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Balance Suggestion: Keys and Mori's

The Keys and Mori's have been one of the game's problems for quite a while already. Both take the fun out of the game. No Killer player enjoys going against the Survivor Team with a Key, and no Survivor player enjoys getting Mori'd after the first hook. Both seem like the ways of cheating the game's objective.

Well, I can think of a way of ballancing them. And it's not anything complicated at all. I think it would be a good idea to apply a Mori effect on a Survivor who has the Key. Or better yet... on a Survivor who has brought the Key, so there would be no possible abuse by leaving the Key somewhere on the ground until it's needed. That would link bringing the Key to the risk of getting Mori'd.

And as for the Mori... How about tremendously increasing the chance of finding a Key for all Survivors who face the Killer with Mori? The buff would last until the Key is found by someone, because who needs 4 Keys? That way, any Killer who would bring Mori to the Trial would be forced to face the risk of Survivors using the cheesy way to escape, which, in turn, would ensure the Killer losing their rank points and wasting the Offering.

What do you think about my suggestion?

Comments

  • Humanarian
    Humanarian Member Posts: 230

    I am honestly surprised no one wants to discuss this. Why? Those things seem to be a major unfun experience in the matches.