Idea for 2nd Obj.
So, I've heard people want an extra objective to do so hear me out, after all gens are done, The exit gates aura's highlighted as usual and but they are both missing one light on the switch box, all chest aura's in 50 m light up and you have to find the lights in chests, all chests opened close again. Once found, you have to do a 5 second repair where you fit the light on the switch box, then open the switch. Plunderer's Plight's now useful as it highlights the aura of the chest with a light red if it's within 25 meters depending on rarity or level. Perks that apply to opening the exit gates also apply to the speed of light fitting. It's not great but what do you think?
Comments
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Not bad. I'm not looking for a second objective, but I wouldn't find this offensive. Though it does fit more with a Jigsaw like trap than anything.
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It certainly places emphasis on the endgame. I'd be ok with it.
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not a bad idea
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I'm not either, I like it just the way it is. But a lot of people aren't and really want a second objective, so this was drawn up as a sort of compromise, not an entirely new objective, your still opening the gate but with extra steps. Thanks to @Terra92, @Raven014 and @HermanTheDoctor for the feedback!
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The one thing Id like to add is that the extra lights would have to be highlighted to the killer so they could defend them... and Im not sure how that'd be balanced around closing the hatch.
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Maybe burning coins will give you a chest and an extra bulb for end game. Nice idea but I hope killer can still open door without bulb, in case he has given up and doesn’t want to be taken hostage~
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The killer would be able to perform a 3 second channel where he/she repeatedly hits the box till it works. The Killer also would be given a visual warning when the chest is being opened, like the one used for gens.
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