What's the point of Deathslinger inflicting Deep Wound?
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Yes, I understand you saying that because I literally read ALL billion of those times you said that on this thread over and over again.
My point was that it was potentially less about game mechanics and more about a nod toward realism. Meaning if you were literally speared by a harpoon, it would literally cause a deep wound on a human body. Yes, this is a very not realism driven game, but all I’m saying is that perhaps that plays a part in the reasoning for causing deep wound.
I’m only saying this because it has felt that in reason months, their creative time and reasoning behind their actions seem more calculated and fleshed our than in previous killers that were released. More attention to details by BHVR. Maybe this is one of those. Regardless, that deep wound is happening
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- That post was directed at someone else, not you. Read the post directed at you, please.
- "Yes, this is a very not realism driven game, but all I’m saying is that perhaps that plays a part in the reasoning for causing deep wound." Then why does Deathslinger have something so insanely unrealistic as "I broke the chain myself so the spear going through their gut does no damage"?
- "it has felt that in reason months, their creative time and reasoning behind their actions seem more calculated and fleshed our than in previous killers that were released." OmegaLUL
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- I click on my little notification thing and it made it seem like it was addressing me, so I don’t know what to tell you. I only noticed after it was posted so, oops. Oh well. Life goes on
- 🙄
- wow, you’ve really got an axe to grind
- hope you find some reassure sometime in the near future??
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I think it was Scott who had a clip of him chasing someone as him, his small TR ended the chase and they went down for not mending
its really weird how it works like that, doesn’t really seem like it was properly tested
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Deep Wound isn't controlled by the TR anymore though. It's controlled by running.
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- Maybe redress what was addressed to you?
- That emote won't show up on my screen.
- Don't know what that saying means.
- Don't know what that is supposed to translate to.
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Ah well That’s the thing, they were being chased after trying to mend, dropped a pallet, and went down because it was at 1% which is why changing from TR isn’t the best
it was done for the legion+nemesis issue, adding it to this guy too was probably not fully tested
i don’t like Deep wounds in general, being unable to mend while in Madness 3 is really poor game design for instance, adding it to this guy too just seems like it was added just to add it
just my 2 cents on it
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Well if it was at 1% when they have 30 seconds to mend, and the timer pauses while running or mending, that sounds like a them problem.
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So it's a bandaid crutch fix for bad Killers who can't track? Why not just give it to every Killer then? Why is he so special?
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You don’t seem to underatand
thos wasn’t an issue when it was TR, Doc couldn’t prevent mending, Legion (prior to Nemesis) couldn’t get free downs anymore, same for those hit with BT
This issue came from an oversight with nemesis and legion, 1 problem was “fixed” and it created another
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It didn't create any problems, though? If a Survivor goes down to Deep Wound, it's entirely their fault. There's no way to exploit it.
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As mentioned, you cannot mend in Madness 3, it was brought up to the Devs and it was given a handwaved reply of “oh that uh well it’s cool gameplay?
same with the example I gave, it goes down if you drop pallets or vault windows too
not exactly someone’s “fault” at that point
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whats your suggestion then?
injuring them normally? insta downing them?
i dont get why you think Deep Wound is a problem, its literally a bonus you get ON TOP of inuring them!
what more could you ever want?
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The Madness 3 issue has been around since the invention of Legion and is actually intended, according to the devs.
Also, it takes about half a second to fast vault and 0.65 seconds to vault a pallet, meaning you would have to vault a pallet almost 50 times to lose your entire Deep Wound timer, and vault a window about 60. So that's hardly an issue at all.
EDIT: Also, Deathslinger can't give Madness 3.
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Maybe something that complements his power and gives him real map pressure? 112.5% speed maybe? Increased range? Actual gen slowdown?
Anything other than a status effect designed to spread your power across multiple Survivors on a 1v1, 110-with-no-mobility Killer would be infinitely better than what we have.
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the status effect is NOT designed to be spread around multiple survivors.
LEGION is designed to do that, not the status effect itself - thats mainly here to waste their time. an additional 12 seconds on top of their usual 16 second heal - that is literally the gen slowdown you are asking for my man.
also how in the world does Deep Wound deny any of these requests for longer range / increased speed you had?
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“the status effect is NOT designed to be spread around multiple survivors.”
That is literally the point of the status effect. It is designed to distract Survivors from doing their objective, and its usefulness is only felt when it’s applied to Survivors that you aren’t chasing. It’s meant to be applied to multiple Survivors so that you can chase one without losing too much pressure. Therefore, it’s useless on a 1v1 110 Killer. Deathslinger is a 1v1 110 Killer. Therefore, it’s useless on Deathslinger.
“an additional 12 seconds on top of their usual 16 second heal - that is literally the gen slowdown you are asking for my man.”
12 seconds to mend and then back on gens*
No one with half a brain will ever heal against a Deep Wound power, my man. Not without doing a gen or two first, at least. Also, since it’s not affecting the Survivors you aren’t chasing since you’re A 1V1 110 KILLER and you can’t effectively spread it around, you’re not going to get any use out of it.
“also how in the world does Deep Wound deny any of these requests for longer range / increased speed you had?”
It doesn’t. But that’s doesn’t change the fact that Deep Wound is useless on Deathslinger at best and a counterintuitive hindrance to his power at worst.
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But if you manually break the chain now then they stay healthy. There is no instadown capability with him.
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spreading Deep Wound would be the most effective way to use it, that is true, but it isnt designed to do that - the Plagues sickness is designed to be spread around, Deep Wound however is made to stall time.
when they heal up, they are now busy for the next 28 seconds, 24 with a friend mending them and 36 seconds with selfcare.
i know your argument here is that "no one heals", but against this killer that would be plain stupid. he is very strong against injured survivors, so not healing is like a death sentence (well, if you know how to efficiently spread some damage that is - if you're continuously chasing one dude down then yeah, they wont need to heal cause there is no map pressure)
from what ive learned from my games, if they dont heal they are basically dead. thats why STBFL is such a good perk on him, cause you injure them quickly and then you can use your power to chase them down while injured.
also in your statement that "no one heals against Deep Wound", you yet again mixed up the status effect Deep Wound with the killer The Legion. again: Legion is the one that spreads the Deep Wound super easily to all the survivors, not the status effect itself. Deathslinger is not Legion, he is much more deadly during chases (especially while injured), but he cant just go around and put everyone into Deep Wound in seconds.
also even if they were not to heal, thanks to Deep Wound they now at least have to waste 12 seconds - imagine him without it, they'd just instantly go to the gens.
and that brings me to the last point, which i, ill be honest, dont quite understand:
HOW is Deep Wound a hindrance to him in any way shape or form? its literally a bonus you get for reeling them in succesfully. yeah we dont need it, but its also really nice to have it in some scenarios.
where is the problem of him having it? its not like it states that "deep wounded survivors are immune to the redeemer" or something like that, it has not a single downside for him - why are you complaining about it?
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Because a gun was added to the game but I guess someone didn't know how to add it to make it actually good and so we're stuck with an almost Clown-tier killer.
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“spreading Deep Wound would be the most effective way to use it, that is true, but it isnt designed to do that - the Plagues sickness is designed to be spread around, Deep Wound however is made to stall time.”
Deep Wound is literally useless if you don’t spread it. If you don’t spread it, it does genuinely nothing—granted, it already does nothing, because it’s useless anyway, but you get my point.
”i know your argument here is that "no one heals", but against this killer that would be plain stupid. he is verystrong against injured survivors, so not healing is like a death sentence (well, if you know how to efficiently spread some damage that is - if you're continuously chasing one dude down then yeah, they wont need to heal cause there is no map pressure)
from what ive learned from my games, if they dont heal they are basically dead. thats why STBFL is such a good perk on him, cause you injure them quickly and then you can use your power to chase them down while injured.”
The fact that Deathslinger is so strong in a chase, and has something like STBFL on his side is a reason NOT to heal. What’s the point of spending 16 seconds healing on top of 12 seconds of mending if it’s only going to make you last 2 seconds longer in a chase? The extra health state is just about meaningless, and wasting time getting to it is just that—a waste of time. Might as well take your Resilience and Dead Hard and crank out those gens before the Killer can get to you—which, by the way, since he’s a 110 Killer with no mobility, he’s going to take absolutely forever to get to you, which is yet ANOTHER reason not to heal since even a god-tier chase power like the Redeemer doesn’t make up for having negative map traversal.
“also even if they were not to heal, thanks to Deep Wound they now at least have to waste 12 seconds - imagine him without it, they'd just instantly go to the gens.”
Wow, 12 whole seconds. What an absolutely insane stall tool, guys.
“HOW is Deep Wound a hindrance to him in any way shape or form? its literally a bonus you get for reeling them in succesfully. yeah we dont need it, but its also really nice to have it in some scenarios.
where is the problem of him having it? its not like it states that "deep wounded survivors are immune to the redeemer" or something like that, it has not a single downside for him - why are you complaining about it?”
I’m calling it a hindrance because unlike what you’re spouting, Deep Wound is only useful if you can spread that stall to multiple people—12 seconds is a measly amount of time and it has to be stacked to do anything. It HAS to be spread to be effective. And if you’re a 110 Killer with no mobility who has to reload his power every time he uses it, spreading Deep Wound is a terrible idea.
You shoot a Survivor, reel them in, and hit them, or they break the chain and you get stunned. Then you reload. In that time, how far away would any other Survivors have run? Well out of the range of your gun, that’s for sure, and then you’re a 110 Killer on top of that. If you try to use Deep Wound to stall the game by actually spreading it with Deathslinger, you’re shooting yourself in the foot.
That’s how it’s a hindrance: It encourages an incorrect, self-destructive playstyle for this Killer. And for that reason, it’s also the worst possible stall tool they could have given him. It does NOTHING but tempt you to try to be Legion when you don’t have a Feral Frenzy. It’s a poorly-made, ineffective, contradictory aspect of his power and it needs to be replaced with something far more complementary of a low-mobility ranged Killer and far more effective at actually stalling the game.
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here me out, when is Deep Wound going to actually stand a threat to survivors? I don't see a situation that would activate the timer, for the most part it doesn't run out. Maybe if it disabled item use? Something?
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