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How to fix every boring killer perk!

Everyone knows that they are a lot of boring builds, perks, add ons or even offerings to go against in dead by daylight. I came here to give solutions to 3 of them: franklin, which makes it so you lose your item regardless of any skill, noed, which helps campers and gives cheap wins, and insiduous, which encourages camping.

First off, franklin's demise. It would be nice if the survivor that lost the item gains in back at the end of the trial, no matter if he died or not. He did not have the occasion of using his item during the trial: when you die, you lose the item, but at least you got to use it.

Then, noed: the main issue is that it makes it really easy for the killer to camp without much counter-play. Maybe make it so that instead of being a 1 shot, a fake exit gate spawns on each of the walls. Here is how it works: once the exit gates are powered, one random dull totem (if there is remaining one) is selected to become the noed totem. Once hex: noed is activate, there is one fake exit gate that spawns on each wall of the map, except for the ones that have the real exit gates on it. The survivors will have to memorize where true exit gates are, since when the last generator pops, fake exit gates will send a notification to survivors like real exit gates do. Survivors will be able to open those fakes normally and go threw the door, but when they would be about to get threw the place where they would escape, they will face a wall (like blood warden) and be unable to escape. Once noed is destroyed, the illusions fade away, and the survivors will not be able to see/interact with those fake doors again(once they get out of it).

For insiuous, the idea is: being stealthy. So maybe make it so each time you garb a survivor of a generator/exit gate , you get a token. After 5/4/3 tokens, grant the ability to mori anyone in the dying state.

In conclusion, I mentioned above solutions to frustrating perks that cause you to lose something regardless of you skill or promote camping without actually nerfing them.

Ps: Anyone has an idea for insisuous? I think the fix I mentioned above would feel a little bit weird.

Comments

  • 6yXJI0
    6yXJI0 Member Posts: 589
    edited March 2020

    How to make boring perks even more boring and useless tbh.

    1) Franklin - Its free White Ward with a cost of Killer's perk slot. (I would never use it)

    2) Noed - It will require to rework all maps layouts for a single perk with meh effect. Swapping map tiles will require shitlaod of coding. (Too complicated just for one perk)

    3) Insidious - It can be abused in case if every grab counts. (Clown + PWYF) and can be completely useless if only gen grabs. Since its very rare when you can grab 3 survs in one game and only with 2 killers. Ghostface, Myers.