Buffing Steve's Useless Perks
All of Steve's perks are utter garbage. So here are my ideas on how I would fix them. This post will be long I recommend you put on your reading glasses.
Babysitter according to the wiki for reference:
Problems with babysitter that need to be fixed:
Potentially harmful effect.- Effects are too short.
- Sometimes fails to accomplish the perks whole meaning.
How i would fix babysitter:
While you have a reputation for being self-centered, you risk it all to help those in need.
When you unhook a Survivor, the unhooked Survivor leaves no Scratch Marks or Blood Trail along with no grunts of pain for the next 10/15/20 seconds.
If you are healthy, both you and the Killer see each other's Aura for 4 seconds.
How this fixes the problems with babysitter:
No longer a potentially harmful effect because in order for the aura reading to proc you need to be healthy.- Longer effect.
- Nearly ensures safety of unhooked survivor because they also make no grunts of pain along with other effects.
camaraderie according to the wiki for reference:
PROBLEMS WITH CAMARADERIE that need to be fixed:
- Potential to go the entire game without ever having activated Camaraderie.
- Effect is weak and in most cases, never useful.
- Only effects yourself even though the effect is weak.
- Weak for a "only activate once" perk. i.e. why use this over Adrenaline or Deliverance.
(Camaraderie requires a complete rework to be decent in my opinion)
How I would fix camaraderie:
Life has taught you the importance of friendship which has given you strength.
While another Survivor is hooked or you are hooked, Camaraderie activates.
If you are not being chased by the killer, gain the Haste status effect (5%/6%/7%) while running in the direction of the hooked survivor.
If you are on the hook in the Struggle Phase and another survivor is within 32 meters, your Struggle Phase timer is paused for 20 seconds.
Other survivors also benefit from the haste status effect while not being chased and running towards your hook.
NOTE: Camaraderie can be activated multiple times within a single trial.
NOTE: Haste gained from Camaraderie does NOT stack with other Haste bonuses. (this is to avoid Hope and Camaraderie giving you 114% speed and allowing you to outrun 110% speed Killers)
How this fixes the problems with camaraderie:
- Almost impossible to go whole games without activating Camaraderie.
- Entirely new effect that saves time, allowing for more time doing the objective.
- Effects the entire team, but at the same time limited and not completely busted (imo).
- Still has an effect that is personal to you so if the entire team runs Camaraderie you don't lose value for bringing Camaraderie as well.
Second Wind according to the wiki for reference:
Problems with Second Wind that need to be fixed:
- Makes you Broken for no reason.
- Takes too long to get healed from Second Wind.
- Annoying to accomplish requirement.
How I would Fix Second Wind:
You have learnt to avoid awkward situations with parents. Part of you still thinks the best option is to run away and hope things take care of themselves.
When you have healed other Survivors for the equivalent of one Health State or Unhooked another Survivor, Second Wind activates.
While Second Wind is activated, the next time you are unhooked or unhook yourself, Second Wind will automatically heal you after a total duration of 30/25/20 seconds.
Second Wind deactivates once you are completely healed, healed by another survivor, or put into the Dying State before Second Wind successfully triggers.
Second Wind does not activate if you are already afflicted by the Broken Status Effect.
How this fixes the problems with Second Wind:
- No longer has that awkward broken status effect.
- Shorter timer to be healed.
- Easier to activate.
Tl:DR
Babysitter needs a number buff and built in Iron Will.
Camaraderie needs a new effect because the current one is underwhelming.
Second Wind needs to be less annoying. 😪
Let me know what you think of my ideas in the comments!
Comments
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Yes. All of my yes.
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tysm! I spent a long time thinking of how I could fix these perks and it's nice to see approval of my ideas.
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They are not useless
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Saying they were useless was a little bit of an over exaggeration, but I definitely think they are under powered and in need of buffs.
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But are REALLY outclassed by other perks.
And tbh, how many times did you active Camaraderie (that helped) and Second Wind?
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Exactly! Plus Camaraderie has such a cool perk icon and sometimes I run it just to look at it!
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I really like all of these buffs. Steve's perks imo are too situnational with too little of an effect to be useful, with these changes they'll still be situnational, but strong enough to balance it out.
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Babysitter has a clear purpose though, and it does exactly what it was intended to do very very well. It might not be a meta perk for optimized survivors, but that wasn't what it was supposed to be. This is a perk that allows a very skilled player to help an unskilled player. It was basically meant to help high rank and low rank friends to play together, and it lets the high ranking player take more pressure off of his less skilled friend.
Or for someone who still has 2 or 3 hooks remaining save someone who only has one hook left and cant risk being downed again quickly.
It gives the unhookers aura to the killer for the specific purpose of being a diversion so that the other player who got unhooked can get away safely.
You can't say "I only want this perk to activate only exactly when it benefits me perfectly."
That would be like a killer saying he doesn't want to lose stacks of save the best for last when he hits his obsession because its harmful to him.
Not every perk can be non-situational. Otherwise they would end up all just being really bland stat boosters instead of having interesting effects.
Some perks just have risk and reward, if you don't like the risk then just don't use the perk.
I mean, imagine saying you want Object of Obsession perk to only reveal your aura to the killer if you were in perfect health. That's just being too greedy.
Camaraderie sucks, i can agree on that at least. It probably could use some small buff, though i don't know if messing with mapwide movespeeds is the best idea.
As for Second Wind, i think the reason you become broken is so that you can't stack it with Borrowed Time. Otherwise it would feel really really oppressive for killers to deal with. Imagine getting unhooked instantaneously right after he hooks you and you just get to walk away with a free hit AND a free auto heal. It would instantly become pure meta and impossible to deal with. Or am i incorrect, and these perks already stack? Seems a little insane if it does.
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You're welcome. Modest, well tought out ideas deserve credit and attention.
I only recently had to play Steve for a Daily and I only have him at level 13, so I had to make due with what I got - And tried the adept challenge.
Yeeeeeeah. They're not TOTAL garbage but they're far from what they could be - Fun, and special. As they would be with your ideas.
Mind you I main killer and I approve of these perk improvements.
Except the don't show your aura part on Babysitter, but I'm totally in favour of making the unhooked surv REAL stealthy for the time the perk runs.
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After reading this I totally agree that Babysitter should always reveal your aura. Babysitter is supposed to be a risk-reward perk so completely removing the risk part would be a bad idea. Plus people could just 99% their heal then unhook their fellow survivor to completely avoid detection.
As for Second Wind, I wasn't thinking of Borrowed Time when writing this out.
Maybe making it only heal 1 health state instead of going from injured to healthy so if they have to mend it would instantly mend them instead of healing them to healthy? This could be how it already works though idk.
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