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Devs, please don't do this, survivor's tasks are already too fair and balanced...

Wesker
Wesker Member Posts: 339
edited August 2018 in Feedback and Suggestions

From a player with 2.500 hrs at playing Dead by Daylight, I'm both Rank 1 Killer & Survivor:
I heard from a recent live stream that the "hit for hit" mechanic will be removed and changed in a sort of new pallet vacuum. The "hit for hit" is referred as the ability of the killers to punish a stupid survivor by hitting him through a pallet when he just mess the correct dropping timing. You can't remove this since the "hit for hit" is actually the only chance for every "walking" killer (Wraith, Hillbilly, Myers, Freddy, Pig and Trapper) to end up a chase in massive loop areas against inexperienced survivors. I don't think that a noob deserves free extra-loops against a good killer. Please devs, don't apply this change to the pallet. The current state of the pallets is fine - just git gud at don't mess the timing. Bloodlust nerf is OK, no one good killer rely on bloodlust to catch the survivors.

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Comments

  • jiyeonlee
    jiyeonlee Member Posts: 211

    @Wesker said:
    From a player with 2.500 hrs at playing Dead by Daylight, I'm both Rank 1 Killer & Survivor:
    I heard from a recent live stream that the "hit for hit" mechanic will be removed and changed in a sort of new pallet vacuum. The "hit for hit" is referred as the ability of the killers to punish a stupid survivor by hitting him through a pallet when he just mess the correct dropping timing. You can't remove this since the "hit for hit" is actually the only chance for every "walking" killer (Wraith, Hillbilly, Myers, Freddy, Pig and Trapper) to end up a chase in massive loop areas against inexperienced survivors. I don't think that a noob deserves free extra-loops against a good killer. Please devs, don't apply this change to the pallet. The current state of the pallets is fine - just git gud at don't mess the timing. Bloodlust nerf is OK, no one good killer rely on bloodlust to catch the survivors.

    this man know lots of things
    but bloodrust need to deal with old looping zones which ######### map like cowshed
    the real stupid thing is why they nerfed huntress and tinkerer
    and never nerfed nurse, ######### level for now

  • jiyeonlee
    jiyeonlee Member Posts: 211

    @pandorayr said:
    If the devs continue making changes that helping survivors with 0 skills, in the end nobody will want to play as a killer and the waiting will be longer.

    I always say this game should be balanced for players who have skills, not inexperts that camp the pallets.

    and the game will end up dying, they will try to take a step back but it will be late because the people will be preffer others games

    and you should git gud

  • Wesker
    Wesker Member Posts: 339
    edited August 2018

    @Amelia said:
    I'm sorry, but you're sayin' that killer getting the hit he really shouldn't have is fair?
    I, personally been hit when i already was on the other side of the pallet way, way too many times, it's not alright

    The issue with this change is that even players with a huge lack of skill can prevent their capture by simply camping every pallet they find, unless the pallet is unsafe you will be always forced to eat the stun and then break it wasting precious time, which is unfair. Survivors need skill to keep the killer busy in a chase, not a braindead pallet buff. You need to play every killer besides Nurse, Hag and maybe Huntress, to understand how dumb is this buff.

  • azazer
    azazer Member Posts: 446
    edited August 2018
    Amelia said:

    I'm sorry, but you're sayin' that killer getting the hit he really shouldn't have is fair?
    I, personally been hit when i already was on the other side of the pallet way, way too many times, it's not alright

    What exactly does that mean? Describe the exact scenario of an unfair hit. do you think being on the other side of the pallet should just be a safe zone? 
  • Amelia
    Amelia Member Posts: 84

    @azazer said:
    Amelia said:

    I'm sorry, but you're sayin' that killer getting the hit he really shouldn't have is fair?

    I, personally been hit when i already was on the other side of the pallet way, way too many times, it's not alright

    What exactly does that mean? Describe the exact scenario of an unfair hit. do you think being on the other side of the pallet should just be a safe zone? 

    Don't misunderstand me, but it happens that when i'm vaulting the dropped pallet, somehow right when i'm about to make it , the killer somehow hits me, like just when i'm about to drop to the other side, i don't think it's right

  • jiminie
    jiminie Member Posts: 200

    @Amelia said:

    @azazer said:
    Amelia said:

    I'm sorry, but you're sayin' that killer getting the hit he really shouldn't have is fair?

    I, personally been hit when i already was on the other side of the pallet way, way too many times, it's not alright

    What exactly does that mean? Describe the exact scenario of an unfair hit. do you think being on the other side of the pallet should just be a safe zone? 

    Don't misunderstand me, but it happens that when i'm vaulting the dropped pallet, somehow right when i'm about to make it , the killer somehow hits me, like just when i'm about to drop to the other side, i don't think it's right

    It's gonna get fixed in the next patch, don't worry

  • Master
    Master Member Posts: 10,200
    edited August 2018

    @Wesker said:
    From a player with 2.500 hrs at playing Dead by Daylight, I'm both Rank 1 Killer & Survivor:
    I heard from a recent live stream that the "hit for hit" mechanic will be removed and changed in a sort of new pallet vacuum. The "hit for hit" is referred as the ability of the killers to punish a stupid survivor by hitting him through a pallet when he just mess the correct dropping timing. You can't remove this since the "hit for hit" is actually the only chance for every "walking" killer (Wraith, Hillbilly, Myers, Freddy, Pig and Trapper) to end up a chase in massive loop areas against inexperienced survivors. I don't think that a noob deserves free extra-loops against a good killer. Please devs, don't apply this change to the pallet. The current state of the pallets is fine - just git gud at don't mess the timing. Bloodlust nerf is OK, no one good killer rely on bloodlust to catch the survivors.

    If you really have 2500 hours playing both sides, have can you believe that the current state is fine? Honest question here

  • azazer
    azazer Member Posts: 446
    Amelia said:

    @azazer said:
    Amelia said:

    I'm sorry, but you're sayin' that killer getting the hit he really shouldn't have is fair?

    I, personally been hit when i already was on the other side of the pallet way, way too many times, it's not alright

    What exactly does that mean? Describe the exact scenario of an unfair hit. do you think being on the other side of the pallet should just be a safe zone? 

    Don't misunderstand me, but it happens that when i'm vaulting the dropped pallet, somehow right when i'm about to make it , the killer somehow hits me, like just when i'm about to drop to the other side, i don't think it's right

    Ok so you aren't actually taking about pallet slams and the upcoming change, you are talking about getting hit while vaulting an already dropped pallet?
  • Wesker
    Wesker Member Posts: 339

    @Master said:

    @Wesker said:
    From a player with 2.500 hrs at playing Dead by Daylight, I'm both Rank 1 Killer & Survivor:
    I heard from a recent live stream that the "hit for hit" mechanic will be removed and changed in a sort of new pallet vacuum. The "hit for hit" is referred as the ability of the killers to punish a stupid survivor by hitting him through a pallet when he just mess the correct dropping timing. You can't remove this since the "hit for hit" is actually the only chance for every "walking" killer (Wraith, Hillbilly, Myers, Freddy, Pig and Trapper) to end up a chase in massive loop areas against inexperienced survivors. I don't think that a noob deserves free extra-loops against a good killer. Please devs, don't apply this change to the pallet. The current state of the pallets is fine - just git gud at don't mess the timing. Bloodlust nerf is OK, no one good killer rely on bloodlust to catch the survivors.

    If you really have 2500 hours playing both sides, have can you believe that the current state is fine? Honest question here

    With the current state of the game, you mean the current meta, which is still far away to be fair and balanced. As a killer main, I think the survivors should be buffed, in order to get more ways to escape the killer, beside running in circle for the whole map. Actually stealth is a joke, but devs could nerf the actually best killers tracking perks to make a challenge for him in finding and don't losing LoS of the survivors, and maps fixed to prevent looping. Bloodlust also should be removed, becouse currently this ability literally punishes only survivors who doesn't loop. Give the survivors more funny and fair tasks to do, will also prevent gen rushing. Since the Sabo removal and flashlight nerf every half decent survivors spend 100% of their time on generators, so when you are using a non running/blinking killer like the Trapper or the Huntress, you are gonna be forced to waste 2 perk slots for Hex: Ruin and NOED to mitigate gen rushing. In other terms, the survivor's gameplay should be FAT, varied and fair, in order to improve the skill of your killer. Not doing 5 generators in half 3 minutes and leave.

  • xxaggieboyxx
    xxaggieboyxx Member Posts: 498
    pandorayr said:

    If the devs continue making changes that helping survivors with 0 skills, in the end nobody will want to play as a killer and the waiting will be longer.

    I always say this game should be balanced for players who have skills, not inexperts that camp the pallets.

    and the game will end up dying, they will try to take a step back but it will be late because the people will be preffer others games

    I have already quit the game because of all the dumb crap that is happening I'll be back when it's balanced or more dlc 
  • White_Owl
    White_Owl Member Posts: 3,786
    edited August 2018

    I agree. Personally I'm fine with the current state of pallets. I very rarely get hit after/while dropping one since I re-adjusted my timing after the change, so it's really just a matter of getting good and not being greedy for the stun points.

  • Master
    Master Member Posts: 10,200

    @White_Owl said:
    I agree. Personally I'm fine with the current state of pallets. I very rarely get hit after/while dropping one since I re-adjusted my timing after the change, so it's really just a matter of getting good and not being greedy for the stun points.

    But why should the survivor bother adepting if they can just cry loud enough and they get what they want. It quite funny, but babys use the same tactic to get what they want :wink:

  • Larcz
    Larcz Member Posts: 531
    pandorayr said:

    If the devs continue making changes that helping survivors with 0 skills, in the end nobody will want to play as a killer and the waiting will be longer.

    I always say this game should be balanced for players who have skills, not inexperts that camp the pallets.

    and the game will end up dying, they will try to take a step back but it will be late because the people will be preffer others games

    I have already quit the game because of all the dumb crap that is happening I'll be back when it's balanced or more dlc 
    I make only dayli quest from month or more and wait for other games like.The last year the nightmer or hide or die.
  • Wesker
    Wesker Member Posts: 339
    Jack11803 said:

    I was against a leatherface on Léry’s. I caused him to tantrum at a wall, he inched close enough to my pallet that I’d i dropped it he’d get stunned. So I drop it, he gets sucked to the center for the animation, except it delays, his hitbox stays active; and I’m downed through the already dropped pallet. I’m sorry but that’s bullshit that shouldn’t exist.

    This Leatherface had a bad internet or you messed the timing. The pallets are fine, trust me.
  • Wesker
    Wesker Member Posts: 339
    When you know that your killer is laggy you need to dodge the lobby or drop the pallets a bit early.
  • Master
    Master Member Posts: 10,200

    @Jack11803 said:
    I was against a leatherface on Léry’s. I caused him to tantrum at a wall, he inched close enough to my pallet that I’d i dropped it he’d get stunned. So I drop it, he gets sucked to the center for the animation, except it delays, his hitbox stays active; and I’m downed through the already dropped pallet. I’m sorry but that’s bullshit that shouldn’t exist.

    You are describing lagg, yes P2P is a problem, but that wont change anytime soon

  • PinkEricka
    PinkEricka Member Posts: 1,042
    azazer said:
    Amelia said:

    @azazer said:
    Amelia said:

    I'm sorry, but you're sayin' that killer getting the hit he really shouldn't have is fair?

    I, personally been hit when i already was on the other side of the pallet way, way too many times, it's not alright

    What exactly does that mean? Describe the exact scenario of an unfair hit. do you think being on the other side of the pallet should just be a safe zone? 

    Don't misunderstand me, but it happens that when i'm vaulting the dropped pallet, somehow right when i'm about to make it , the killer somehow hits me, like just when i'm about to drop to the other side, i don't think it's right

    Ok so you aren't actually taking about pallet slams and the upcoming change, you are talking about getting hit while vaulting an already dropped pallet?
    They’re referring to killers being able to hit you through the pallet or when the pallets already been thrown down. It’s a bug, not part of the game mechanics...
  • Jack11803
    Jack11803 Member Posts: 3,918

    @Master said:

    @Jack11803 said:
    I was against a leatherface on Léry’s. I caused him to tantrum at a wall, he inched close enough to my pallet that I’d i dropped it he’d get stunned. So I drop it, he gets sucked to the center for the animation, except it delays, his hitbox stays active; and I’m downed through the already dropped pallet. I’m sorry but that’s bullshit that shouldn’t exist.

    You are describing lagg, yes P2P is a problem, but that wont change anytime soon

    It was 50ms. Even tested it later in kyf as I have 2 ps4’s. (That means literally 0 ping, perfect connection.) still happened.

  • Master
    Master Member Posts: 10,200

    @Jack11803 said:

    @Master said:

    @Jack11803 said:
    I was against a leatherface on Léry’s. I caused him to tantrum at a wall, he inched close enough to my pallet that I’d i dropped it he’d get stunned. So I drop it, he gets sucked to the center for the animation, except it delays, his hitbox stays active; and I’m downed through the already dropped pallet. I’m sorry but that’s bullshit that shouldn’t exist.

    You are describing lagg, yes P2P is a problem, but that wont change anytime soon

    It was 50ms. Even tested it later in kyf as I have 2 ps4’s. (That means literally 0 ping, perfect connection.) still happened.

    Even if both PS4s are in the same room, the game runs over the internet, i.e. you have indeed a ping around 50 or sth :wink:

    I manage to drop pallets fine, unless the killer laggs.... then I get hit through pallets regularly.

    But no need to worry, apperently the devs gonna apply easy mode next patch to looping, I wonder how that will do to the game :lol:

  • Jack11803
    Jack11803 Member Posts: 3,918
    edited August 2018

    @Master said:

    @Jack11803 said:

    @Master said:

    @Jack11803 said:
    I was against a leatherface on Léry’s. I caused him to tantrum at a wall, he inched close enough to my pallet that I’d i dropped it he’d get stunned. So I drop it, he gets sucked to the center for the animation, except it delays, his hitbox stays active; and I’m downed through the already dropped pallet. I’m sorry but that’s bullshit that shouldn’t exist.

    You are describing lagg, yes P2P is a problem, but that wont change anytime soon

    It was 50ms. Even tested it later in kyf as I have 2 ps4’s. (That means literally 0 ping, perfect connection.) still happened.

    Even if both PS4s are in the same room, the game runs over the internet, i.e. you have indeed a ping around 50 or sth :wink:

    I manage to drop pallets fine, unless the killer laggs.... then I get hit through pallets regularly.

    But no need to worry, apperently the devs gonna apply easy mode next patch to looping, I wonder how that will do to the game :lol:

    You do know its like impossible to lag a LAN party right?

  • Master
    Master Member Posts: 10,200

    @Jack11803 said:

    @Master said:

    @Jack11803 said:

    @Master said:

    @Jack11803 said:
    I was against a leatherface on Léry’s. I caused him to tantrum at a wall, he inched close enough to my pallet that I’d i dropped it he’d get stunned. So I drop it, he gets sucked to the center for the animation, except it delays, his hitbox stays active; and I’m downed through the already dropped pallet. I’m sorry but that’s bullshit that shouldn’t exist.

    You are describing lagg, yes P2P is a problem, but that wont change anytime soon

    It was 50ms. Even tested it later in kyf as I have 2 ps4’s. (That means literally 0 ping, perfect connection.) still happened.

    Even if both PS4s are in the same room, the game runs over the internet, i.e. you have indeed a ping around 50 or sth :wink:

    I manage to drop pallets fine, unless the killer laggs.... then I get hit through pallets regularly.

    But no need to worry, apperently the devs gonna apply easy mode next patch to looping, I wonder how that will do to the game :lol:

    You do know its like impossible to lag a LAN party right?

    As I said, you are not playing in your LAN network, but over the internet. That means that the information is sent to the local ISP which redirects it to yourself again. I know it sounds stupid, but thats how it works. :lol:

    But of course, playing with yourself you will always have a very good ping (assuming you have proper connection)

  • Jack11803
    Jack11803 Member Posts: 3,918

    @Master said:

    @Jack11803 said:

    @Master said:

    @Jack11803 said:

    @Master said:

    @Jack11803 said:
    I was against a leatherface on Léry’s. I caused him to tantrum at a wall, he inched close enough to my pallet that I’d i dropped it he’d get stunned. So I drop it, he gets sucked to the center for the animation, except it delays, his hitbox stays active; and I’m downed through the already dropped pallet. I’m sorry but that’s bullshit that shouldn’t exist.

    You are describing lagg, yes P2P is a problem, but that wont change anytime soon

    It was 50ms. Even tested it later in kyf as I have 2 ps4’s. (That means literally 0 ping, perfect connection.) still happened.

    Even if both PS4s are in the same room, the game runs over the internet, i.e. you have indeed a ping around 50 or sth :wink:

    I manage to drop pallets fine, unless the killer laggs.... then I get hit through pallets regularly.

    But no need to worry, apperently the devs gonna apply easy mode next patch to looping, I wonder how that will do to the game :lol:

    You do know its like impossible to lag a LAN party right?

    As I said, you are not playing in your LAN network, but over the internet. That means that the information is sent to the local ISP which redirects it to yourself again. I know it sounds stupid, but thats how it works. :lol:

    But of course, playing with yourself you will always have a very good ping (assuming you have proper connection)

    Except what I’m describing can’t be lag. Lag would mean he takes actions I can’t see, and they occur after my action. Visibly from the killers view, tantrum activated, they were to far away, but whenever a pallet stun happened it triggered a down.

  • xxaggieboyxx
    xxaggieboyxx Member Posts: 498
    Larcz said:
    pandorayr said:

    If the devs continue making changes that helping survivors with 0 skills, in the end nobody will want to play as a killer and the waiting will be longer.

    I always say this game should be balanced for players who have skills, not inexperts that camp the pallets.

    and the game will end up dying, they will try to take a step back but it will be late because the people will be preffer others games

    I have already quit the game because of all the dumb crap that is happening I'll be back when it's balanced or more dlc 
    I make only dayli quest from month or more and wait for other games like.The last year the nightmer or hide or die.
    When is last year supposed to come out? I have seen nothing about it in a while
  • Wolf74
    Wolf74 Member Posts: 2,959

    Survivor complained, so they get their safe zone pallets back again… as usual.

  • powerbats
    powerbats Member Posts: 7,068

    @Master said:

    @White_Owl said:
    I agree. Personally I'm fine with the current state of pallets. I very rarely get hit after/while dropping one since I re-adjusted my timing after the change, so it's really just a matter of getting good and not being greedy for the stun points.

    But why should the survivor bother adepting if they can just cry loud enough and they get what they want. It quite funny, but babys use the same tactic to get what they want :wink:

    Oh you mean a buggy pallet hit box that's not consistent equals survivors crying loudly enough. It seems the only baby's here are the ones wanting broken things to stay the same. Which what some on a certain side are doing. Which is ironic since they complain about things on the other side all the time.

    @Master said:

    @Jack11803 said:

    @Master said:

    @Jack11803 said:
    I was against a leatherface on Léry’s. I caused him to tantrum at a wall, he inched close enough to my pallet that I’d i dropped it he’d get stunned. So I drop it, he gets sucked to the center for the animation, except it delays, his hitbox stays active; and I’m downed through the already dropped pallet. I’m sorry but that’s bullshit that shouldn’t exist.

    You are describing lagg, yes P2P is a problem, but that wont change anytime soon

    It was 50ms. Even tested it later in kyf as I have 2 ps4’s. (That means literally 0 ping, perfect connection.) still happened.

    Even if both PS4s are in the same room, the game runs over the internet, i.e. you have indeed a ping around 50 or sth :wink:

    I manage to drop pallets fine, unless the killer laggs.... then I get hit through pallets regularly.

    But no need to worry, apperently the devs gonna apply easy mode next patch to looping, I wonder how that will do to the game :lol:

    **You mean you like your easy mode of being able to get hits you shouldn't, and wonder no further, the killers that have no problem adapting will do just fine. While the ones like a certain poster in this very post will do their usual insult survivors and whine.
    **

    @Wolf74 said:
    Survivor complained, so they get their safe zone pallets back again… as usual.

    You mean how killers complained about something and it got a nerf, now some are complaining about a bug being fixed. So because they can't take advantage of that bug to get free hits they shouldn't some are complaining.

  • Wesker
    Wesker Member Posts: 339
    edited August 2018
    azazer said:
    Amelia said:

    @azazer said:
    Amelia said:

    I'm sorry, but you're sayin' that killer getting the hit he really shouldn't have is fair?

    I, personally been hit when i already was on the other side of the pallet way, way too many times, it's not alright

    What exactly does that mean? Describe the exact scenario of an unfair hit. do you think being on the other side of the pallet should just be a safe zone? 

    Don't misunderstand me, but it happens that when i'm vaulting the dropped pallet, somehow right when i'm about to make it , the killer somehow hits me, like just when i'm about to drop to the other side, i don't think it's right

    Ok so you aren't actually taking about pallet slams and the upcoming change, you are talking about getting hit while vaulting an already dropped pallet?
    They’re referring to killers being able to hit you through the pallet or when the pallets already been thrown down. It’s a bug, not part of the game mechanics...
    Even the bug that allows to walk/run through the Shape while he's stalking is not part of the game mechanics, but is still there c:
    Oh, and we want to talk about the bug that allows to step the bear traps with Dead Hard without being caught? Please stop inventing excuses... The pallets are fine.
  • Incarnate
    Incarnate Member Posts: 677
    edited August 2018

    @Jack11803 said:

    @Master said:

    @Jack11803 said:

    @Master said:

    @Jack11803 said:

    @Master said:

    @Jack11803 said:
    I was against a leatherface on Léry’s. I caused him to tantrum at a wall, he inched close enough to my pallet that I’d i dropped it he’d get stunned. So I drop it, he gets sucked to the center for the animation, except it delays, his hitbox stays active; and I’m downed through the already dropped pallet. I’m sorry but that’s bullshit that shouldn’t exist.

    You are describing lagg, yes P2P is a problem, but that wont change anytime soon

    It was 50ms. Even tested it later in kyf as I have 2 ps4’s. (That means literally 0 ping, perfect connection.) still happened.

    Even if both PS4s are in the same room, the game runs over the internet, i.e. you have indeed a ping around 50 or sth :wink:

    I manage to drop pallets fine, unless the killer laggs.... then I get hit through pallets regularly.

    But no need to worry, apperently the devs gonna apply easy mode next patch to looping, I wonder how that will do to the game :lol:

    You do know its like impossible to lag a LAN party right?

    As I said, you are not playing in your LAN network, but over the internet. That means that the information is sent to the local ISP which redirects it to yourself again. I know it sounds stupid, but thats how it works. :lol:

    But of course, playing with yourself you will always have a very good ping (assuming you have proper connection)

    Except what I’m describing can’t be lag. Lag would mean he takes actions I can’t see, and they occur after my action. Visibly from the killers view, tantrum activated, they were to far away, but whenever a pallet stun happened it triggered a down.

    It could be lag, but it could also be a bug, and it could be something nonintentional in the game's design. In my experience, just standing too close to the pallets collision/hitbox is enough for you to take the hit, so something of the killer character's collider/hitbox is within the pallets Collider/hitbox, the killer will take the hit without necessarily seeming as if he/she should.
    ... and you can quite easily test if it's lag or not through KYF. Because testing this where the killer is standing still but close enough, will prove if it's lag or not - if the killer takes the hit, then it's not lag, but it's gamedesign. I've had that happen to me as killer plenty of times while standing still and not seeming to be close enough to take the hit and yet I get sucked in and take the hit. Even tried this as the Hag several times, placed a trap on a pallet location, teleport to it, it gets dropped, but it doesn't smash, trapping her inside of the pallet, with no way to interact with it.

  • powerbats
    powerbats Member Posts: 7,068

    @Wesker said:

    Even the bug that allows to walk/run through the Shape while he's stalking is not part of the game mechanics, but is still there c:
    Oh, and we want to talk about the bug that allows to step the bear traps with Dead Hard without being caught? Please stop inventing excuses... The pallets are fine.

    Translation: You want to keep taking advantage of a bug that was acknowledged as a bug that shouldn't have happened.

    The Shape bug has to do with the code which isn't as easy to fix.

    The Dead Hard not sure if that's intended or not since it allows you to avoid taking damage which the trap inflicts. But sounds like something that should be fixed so it can't work that way.

    So no the pallets aren't fine, you just like being able to get hits you shouldn't and even killers at rank 1-2 that get those hits say afterwards they shouldn't have gotten them and it needs to be fixed.

  • RepliCant
    RepliCant Member Posts: 1,436
    edited August 2018

    Guys, the hit for hit aspect of pallets is unintentional
    That's right, unintentional. Therefore, it's being adjusted.

  • Wesker
    Wesker Member Posts: 339
    powerbats said:

    @Wesker said:

    Even the bug that allows to walk/run through the Shape while he's stalking is not part of the game mechanics, but is still there c:
    Oh, and we want to talk about the bug that allows to step the bear traps with Dead Hard without being caught? Please stop inventing excuses... The pallets are fine.

    Translation: You want to keep taking advantage of a bug that was acknowledged as a bug that shouldn't have happened.

    The Shape bug has to do with the code which isn't as easy to fix.

    The Dead Hard not sure if that's intended or not since it allows you to avoid taking damage which the trap inflicts. But sounds like something that should be fixed so it can't work that way.

    So no the pallets aren't fine, you just like being able to get hits you shouldn't and even killers at rank 1-2 that get those hits say afterwards they shouldn't have gotten them and it needs to be fixed.


    All right then, even sacrifice the survivors will be a bug in the next patches, don't worry :D I don't understand what do you mean with "the code isn't easy to fix" xD are you a programmer or what? Salty survivor mains invent everything to have easy games. Easy games, easy life xD

  • powerbats
    powerbats Member Posts: 7,068

    @Wesker said:

    All right then, even sacrifice the survivors will be a bug in the next patches, don't worry :D I don't understand what do you mean with "the code isn't easy to fix" xD are you a programmer or what? Salty survivor mains invent everything to have easy games. Easy games, easy life xD

    1st sentence, absolute insult fail.

    The code is according to the devs spaghetti and as such isn't easy to change things without breaking more things. I'm not a programmer but I do know what spaghetti code means and I know enough of them and talk to them as well.

    Your last insult attempt failed as badly as the 1st since even killer mains know about the spaghetti code reference. So no survivor mains don't have to invent things in order to have easy games. So next time you want to try and insult someone on here perhaps you should do some research 1st.

    Because so far the only one that looks bad here has been you.

  • Wesker
    Wesker Member Posts: 339

    @powerbats said:

    @Wesker said:

    All right then, even sacrifice the survivors will be a bug in the next patches, don't worry :D I don't understand what do you mean with "the code isn't easy to fix" xD are you a programmer or what? Salty survivor mains invent everything to have easy games. Easy games, easy life xD

    1st sentence, absolute insult fail.

    The code is according to the devs spaghetti and as such isn't easy to change things without breaking more things. I'm not a programmer but I do know what spaghetti code means and I know enough of them and talk to them as well.

    Your last insult attempt failed as badly as the 1st since even killer mains know about the spaghetti code reference. So no survivor mains don't have to invent things in order to have easy games. So next time you want to try and insult someone on here perhaps you should do some research 1st.

    Because so far the only one that looks bad here has been you.

    I not insulted anyone, this is another thing you're just inventing to throw mud at me for some reasons :salt:
    Anyway the spaghetti's code reference is a thing which only devs should to deal. The players should have fun at playing dead by daylight, not caring about these things to justify the presence of bugs. So we should complain for the real bugs, not just giving free extra-loops to noob survivors. I still don't understand if you are a salty Rank 20 survivor main, or you are just trying to bait me with these replies. I'm currently fine with the pallets as the survivor. The only reason to get rid of the "hit for hit" is that you suck at the game xD

  • powerbats
    powerbats Member Posts: 7,068

    @Wesker said:

    @powerbats said:

    @Wesker said:

    All right then, even sacrifice the survivors will be a bug in the next patches, don't worry :D I don't understand what do you mean with "the code isn't easy to fix" xD are you a programmer or what? Salty survivor mains invent everything to have easy games. Easy games, easy life xD

    1st sentence, absolute insult fail.

    The code is according to the devs spaghetti and as such isn't easy to change things without breaking more things. I'm not a programmer but I do know what spaghetti code means and I know enough of them and talk to them as well.

    Your last insult attempt failed as badly as the 1st since even killer mains know about the spaghetti code reference. So no survivor mains don't have to invent things in order to have easy games. So next time you want to try and insult someone on here perhaps you should do some research 1st.

    Because so far the only one that looks bad here has been you.

    I not insulted anyone, this is another thing you're just inventing to throw mud at me for some reasons :salt:
    Anyway the spaghetti's code reference is a thing which only devs should to deal. The players should have fun at playing dead by daylight, not caring about these things to justify the presence of bugs. So we should complain for every bug, not just giving free extra-loops to noob survivors. I still don't understand if you are a salty Rank 20 survivor main, or you are just trying to bait me with these replies. I'm currently fine with the pallets as the survivor. The only reason to get rid of the "hit for hit" is that you suck at the game xD

    I'm not going to bother since it's obviously a wasted cause here. You knew exactly what you were doing and the only one inventing things here is you. I'll leave you to the others here. Also salty rank 20, I've hit rank 1 and omw to it again I also main Trapper but see that's the usual troll insult attempt. You'll then say you weren't insulting etc rinse and repeat troll post move # etc.

  • Wesker
    Wesker Member Posts: 339
    edited August 2018

    @powerbats said:

    @Wesker said:

    @powerbats said:

    @Wesker said:

    All right then, even sacrifice the survivors will be a bug in the next patches, don't worry :D I don't understand what do you mean with "the code isn't easy to fix" xD are you a programmer or what? Salty survivor mains invent everything to have easy games. Easy games, easy life xD

    1st sentence, absolute insult fail.

    The code is according to the devs spaghetti and as such isn't easy to change things without breaking more things. I'm not a programmer but I do know what spaghetti code means and I know enough of them and talk to them as well.

    Your last insult attempt failed as badly as the 1st since even killer mains know about the spaghetti code reference. So no survivor mains don't have to invent things in order to have easy games. So next time you want to try and insult someone on here perhaps you should do some research 1st.

    Because so far the only one that looks bad here has been you.

    I not insulted anyone, this is another thing you're just inventing to throw mud at me for some reasons :salt:
    Anyway the spaghetti's code reference is a thing which only devs should to deal. The players should have fun at playing dead by daylight, not caring about these things to justify the presence of bugs. So we should complain for every bug, not just giving free extra-loops to noob survivors. I still don't understand if you are a salty Rank 20 survivor main, or you are just trying to bait me with these replies. I'm currently fine with the pallets as the survivor. The only reason to get rid of the "hit for hit" is that you suck at the game xD

    I'm not going to bother since it's obviously a wasted cause here. You knew exactly what you were doing and the only one inventing things here is you. I'll leave you to the others here. Also salty rank 20, I've hit rank 1 and omw to it again I also main Trapper but see that's the usual troll insult attempt. You'll then say you weren't insulting etc rinse and repeat troll post move # etc.

    You can't be a good player and complain about a stupid thing like the hit for hit when the game has more critical bugs and issues to deal with, just git gud at the timing and you are fine. Even reach the Rank 1 is easy by far becouse is not skill based.

  • Wesker
    Wesker Member Posts: 339
    edited August 2018
    I'm not toxic and 600 hrs are so far away to be enough at being good at the game. Make experience, get rekt from good survivors and good killers, you will learn a lot. then come back to reply at my threads
  • powerbats
    powerbats Member Posts: 7,068

    @Wesker said:
    I'm not toxic and 600 hrs are so far away to be enough at being good at the game. Make experience, get rekt from good survivors and good killers, you will learn a lot. then come back to reply at my threads

    I edited mine 5 minutes before you to show 700 hours + played and i've gotten rekt by both good killers and survivor enough so I do have a pretty good grasp on the game. I don't need any amount of time played to recognize your type of poster. Been to rank 1, getting there again and the experience hasn't changed.

  • Wesker
    Wesker Member Posts: 339
    azazer said:
    Amelia said:

    @azazer said:
    Amelia said:

    I'm sorry, but you're sayin' that killer getting the hit he really shouldn't have is fair?

    I, personally been hit when i already was on the other side of the pallet way, way too many times, it's not alright

    What exactly does that mean? Describe the exact scenario of an unfair hit. do you think being on the other side of the pallet should just be a safe zone? 

    Don't misunderstand me, but it happens that when i'm vaulting the dropped pallet, somehow right when i'm about to make it , the killer somehow hits me, like just when i'm about to drop to the other side, i don't think it's right

    Ok so you aren't actually taking about pallet slams and the upcoming change, you are talking about getting hit while vaulting an already dropped pallet?
    They’re referring to killers being able to hit you through the pallet or when the pallets already been thrown down. It’s a bug, not part of the game mechanics...
    Even the bug that allows to walk/run through the Shape while he's stalking is not part of the game, but is still there c:
    Oh, and we want to talk about the bug that allows to step the bear traps with Dead Hard without being caught? Please stop inventing excuses... The pallets are fine.
  • powerbats
    powerbats Member Posts: 7,068

    @Wesker said:

    Even the bug that allows to walk/run through the Shape while he's stalking is not part of the game, but is still there c:
    Oh, and we want to talk about the bug that allows to step the bear traps with Dead Hard without being caught? Please stop inventing excuses... The pallets are fine.

    You just copy pasted your earlier post that already got debunked. The one below from yesterday that you went back and edited and recopied the exact same thing to put it both in the top and bottom of your post.

    @Wesker said:

    Even the bug that allows to walk/run through the Shape while he's stalking is not part of the game mechanics, but is still there c:
    Oh, and we want to talk about the bug that allows to step the bear traps with Dead Hard without being caught? Please stop inventing excuses... The pallets are fine.

  • Jack11803
    Jack11803 Member Posts: 3,918
    edited August 2018

    @Wesker said:
    PinkEricka said:


    azazer said:


    Amelia said:

    @azazer said:

    Amelia said:

    I'm sorry, but you're sayin' that killer getting the hit he really shouldn't have is fair?
    
    I, personally been hit when i already was on the other side of the pallet way, way too many times, it's not alright
    

    What exactly does that mean? Describe the exact scenario of an unfair hit. do you think being on the other side of the pallet should just be a safe zone? 

    Don't misunderstand me, but it happens that when i'm vaulting the dropped pallet, somehow right when i'm about to make it , the killer somehow hits me, like just when i'm about to drop to the other side, i don't think it's right

    Ok so you aren't actually taking about pallet slams and the upcoming change, you are talking about getting hit while vaulting an already dropped pallet?

    They’re referring to killers being able to hit you through the pallet or when the pallets already been thrown down. It’s a bug, not part of the game mechanics...

    Even the bug that allows to walk/run through the Shape while he's stalking is not part of the game mechanics, but is still there c:
    Oh, and we want to talk about the bug that allows to step the bear traps with Dead Hard without being caught? Please stop inventing excuses... The pallets are fine.

    Devs removed Myers collusion because spaghetti code, and left it because trapping in the basement and tombstone g people was a fresh hell. Dead hard is SUPPOSED to go through traps, watch the trailer which features the perks. **If the killer hits someone, solely because of a stun (they were to far away to hit before it) there is DEFINITLY a problem, and if you disagree, you’re smoking hot garbage.

  • Wesker
    Wesker Member Posts: 339

    @Jack11803 said:

    @Wesker said:
    PinkEricka said:


    azazer said:


    Amelia said:

    @azazer said:

    Amelia said:

    I'm sorry, but you're sayin' that killer getting the hit he really shouldn't have is fair?
    
    I, personally been hit when i already was on the other side of the pallet way, way too many times, it's not alright
    

    What exactly does that mean? Describe the exact scenario of an unfair hit. do you think being on the other side of the pallet should just be a safe zone? 

    Don't misunderstand me, but it happens that when i'm vaulting the dropped pallet, somehow right when i'm about to make it , the killer somehow hits me, like just when i'm about to drop to the other side, i don't think it's right

    Ok so you aren't actually taking about pallet slams and the upcoming change, you are talking about getting hit while vaulting an already dropped pallet?

    They’re referring to killers being able to hit you through the pallet or when the pallets already been thrown down. It’s a bug, not part of the game mechanics...

    Even the bug that allows to walk/run through the Shape while he's stalking is not part of the game mechanics, but is still there c:
    Oh, and we want to talk about the bug that allows to step the bear traps with Dead Hard without being caught? Please stop inventing excuses... The pallets are fine.

    Devs removed Myers collusion because spaghetti code, and left it because trapping in the basement and tombstone g people was a fresh hell. Dead hard is SUPPOSED to go through traps, watch the trailer which features the perks. **If the killer hits someone, solely because of a stun (they were to far away to hit before it) there is DEFINITLY a problem, and if you disagree, you’re smoking hot garbage.

    You are never supposed to go for a save in the basement when any killer with one-shot mechanic is camping there, even with BT is risky, this is another excuse to hide the salt. If you get tombstoned by a Myers that camps the basement is your fault. And DH that allows to step the traps is totally dumb. We're looking for realism too in a videogame bro, stop defending dev's dumb mistakes please.

  • Jack11803
    Jack11803 Member Posts: 3,918

    @Wesker said:

    @Jack11803 said:

    @Wesker said:
    PinkEricka said:


    azazer said:


    Amelia said:

    @azazer said:

    Amelia said:

    I'm sorry, but you're sayin' that killer getting the hit he really shouldn't have is fair?
    
    I, personally been hit when i already was on the other side of the pallet way, way too many times, it's not alright
    

    What exactly does that mean? Describe the exact scenario of an unfair hit. do you think being on the other side of the pallet should just be a safe zone? 

    Don't misunderstand me, but it happens that when i'm vaulting the dropped pallet, somehow right when i'm about to make it , the killer somehow hits me, like just when i'm about to drop to the other side, i don't think it's right

    Ok so you aren't actually taking about pallet slams and the upcoming change, you are talking about getting hit while vaulting an already dropped pallet?

    They’re referring to killers being able to hit you through the pallet or when the pallets already been thrown down. It’s a bug, not part of the game mechanics...

    Even the bug that allows to walk/run through the Shape while he's stalking is not part of the game mechanics, but is still there c:
    Oh, and we want to talk about the bug that allows to step the bear traps with Dead Hard without being caught? Please stop inventing excuses... The pallets are fine.

    Devs removed Myers collusion because spaghetti code, and left it because trapping in the basement and tombstone g people was a fresh hell. Dead hard is SUPPOSED to go through traps, watch the trailer which features the perks. **If the killer hits someone, solely because of a stun (they were to far away to hit before it) there is DEFINITLY a problem, and if you disagree, you’re smoking hot garbage.

    You are never supposed to go for a save in the basement when any killer with one-shot mechanic is camping there, even with BT is risky, this is another excuse to hide the salt. If you get tombstoned by a Myers that camps the basement is your fault. And DH that allows to step the traps is totally dumb. We're looking for realism too in a videogame bro, stop defending dev's dumb mistakes please.

    Maybe if you actually payed attention like a normal person should, you’d know I’m listing these reasons to refute someone who said the bugginess is pallets shouldn’t be addressed, and that it’s not a bug (it is). But okay, I guess you’re mediocre observation skills paint me as an apologist even though I’m always talking about their dumb descisions. I said the devs are okay/untended these, not that I liked them, next time actually read

  • Wesker
    Wesker Member Posts: 339

    @Jack11803 said:

    @Wesker said:

    @Jack11803 said:

    @Wesker said:
    PinkEricka said:


    azazer said:


    Amelia said:

    @azazer said:

    Amelia said:

    I'm sorry, but you're sayin' that killer getting the hit he really shouldn't have is fair?
    
    I, personally been hit when i already was on the other side of the pallet way, way too many times, it's not alright
    

    What exactly does that mean? Describe the exact scenario of an unfair hit. do you think being on the other side of the pallet should just be a safe zone? 

    Don't misunderstand me, but it happens that when i'm vaulting the dropped pallet, somehow right when i'm about to make it , the killer somehow hits me, like just when i'm about to drop to the other side, i don't think it's right

    Ok so you aren't actually taking about pallet slams and the upcoming change, you are talking about getting hit while vaulting an already dropped pallet?

    They’re referring to killers being able to hit you through the pallet or when the pallets already been thrown down. It’s a bug, not part of the game mechanics...

    Even the bug that allows to walk/run through the Shape while he's stalking is not part of the game mechanics, but is still there c:
    Oh, and we want to talk about the bug that allows to step the bear traps with Dead Hard without being caught? Please stop inventing excuses... The pallets are fine.

    Devs removed Myers collusion because spaghetti code, and left it because trapping in the basement and tombstone g people was a fresh hell. Dead hard is SUPPOSED to go through traps, watch the trailer which features the perks. **If the killer hits someone, solely because of a stun (they were to far away to hit before it) there is DEFINITLY a problem, and if you disagree, you’re smoking hot garbage.

    You are never supposed to go for a save in the basement when any killer with one-shot mechanic is camping there, even with BT is risky, this is another excuse to hide the salt. If you get tombstoned by a Myers that camps the basement is your fault. And DH that allows to step the traps is totally dumb. We're looking for realism too in a videogame bro, stop defending dev's dumb mistakes please.

    Maybe if you actually payed attention like a normal person should, you’d know I’m listing these reasons to refute someone who said the bugginess is pallets shouldn’t be addressed, and that it’s not a bug (it is). But okay, I guess you’re mediocre observation skills paint me as an apologist even though I’m always talking about their dumb descisions. I said the devs are okay/untended these, not that I liked them, next time actually read

    Even sacrifice the survivors will be recognised as a bug in the next patches, it's ok buddy :D While the real bugs will always sit in the game and don't move. #salt #prettygoodjobsofar

  • This content has been removed.
  • Wesker
    Wesker Member Posts: 339

    I don't understand why they do this instead of fixing other major aspects of their game.

    Main survivors and fake killers main  cried a lot for a fair game mechanic therefore it get recognised as a bug xD that's all.
  • Ihatelife
    Ihatelife Member Posts: 5,069

    So RIP enduring?

  • Jack11803
    Jack11803 Member Posts: 3,918

    @Ihatelife said:
    So RIP enduring?

    You’ll still be able to hit them as long as you’re close enough. This was to mainly fix complete bullshit hits

  • Lordtobirama666
    Lordtobirama666 Member Posts: 14
    All of the killers crying about every thing must just be trash at the game it takes no skill at all to play as a killer so stop crying like a baby and get better at the game