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NOED / Self-Care

Hex: No One Escape Death
A Hex rooting its power on hope. You are animated by the power of your Hex Totem when the Survivors are on the verge of escaping. Once the Exit Gates  are powered, if there is a Dull Totem remaining on the map, this Hex is applied to it.
Each time a Survivor is hooked - gain a 1 token. When survivor  is sacrificed - gain 2 tokens. When survivor is killed - gain 1 token.

3 tokens/ 5 tokens/ 8 tokens

While this Hex is active, ―/―/Successful attacks trigger Dying State automatically, cool-downs on successful and missed attacks are decreased by 4/8/8 % and your movement speed is increased by 3/4/4 %.

Self-Care
When survivor stops using Self-Care this will regress the progress of healing by a maximum of 100% over a duration of 30 seconds. If a Survivor resumes to heal the regress will stop. 

Comments

  • MojoTheFabulous
    MojoTheFabulous Member Posts: 2,015

    What are the Tokens for NOED meant to be for?

    Self Care idea is pretty neat.

  • OneFlop
    OneFlop Member Posts: 10

    I personally don't see how self care is considered crutch or op, self care wastes survivors time just as much as it would take to find a teammate. A perk like bond or a teammate with empathy is more reliable and helps in more situations. Although I do like your regression idea, who self cares in the terror radius anyway?

  • Wolf74
    Wolf74 Member Posts: 2,959

    This would turn Noed completely useless.

  • Milo
    Milo Member Posts: 7,383

    I srsly don't see the point of tokens.

  • powerbats
    powerbats Member Posts: 7,068

    For the NOED idea there's already Devour Hope and your idea combines the 2 into 1.

    The self care idea has already been discussed but they didn't like how it was testing so they shelved it for now.