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Noed change proposal.
As I was playing DbD for a year now, both as a killer and survivor, I witnessed very interesting scenerios where Noed would come in clutch unlike any other perk in the game. Killer didn't really need to do much and get a decent score with it, and survivors are very salty about it. While I agree that survivor who did 1/4 of a gen and then sat in the corner of the map doing nothing, getting down in the endgame becouse noone cleased totems should not be listened to, I have a couple of friends who are killer main who also argue that Noed is too strong, especially when survivors don't pay attention to totems. Two of us came out with an idea for it.
Rework idea:
No one escapes death: A perk rooting its power on hope. You are animated by the power of the Entity when the Survivors are on the verge of escaping.
When a survivor is hooked, receive a token, up to a maximum of 2/3/4 tokens.
Once the Exit Gates are powered, No one escapes death activates. While No one escapes is active, hitting a survivor with a basic attack, if perk received at least 2 tokens, will put the survivor into the dying state, and consume 2 tokens.
If survivor gets unhooked safely while endgame is active, No one escapes death receives additional token.
This way *maybe*, killer would need to work for Noed, similar to Devour Hope. Also in this form I think it's better to keep it as a non-hex perk.
I would love to hear any criticizm about this proposal, and what do you think about it/what would you change about it. Or would you rather keep Noed as it is today.
Comments
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You should post in feedback and suggestions not general; now it's going to just be moved.
Personally though, I wouldn't change noed I think it's fine as is.
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You proposal is ok, but I would make it so that it only consumes one token and has a cap of 6
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