Please check if your issue has already been reported first!

When reporting a bug, please follow the template provided, otherwise the report will be declined. The information requested is vital to allow us to correctly reproduce and then fix what you are reporting.
We have temporarily disabled The Houndmaster (Bone Chill Event queue) and Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.

Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
The Dead by Daylight team would like your feedback in a Player Satisfaction survey.

We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.

Access the survey HERE!

White Ward description is incorrect

L124K_PL
L124K_PL Member Posts: 26

White Ward description should has a line: "...when you die", like it has previously, because it's not working when survivor escapes. I got answer from you, that not working it at escapes is intended, then it should be corrected, so that is not misunderstood.

1
1 votes

Acknowledged · Last Updated

Comments

  • Luigifan64
    Luigifan64 Member Posts: 1,124

    It should still work when you escape (I know that it doesn't currently) because then it'd be on par with the killer's Black Ward.

    Personally the addons you bring in or take from others shouldn't be lost when you escape anyway, but clearly they don't really care about that seeing as it's in the game now. Just gives killers the ability to keep their addons if they do well enough, why punish survivors for doing well when they have WAY more to grind in regards to both items and addons. Such a dumb change