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Make these perks right.

BLUE_APE
BLUE_APE Member Posts: 282
edited August 2018 in Feedback and Suggestions

Left Behind, Sole Survivor, Dying Light, the dreaded D-strike, Wake Up, Up the Ante, Surveillance, Fire Up, and help me out with killer perks (I haven't had time to start maining killer yet) have your killer perk buffs here, love to hear your ideas

Left behind: Okay the sole survivor wanna be should be something close to this
For every survivor that is killed or sacrficed will grant you a token that increases your speed by 4/5/6%

(devs your close but missing the mark)
Sole Survivor: keeping to your self and being you, has created a veil of Isolation
If you are the killer's obsession, for every survivor that is 50 meters away from you, you get a token that hides your aura from the killer by 16/18/20 meters.

(how to stop a gen rush)
Dying Light: When you hook your obsession, all other survivors will suffer an action speed penalty of 19/22/25% and will stay active til 2 generators/3 generators have been activated. During this time your obsession has increased speed altruistic by 38/44/50%.
(NOTES: Does not stack if the obsession is repeatedly put on the hook, but can be reactivated after it wears off by hooking your obsession again "Keep your obsession alive til you kill everyone else")

(this is what I call a nerf buff ;) )
D-Strike: If you are the killer's obsession, you have 2 choices, you can only use one once per match.
After you have been picked up by the killer, you can stab at them to drop you and stun them for 3/ 3 and a half/ 4 seconds.
Or if a fellow team mate has been picked up by the killer, you can hit the killer (assuming your holding an item) , causing him to be stunned and dropping the survivor, but will leave you exhausted for 60 seconds (If your already exhausted, it will add more time to the exhaustion you have) and will loose addons and charges to the item.
BUT!!!!!!!!!!!!
When not the killer's obsession, when the wiggle meter is at 45/40/35%, you can stop the killer in his tracks for said "time"

(only one person, has the choice to save them selves or save an ally, thats how it should have and been. I leveled up with Laurie when I first played and I feel like its unfair that I have to get rid of it all together, give the obsession the benefit of freedom. while the others ask for a few more seconds, and that can be countered by iron grasp)

Wake Up....Its not a bad perk by any means, I just wish it could it actually wake you up if you were in freddy's dream world? (kinda seems a bit anticlimatic if it doesn't wake you up from sleep)

Fire up: increase the % on it, and make the movement speed of the killer increases Blood lust activation time or....I need help on that one.

Surveillance: take away the time limit for how long you can see gens being worked on, and make it a ranged perk.
Like you can only see it if you are 27/36/41 meters (give or take)

Post edited by BLUE_APE on

Comments

  • DKOuToFConTRoL
    DKOuToFConTRoL Member Posts: 59

    You have some solid ideas!

    I like the Dying Light idea, since current Dying Light does not match with Myer's other perks and it really just forces the killer to tunnel down the obsession.

    Decisive Strike - I actually liked most of the Dev's original backup plan. You would have to use it on your first attempt and using it would permanently put you into the injured state. They could combo it with your idea to have the non-obsession not have the ability to actually escape.

    Wake Up is not too helpful in my opinion and I think it would make sense to at least have it actually wake you up, kind of like adrenaline, make it work when the gens are done. Maybe even have it take you one tier lower in madness when the gens are done. It would still be very situational, but at least it would be more useful.

    Fire Up is tough since it could stack with other in game functionality (a danger shown with tinkerer and how it had to be reworked because of it), but it does need something.

    Surveillance - Your idea is awesome, as is it just mind games yourself and does not do much. Your way would give it utility; as with most distance perks, I see it being especially strong on nurse and hillbilly.

    Overall, really cool ideas.

  • BLUE_APE
    BLUE_APE Member Posts: 282

    @DKOuToFConTRoL said:
    Overall, really cool ideas.

    Thank you, but uh about the DS one, I don't think the devs are going to do the original plan.
    (I mean they'd have to test build that, but perhaps after you use it, you can't fully recover until you have been downed by the killer again)
    Actually one other thing I could add to it though is, in order to save someone from the killer's grasp, you have to be injure.
    My idea was to make it a one time use for the obsession to alternittively (flashlight without the flashlight) save. and others who used DS during the match use it so the obsession (or someone with a flashlight) can save them. but thank you

  • Fres0c0
    Fres0c0 Member Posts: 115
    Wake up change would only affect Freddy and that also needs Freddy and well Freddy doesn’t need nerfs he needs buffs
  • Maxi605
    Maxi605 Member Posts: 145

    If you apply those changes to "Left Behind" then "Hope" would be useless, i get that "Left Behind" is just a useless perk, you never use it, UNLESS you do that "Left Behind" gets a extra % of speed if you're the last person in the trial, but still, i think it just leave "Hope" beign unused.

    I agree with Fire Up, the rest, nah

  • BLUE_APE
    BLUE_APE Member Posts: 282
    edited August 2018

    @Maxi605 said:
    If you apply those changes to "Left Behind" then "Hope" would be useless, i get that "Left Behind" is just a useless perk, you never use it, UNLESS you do that "Left Behind" gets a extra % of speed if you're the last person in the trial, but still, i think it just leave "Hope" beign unused.

    I agree with Fire Up, the rest, nah

    Really? your telling me everything isn't worth redoing except fire up? yeah right.
    And your telling me left behind would make hope useless? How?
    I'm saying make make it token based that way the token you get will make up for the dead survivor.
    that way you can work just as fast on gens, this would also make up for someone who might DC, and if other survivors are still alive you can pop gens quicker and that would make a nice pair.

    You can't tell me these perks don't need a rework, becuase they are pointless, look I'm throwing this idea out here because there is no point in running them when their are better options. I'm giving these perks a chance to be just as good as others and have reason to run them over others.
    I'm not saying people have to run them, but I'd at least like them to be have them redone, other wise why have them in the game.

    Also you can't tell me the idea for sole survivor and dying light are bad, because they are worse the way they are now and the Halloween DLC was a waste of anyone's money.

  • fcc2014
    fcc2014 Member Posts: 4,388

    @BLUE_APE said:
    Left Behind, Sole Survivor, Dying Light, the dreaded D-strike, Wake Up, Up the Ante, Surveillance, Fire Up, and help me out with killer perks (I haven't had time to start maining killer yet) have your killer perk buffs here, love to hear your ideas

    Left behind: Okay the sole survivor wanna be should be something close to this
    For every survivor that is killed or sacrficed will grant you a token that increases your speed by 4/5/6%

    [style color=blue] I like this and it may keep it from being just another dead perk

    (devs your close but missing the mark)
    Sole Survivor: keeping to your self and being you, has created a veil of Isolation
    If you are the killer's obsession, for every survivor that is 50 meters away from you, you get a token that hides your aura from the killer by 16/18/20 meters.

    [style color=blue] Not sure how situational this would be but it would be better than it is now.

    (how to stop a gen rush)
    Dying Light: When you hook your obsession, all other survivors will suffer an action speed penalty of 19/22/25% and will stay active til 2 generators/3 generators have been activated. During this time your obsession has increased speed altruistic by 38/44/50%.
    (NOTES: Does not stack if the obsession is repeatedly put on the hook, but can be reactivated after it wears off by hooking your obsession again "Keep your obsession alive til you kill everyone else")

    [style color=blue] Interesting would change up a killers strategy which is always good.

    (this is what I call a nerf buff ;) )
    D-Strike: If you are the killer's obsession, you have 2 choices, you can only use one once per match.
    After you have been picked up by the killer, you can stab at them to drop you and stun them for 3/ 3 and a half/ 4 seconds.
    Or if a fellow team mate has been picked up by the killer, you can stab the killer, causing him to be stunned and dropping the survivor, but will leave you exhausted for 60 seconds (If your already exhausted, it will add more time to the exhaustion you have)
    BUT!!!!!!!!!!!!
    When not the killer's obsession, when the wiggle meter is at 45/40/35%, you can stop the killer in his tracks for said "time"
    (only one person, has the choice to save them selves or save an ally, also I think the skill check part is pointless since a good 90% can land the skill check, but this is just a wish and i wouldn't care if the skill check was still there)

    [style color=blue] I liked what they original said once used you stay injured. Once they nerf it, anyone who bought and leveled Laurie will feel cheated. The obsession should be the only one able to use it. SWF 4ds would no longer be a thing although it isn't much of one despite reports of it.

    Wake Up....Its not a bad perk by any means, I just wish it could it actually wake you up if you were in freddy's dream world? (kinda seems a bit anticlimatic if it doesn't wake you up from sleep)

    [style color=blue] Calm spirit counters the doctor and clown. Once freddy gets buffed if this woke you up it could become a very viable perk

    Fire up: increase the % on it, and make the movement speed of the killer increases Blood lust activation time or....I need help on that one.

    [style color=blue] Once bloodlust is removed a buff to the percentages would make this a nice perk to use and counter gen rushing

    Surveillance: take away the time limit for how long you can see gens being worked on, and make it a ranged perk.
    Like you can only see it if you are 27/36/41 meters (give or take)

    [style color=blue] surveillance as a built in map would be cool and a support perk for new people.

  • BLUE_APE
    BLUE_APE Member Posts: 282

    Thanks.

    I levelded up as Laurrie so yeah I'm going to feel cheated if they nerf D-strike like that. Laurrie and Micheal were also a big reason as to why I played DBD.

    I forgot to edit my idea for D-strike though, the obsession can save another survivor once permatch instead of using it for them selves, but they have to have an item.

    If you used the item like that, you would loose charges and addons (or loose it all together if your using a key)

  • fcc2014
    fcc2014 Member Posts: 4,388

    @BLUE_APE said:

    Thanks.

    I levelded up as Laurrie so yeah I'm going to feel cheated if they nerf D-strike like that. Laurrie and Micheal were also a big reason as to why I played DBD.

    I forgot to edit my idea for D-strike though, the obsession can save another survivor once permatch instead of using it for them selves, but they have to have an item.

    If you used the item like that, you would loose charges and addons (or loose it all together if your using a key)

    Honestly if the did only the obsession can use ds and is injured the rest of the game would be more than fair but killers would still whine it is too op.If 3 others had ds they only have 3 perks that round. Win win but killers will still complain.

    This is why i don't take the extreme comments from killer and survivor mains serious.

  • BLUE_APE
    BLUE_APE Member Posts: 282

    @fcc2014 said:

    Honestly if the did only the obsession can use ds and is injured the rest of the game would be more than fair but killers would still whine it is too op.If 3 others had ds they only have 3 perks that round. Win win but killers will still complain.

    This is why i don't take the extreme comments from killer and survivor mains serious.

    Yeah, people take this game to seriously.
    Maybe with my suggestion and with it changing depending on ranks that would be reasonable?

    Like at rank
    20 to 15 everyone can use DS,
    15 to ten only 2 people
    10 to 5 only 2 still
    and rank 5 only one.

    with my suggestion, that way only one person could use it, and have the choice to save them selves or save someone else. I think the permenatly injured thing is to much.....Or? Maybe the obsession can be healed after using DS (weather its a perk, med kit, or ally), but anyone else who uses it will be stuck in the injured state.