We have temporarily disabled The Houndmaster (Bone Chill Event queue) and Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.

Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
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How to fix swf and moris!

Right now, swf and moris are pretty broken: swf allow to get an infinite range bond for everyone without requiring a perk slot and moris allow killers to skip 1/3 of their objective, maybe 2/3 if they tunnel. Here is the idea: remove mori offerings, but make it so swf can be moried under certain conditions. For 2 man swf, it is not that op, so the mori effect needs to be quite weak. Here is my idea: when everyone has been hooked at least once, a random guy of the 2 man swf is choosed to be the mori target: he can be moried (and if they are 2 swf of 2 mans each, make it so they are 2 guys that can be moried). For 3 man swf, it is starting to be strong: make it so once everyone has been hooked once, one guy of the swf can be moried (anyone of the swf). For 4 man swf, make it so once everyone has been hooked once, everyone can be moried regardless of someone getting moried before them.

Now, let me explain my logic: innocent little solo survivors do not deserve sweaty mori killers, and innocent killers do not deserve sweaty swf. So, by making it so moris end up in swf, the mori balance out the communiquation advantage. No more cheap wins. Also, the fact I sayed that the mori would need everyone to have been hooked once to activate is because, in a case of a tunnel, the killer would skip 2/3 of his objective, which is braindead and not fun.