing one survivor while gen after gen pops, that killer is playing terribly. It's nothing to do with pallets or bloodlust, simply the killer's skill or how they are playing for that round (since everyone has times when they have bad matches). Bloodlust needs a nerf if anything, so many bot killers abuse BL just because they cannot outplay a survivor or are too bad to know when to abandon a chase and switch focus. Should take more time to gain and/or only give one level of speed buff to the killer while in chase.

  • Happy_trapper010
    Happy_trapper010 Member Posts: 26

    @Onyx_Blue I started following the game when it came out on PC and bought it first week it came out on PS4, I play both sides but survivor more in the last few updates. I think ideas are healthy to discuss for this game despite having 2000 hrs or 100 hrs but none the less, if a killer chases a survivor for the whole game its safe to say they're tunnel visioned and should worry more about patrolling gens. I think it would be more fair for the killer to gain something from breaking pallets instead of just the survivor gaining distance (then onto next loop). The bloodlust from pallet would make chases quicker and riskier and help make the game have the intended play the devs have stated it was made for; two survivors die, two escape.

    @YaiPa The numbers for base bloodlust would have to be adjusted so if the killer refuses to break pallets and keep them for late game chases, the survivor would be more inclined to stay at the pallet and bloodlust for the killer would take longer to activate (1 tier gained after x duration) after 40 seconds, so when the killer breaks a pallet it rewards their action and punishes the survivor for putting one down in a small way, encouraging them to play more strategically.

    Or instead of pallet breaking into bloodlust being a basekit for every killer it could somehow be worked into a perk. Might make more fun interactions.

  • BananaBlooD95
    BananaBlooD95 Member Posts: 555

    @Onyx_Blue everyone who play both side know it's harder for killer than survivor. Once you learn each maps and pallet position you know where to run and unless you make a mistake you can easily make the killer chase you for 1 entire gen to down you.

    How can a killer abuse bloodlust? By the time you get BL3 you can literally have 3 survivor doing 3 gen on their own.


    "(since everyone has times when they have bad matches)" About 2/3 of my match as a yellow/green rank killer is against 4 or 3 red rank survivor. The changes the OP propose would only help killer vs survivor that are way better at the game, it wouldn't change fairer match since most killer don't need BL unless they're chasing someone way better than them.


    "Should take more time to gain and/or only give one level of speed buff to the killer while in chase." Most maps favor survivors and there are still some pretty strong loops especially in older maps so I beg to question, do you really have ton of hours in this game or you're just a survivor main?

  • Onyx_Blue
    Onyx_Blue Member Posts: 1,060

    @Happy_trapper010 alrighty, I had to know because there are a lot of people posting on the forums talking about changes when they have little experience and haven't really explored the game at a good level to understand if they are talking sense or not.

    When it comes to breaking pallets, a killer is in control of what way around the loop the survivor is pushed in; meaning they can force the survivor onto the dead-zone side of it before breaking it, allowing minimal distance to be gained in the chase. They can also fake out breaks in order to catch a survivor off balance, and then there are certain pallets that should be broken asap. It all comes down to the circumstance of the chase; adjusting BL in the way you suggested would definitely be abusable by killers. Whereas currently it's a function that grants a pity boost of speed to help a struggling killer. This is why I believe the change I suggested is a healthier one: extend how much time it takes to achieve bloodlust level 1 and make that the only level of it. Because killer's cannot hope to chase one survivor for so long and gain rewards for it; something needs to be in place to restrict the strength of hand-outs for losing players - ultimately encouraging players to learn how to be play better. Is that not a fair request to implement instead?

  • Happy_trapper010
    Happy_trapper010 Member Posts: 26

    Making bloodlust a 1 tier mechanic is a good idea over a longer period of time I agree. You are right about the deadzones being abused and that does make the pallet break BL idea weak but there aren't too many dead zone pallets in every level, maybe a couple.

    Bloodlust could even be worked into a perk with the idea of breaking (x) amount of pallets like spirit fury and gaining the speed for x amount of seconds.

    The bloodlust speed from breaking a pallet doesn't have to be substantial to where if the killer fakes the pallet break and catches the survivor in the open they would still have enough time to find a vault or pallet but the speed would close the gap between them. It would just create less space between pallet throws and breaks.

    @Onyx_Blue Next time you watch or play killer, imagine getting the small speed boost whenever you break a pallet and see the difference it makes just as an experiment.

    Ultimately I feel the devs want to invest more time in improving old killers and new mechanics so it feels like BL won't be looked at for a while but at least it's good to discuss ideas and maybe the devs read through the chats and take ideas from everyone.

  • SkeletalElite
    SkeletalElite Member Posts: 2,709

    The purpose of bloodlust when it was orginially implemented was a band aid for literaly infinites.

    These days it mostly serves as an easy way out for killer who can't mindgame at mindgameable pallets so they just walk forward until their bloodlust speeds them up enough to get a hit. Right now bloodlust actually is REMOVED when you break a pallet because it was never the intention to give the killer a chase for free. Bloodlust is a goner as a mechanic once all maps have been reworked.

  • OrangeJack
    OrangeJack Member Posts: 464

    I think the chase/looping mechanics of the game is fine. The only thing I would change are the ultra safe loops but hopefully the breaking walls feature fixes that.

  • MigrantTheGreat
    MigrantTheGreat Member Posts: 1,379
    edited March 2020

    Instead of gaining blood lust how about they keep blood lust

    Edit: To explain what I mean by keep blood lust, is they stay blood lusted til the chase end. Breaking a pallet resets blood lust, so make it to were it doesn't reset blood lust

  • Godot
    Godot Member Posts: 806

    I play more Survivor than Killer, however every time I play Killer and have a long chase, Bloodlust is already lost for me every time I break a pallet because without the Brutal Strength perk the pallet breaking is very slow and the Survivor has enough time to leave and get out of the chase.