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Survivor perk ideas
I have come up with some Survivor perk and I would like to hear your thoughts.
Lone Wolf
When you're atleast 48/40/32 meters away from another survivor your action speed towards completing Generators, opening Chests and cleansing Totems is increased by 10%.
Accolade Work
For every full Generator you complete you gain a token, each token grands you 5%/7,5/10% progression converted to the Exit Gates bar.
Stand Your Ground
When you pick up a Survivor from the Dying State within the Killer's Terror Radius that Survivor gets the Endurance Status effect for 10 seconds. Any damage taken that would put the picked up Survivor into the Dying State will instead apply the Deep Wound Status effect. The Survivor has 10/15/20 seconds to Mend themselves. If the picked up Survivor takes any damage while affected by Deep Wound, or the Deep Wound timer ends, the picked up Survivor is immediately be put into the Dying State.
Evanescent Run
For each Survivor that has been sacrificed, killed or left the Trial you gain a token, each token makes your Scratch Marks 10%/12,5/15% les visible.
Over The Hurdles
Your vault speed is increased by 5%/10%/15% when you are in the Healthy State.
(Does not stack with other perks like Spine Chill)
Goal Over Others
You start the Trial with a 10% debuff to all Altruistic actions. For each Survivor that has been sacrificed, killed or left the Trial the Altruism debuff is increased by 10%, but your action speed towards completing Generators, cleansing Totems and opening Chest is increased by 3%/4%/5%.
Long Gone
Every time you finish a Generator when you are working on a Generator alone, the Killer's (also the other Survivors) audio and visual notifications are delayed by 5/10/15 seconds.(Any perk that triggers when a Generator is finished, i.e Adrenaline, Poised, Rancor, Bitter Murmur, etc, will also be delayed)