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Dear Dead By Daylight: Legion Changes (Excerpt)
Hello again,
I uploaded a document (and accompanying forum post) titled Dear Dead by Daylight about 2 months ago which has been getting incredible feedback from you guys here in the community, but the biggest suggestion was to split all the change ideas into multiple documents to make them easily digestible. Today, I bring you suggestions for changing Legion. I got a lot of controversy with the Hag changes, but I think it's pretty safe to say that almost everyone hates Legion's current power at a base level. Thus, I have reworked their entire power while keeping only a few minor elements from the original. Hopefully this one is a little more appealing. If you want to know my reasoning or check out the rest of the changes, I'll leave a link to the main post as well as the previous article. Please leave constructive criticism and/or support, you're feedback is invaluable. Thanks again,
NorMak3
P.S. This list isn't perfect and I may change things on the main document based on new data, but I don't plan on changing anything on these fragment posts, so if something seems off, make sure to check the main document or comments to make sure it isn't already fixed.
"New Power: Recruitment. When the Legion kicks a generator, successfully hit someone, or break a pallet, any survivors who see the action get a rage token. Rage tokens appear invisible to survivors and appear as legion pins above the survivors’ health statuses for the killer. Once a survivor has a rage token, they gain another after 60 seconds to a maximum of 3 tokens for each survivor. Multiple survivors can have rage tokens.
Rage tokens can be expended by the Legion to cause survivors to Panic if they are within your terror radius, forcing any skill check they’re working on to be failed or, if they are being healed, they hold the survivor healing them in place for 3 seconds. If a survivor who panics has 3 rage tokens, they also become exposed for 30 seconds. If they are holding down a survivor who has 3 rage tokens, they become exposed for 30 seconds. Panicking does not reveal their auras unless it causes them to fail a skill check.
Forcing survivors to Panic can be done by holding the power button which brings up a cassette player. You can move while holding the cassette player, but cannot attack. You can press the active power button to “switch tracks” which switches the target one to the right on the survivor status hud. The current target can be seen by the rage tokens above their survivor status shaking slightly. Pressing the attack button while targeting a survivor with rage tokens causes them to freak out. Additionally, if you have your cassette player out and targeting someone with rage tokens, you will hear the skill check warning sound as if you were the survivor, but will not be notified of the type of skill check, nor where that skill check is taking place.
While someone has a rage token on them, hiding in a locker will reveal another survivor that has a rage token on them for 3 seconds unless all other violent survivors are also in a locker. Additionally, if a survivor with a rage token fast vaults a window, they instantly close off the window as if they were the killer using bamboozle, and if they vault a pallet while not in a chase, the pallet will break after 5 seconds, during which, red cracks will begin spreading over the pallet’s surface. Finally, as long as a survivor has a rage token on them, any item they find after searching a chest will only have 75% of its charges left.
In addition, the legion can still enter the feral frenzy. It takes twice as long to charge up, but it has a slightly longer duration. Instead of inflicting the deep wound status, you put a rage token on them. If you hit someone during your feral frenzy who has a rage token, the frenzy ends, but recharges from the point that it was cancelled.
There will be a number of full length mirrors scattered around the map that survivors can perform an action at to search for rage tokens and remove them, taking longer for every token on them (starting time of 3 seconds with an additional second for every pin). If they have 3 tokens and look at the mirror, it appears as if the survivor is wearing the Legion’s mask. When a survivor finishes searching with 3 tokens, the survivor physically removes the illusory Legion mask. The mirrors have the same spawning pattern as pools of devotion.
Consequential changes: No changes to the Scratched Ruler, Etched Ruler, Mischief List, Mural Sketch, Stolen Sketch Book, Friendship Bracelet, or Never-Sleep Pills, but the rest of the addons should be changed to the ones below:
- Smiley Face Pin (C)/ A friendly looking, bright yellow button used as a sarcastic statement./ Slightly increases the time it takes for a survivor to search for rage tokens (time per additional token increases to 1.5 seconds).
- Defaced Smiley Pin (U)/ A once friendly looking, bright yellow button of a defaced smiley. A signature icon of The Legion./ Moderately increases the time it takes for a survivor to search for rage tokens (time per additional token increases to 2 seconds).
- The Legion Pin (R)/ A handmade button with the face of The Legion. To use exclusively on intimidation dares./ Considerably increases the time it takes for a survivor to search for rage tokens (time per additional token increases to 2.5 seconds).
- Frank’s Mixtape (VR)/ Never go on a kill mission without your tunes. A track list of massive distortions and loud percussion that stabs at your eardrums./ Considerably increases Killer Instinct Detection range.
- Julie’s Mixtape (U)/ A dark and depressing mix tape made out from mainly power ballads and gloomy melodies./ Slightly decreases how long it takes for a survivor to passively gain another rage token (53 seconds).
- Joey’s Mixtape (R)/ A mix of bangin' tracks and slammin' beats for chillaxin' when life's a #########./ Moderately decreases how long it takes for a survivor to passively gain another rage token (46 seconds).
- Susie’s Mixtape (VR)/ A fast and thrilling mix tape with energising songs with break-neck beats./ Considerably decreases how long it takes for a survivor to passively gain another rage token (39 seconds).
- Broken Chainlink (R)/ A sheet of chainlink fence from your first night together./ Slightly increases the time a survivor is revealed by another survivor hiding in a closet (4 seconds).
- Broken Mop (VR)/ The broken mop from the night where you were forever linked by blood./ Moderately increases the time a survivor is revealed by another survivor hiding in a closet (5 seconds)./ “Well… There’s no going back now, is there?”
- Fingerless gloves (VR)/ Gloves that allow for manual dexterity while keeping somewhat warm in this frozen shithole./ Moderately increase the amount of time survivors cling onto other survivors when they panic while being healed (5 seconds).
- Bent Hairpin (VR)/ A bent and faded metal hairclip that has been stuck in every lock in Ormond at least once./ Moderately decrease the charges of items found in chests by survivors with rage tokens (starts with 50% of its original charges).
- Iridescent Button (UR)/ A glass-like button moulded from The Fog that captures The Legion's likeness. The surface is warm and reverberating with The Entity's power./ You cannot cause survivors to panic using rage tokens. Whenever a survivor is checking themselves for rage tokens, their aura is revealed to you. Additionally, when a survivor has rage tokens and you are in feral frenzy, hitting them does not stop your feral frenzy and gives the survivor the deep wound status effect. If the survivor has the deep wound status effect and you hit them again, the feral frenzy ends and the survivor does not go into the dying state./ “The youth consumed by the iridescent glass magnifies and widens the reach of The Entity."
- Fuming Mixtape (UR)/ Dark beats, violent shreds and unfathomable vocals from another world fill the mind with a vibrating sixth sense and even stronger influence./ When a survivor is at 3 rage tokens, you are able to start feral frenzy at their body. During this time, the survivor has no control over their body and you appear like that survivor, just wearing the Legion mask. During this time, the possessed survivor sees what you see but muted and with a red filter over it. They may rapidly press the space button to try and further shorten your feral frenzy (Similar to a wiggle timer, but longer). This feral frenzy naturally lasts slightly shorter than an ordinary feral frenzy and doesn’t stop if you hit someone with a rage token. If you down them and you have at least 6 rage tokens among all survivors, you can kill a survivor by your hand. If you do, the feral frenzy ends and the survivor takes control of their body again. If the frenzy ends before you kill a survivor, you return to where you were last standing and have a considerably increased cooldown timer on your feral frenzy and all rage tokens on all survivors are gone. If you successfully kill a survivor as another survivor, the possessed survivor loses all progress on hooks and will start on the summoning stage as if they had never been hooked.
- Achievements: Change the requisites for “Deranged Pursuit” to “Down 25 individual survivors who have 3 rage tokens on them after a feral frenzy.” Also add a new one, “Impulsive Mastermind”: “Make survivors fail a skill check using Recruitment 150 times”"
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