Can Anyone Explain What I Did Wrong Here?!
A Developer, A Killer main, A survivor main... can anyone logically explain why I am punished for capitalizing on all my opportunities?
Comments
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The obsession was unhooked recently. I would have picked up the other survivors first.
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The fact is that DS needs to deactivate if a survivor: works on a totem, works on a gem, heals someone (other than themselves), hides in a locker, or stuns the killer my any other means (pallet, flashlight, etc). DS is so you can get back on your feet and not just be tunnelled off the hook, not so you can be a ticking time bomb and force the killer to set a 60 second stopwatch on every unhook. Devs have commented their dissatisfaction with the locker interaction and with survs using DS as a type of invulnerability, so they know this and are waiting until they make other more pressing fixes (god loops) before changing it. Be patient.
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Of all the people you have on the ground, you picked up the one that was the least recovered (furthest away from being able to use Unbreakable if they have it) and the only one that was unhooked recently. The smart move would have been to pick up one of the other survivors in case they're running Unbreakable, preferably the first person you downed since they're the most recovered.
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Well CLEARLY you tunneled the Jane, who was not at all taking advantage of DS to go for saves, by literally hooking or downing every other survivor first.
Post edited by Exxodus21 on19 -
ANTI TUNNELING PERK BTW.
He literally hooked someone, got 2 downs and the 4th survivor still gets rewarded for having this perk thats SUPPOSED TO STOP TUNNELING? This is just not what the perk's intention is and is just OP.
Post edited by Claudette_Baguette on40 -
I picked her up to hook her further away, so I can then see the aura of the other two survivors on the ground with BBQ, it was strategic. What I didn't count on, was being punished for taking advantage of their mistakes by staying too close to the hook.
I understand your POV, however, I really have to disagree in seeing the logic of why someone in my position should be punished for capitalizing on THEIR mistakes.
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Basically echoing Peanits. You had a smart play because everyone was so close and available for that save, but definitely should have gone back and picked up the David first.
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I'm sorry for answering the question and giving a surefire and strategic way to completely avoid the situation, as I was asked to do. But user error is not a cause for a change.
If you were to show me a situation where an unhooked survivor is working on a generator and hops in a locker whenever the killer gets close, I'm right there with you. That's something you can't really avoid and is totally justified. This, however, could have been avoided very easily.
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There’s five gens left. So what’s the problem?
My play here, when you’re so far ahead in a game is not to go for the early four kill, but allow them to unhook. I am not happy with my 14,000 blood point 4k’s.
I would have let the Jane live and unhook the other three. If it was one or two gens, go for the win, but this early of a win is an unfulfilling game for me and the other four playing with me.
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That's 100% NOT the issue here. You may need bloodpoints or someone else may need more bloodpoints, however, I have almost everything maxed out BOTH Killer and Survivor.
The point of the video is that situations such as this, locker tech., etc. should not be given that far of an extension of power.
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I love that THIS is the video you choose to use as an example to complain about DS. 😂 Call me when you aren't 4king with 5 generators still up about how DS is OP. 🙄
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Jane wasn't even intentionally trying to bait you with DS. She was just in range of infectious fright and you ran straight towards her instead of hooking the other 2 downed survivors. I don't see what the problem is here. It's not like she hopped into a locker mid chase with it and you either eat it or wait nearly 60 seconds for it to wear off.
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This is the only video I use to complain about DS because I don't get hit with DS from tunneling in the first place. Sorry if other Killer's have given you bad experiences with tunneling but I clearly can tell that you don't have any actual feedback on the topic.
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So you're saying that I'm supposed to ignore Infectious Fright, let Jane happily get the unhook, pick up the other survivor all while I carry the one survivor to the hook. It's not like they made any mistakes here. Clearly it's not fair that I down them too quickly for making mistakes, god forbid I try to touch the Jane after hooking another survivor and downing two more.
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So, while you state it is strategic to pick up Jane, it would also been strategic to pick up another guy.
Furthermore, you are complaining on a very high level. 5 Gens to go, you won the game. And I highly doubt that this DS turned the game around.
And while this is not the point of your Thread, it should be pointed out that your complaint is ridiculous.
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If you down 2 other people you shouldn't get hit that bs skilless second chance perk you clearly didnt tunnel
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I do not recognize there was an issue in your clip. What power was there to be extended? There are five gens left. You weren’t wronged and my opinion is clear in the last post: the game should have continued.
The problem seems to be the way you’re viewing the game. A killer is not rewarded for quickly ending a match. Killers are actually rewarded LESS for doing so. Fewer blood points and fewer marks for pipping.
If I was that Billy, I would have hooked another survivor and turned a blind eye to let them reset because I actually enjoy playing the game out. I do recommend going this hard after a few generators are completed but clearly the survivors weren’t playing well, you could have won in an identical fashion later, and them surviving for a few more seconds (because I’m sure you chased that Jane down, again) is not some problem that needs to be addressed.
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You can do whatever you want, it's your match and it's your strategy. However clearly the survivors you're going against are playing like potatoes compared to you in that match and I'm sure your goal is to get a lot of BP and to "please" the entity. So why not? Hell from the looks of the video, there was another hook not even like 15 meters away. You could've easily hooked the most recovered person and come back in time to down someone else before they had left the area.
I'm just telling you, there's no reason to complain because you grabbed someone who had DS still active and wasn't purposefully using it to take advantage of you. Peanits already covered strategically who you should've grabbed first.
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Just picking the perk is taking advantage its bs its punished him for being good he clearly didn't tunnel it rewarded survivor failure like all the other crutch perks they abuse
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Oh, I guess the punishment was intense. Probably 10 seconds more in this game before he got his 4K.
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If I pick up the Jane that absolutely should NOT be punishable. Yes I understand I could have picked up the other two survivors in case they had Unbreakable. But you know what, so what if they DID have Unbreakable? Then yeah I would accept that as fair because that's what Unbreakable is for.
If DS is supposed to be an anti-tunnel perk, then where does the ridiculous complaint you state come into play here?
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If any person picks any perk, it's taking advantage. Would it have been taking advantage if Jane had run Calm Spirit too, countering his Infectious Fright? I've heard this same tiresome argument for NOED and Stridor and Old Ruin and any other perk that gives the other team the disadvantage. And that's every single perk in the game.
Yes, he was good enough (or the survivors were just bad enough) to all be downed at the same time. It's not his fault for the DS to pop off. Even if it did, I'm guaranteeing you he still probably got a 4k. ######### happens. The Jane didn't abuse anything by just having the perk, nor did she did anything toxic-like to make sure the killer did get DS. He bee-lined straight for her, she tried to run away as you can clearly see. She got downed just fast enough for DS to still be active.
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100%
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Any punishment is to much he outplayed the entire team he earned those 10 seconds he shouldn't be hit by an anti tunnel perk when he clearly didn't tunnel but entitled survivors think after first hook they should be left alone the rest of the game
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The power extension was that DS was used in a method it was NOT designed for. It was designed as an anti-tunnel perk. Nowhere in this video did I intentionally camp and/or tunnel the Jane.
You keep talking about bloodpoints but I already stated it isn't about the bloodpoints. It's not about how many gens are left, it's about a perk being used in a way that is extending it's original point of power in the first place.
Btw no I did not down the Jane right away, 5 seconds was enough for her to unhook the Nancy and for her to take a hit with BT to then pick up the Zarina.
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"If DS is supposed to be an anti-tunnel perk, then where does the ridiculous complaint you state come into play here?"
You want to prove something with a game which was won for you with 5 Gens left. This IS ridiculous.
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Didn't say jane was toxic but picking ds you know you are gonna get the bs to punish innocent killers
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Then the explanation you are looking for is you overextended yourself and got outplayed. But that’s not clear from your clip.
Again, I would have welcomed the outcome you seem to be upset with.
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Never said the game was won with 5 gens, by saying that you actually are assuming the survivors were terrible enough to not be able to learn from my gameplay.
1 gen or 5 gens left you have not made a logical point on why DS is punishable outside of the original idea it was designed for. You continue to point out X amount of gens as if that has anything to do with the topic.
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yeah what op did was wrong always go for 1st down but here's a common scenario you go back to the other two hook them up then get the jane boom DS and she rescue the other person who then goes rescue the other two why is that becuase its only been 30 seconds from the 60 time limit even though you clearly didnt tunnel and you played it safe. You are punished for being a good killer and captalising on survivors poor choices
Also before you say should of waited we have no indication on time with a survivor perk we are literally guessing every time if it safe to pick up and even then we got to keep in mind of unbreakable so that scenario is common
If you truly want it to be a anti tunnel perk and not a anti momentum perk then put the condtion that it deactivates when one of the following things happen:
killer hooks
someone else you do any action (healing,repair, hiding in locker etc)
or you are healed by teammate.
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I dont care if that has anything to do with the topic, but it is simply complaining on a very high level.
And like I said, I highly doubt that they recovered because of this DS.
But well, live your life, think you got some unfair treatment when you can be sure that they did enjoy the game way less than you did.
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Oh, that was feedback, whether you took it as such or not. You are clearly going to win this match and depip every one of those people...yet you are still here complaining about perks. It's a terrible example of this issue...and it's hard to find sympathy about having to hit a survivor 1 extra time when you have every other survivor down.
But, since you want legitimate feedback - the person on the hook when the video starts is clearly the obsession. That person gets off hooked as you're walking to the hook with another downed survivor. Everyone is injured. Due to your aura/audible perk, you find and down the next two survivors within 16 seconds of hooking the Nancy, giving you the location of the last survivor, who was actually not "around the hook", but on the complete other side of the building trying to decide how an injured survivor is going to get up 2 slugs or off-hook the Nancy. Although you already have two on the ground with 5 gens up, you decide to go for a 4k and down the Jane. And even though she was just off-hooked less than 40 seconds from the time you down her, as the obsession (I'm not terribly atuned to all killer perks, but you don't appear to be running an obsession perk), you CHOSE to pick her up instead of go for one of the latter downed survivor, knowing the DS mechanic. You got DS'd on. Probably chased her down in no time and still won this match as a 4k with 5 gens up. Yes, DS is primarily an anti-tunnel perk. Yes, it has additional benefits. It's not the only perk that has more than one purpose or function. This situation was avoidable. You were punished because of your haste and choices.
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Why would you pick up the Jane first??? Go hook the other two and then wait over Jane for a minute. You woulda won if you did that.
STOP PLAYING LIKE A BOT! STOP COMPLAINING ABOUT A PERK WHEN YOU GOT PUNISHED FOR YOUR OWN MISTAKES!!
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If you're this early on in the game, I doubt you'd have had the time to 3 hook all the survivors anyways.
You getting hit by the DS would/should've been helpful if they then went for the save as it would then allow you to get more hooks, rather than 1-2 hooking everybody with 5 gens still up.
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What’s funny is that, knowing these forums, this is probably all killers telling the OP they made a mistake 😂
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Common is very debatable there. In the clip provided, the Jane was unhooked 7 seconds in and downed again 52 seconds in. Each of the survivors went down very quickly. To be DS'd by the Jane after hooking the other two, they would have to go back, pick up and carry the survivors to a hook, then go back to the Jane all in the span of 14 seconds in order to get hit by DS. That's just not possible, you can't move that fast.
If you are somehow downing and hooking four survivors within the span of 60 seconds on a regular basis, DS would be the least of my concerns. I'm more concerned with how you're reliably able to down all four people even faster than the clip provided.
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Perfect examples of killer bias right here.
1) He made a very bot move immediately picking up the ONLY survivor to have been on a hook in the last 60 seconds.
2) DS is not explicitly an anti-tunnel perk, stop thinking like this and you won't get as mad at it.
3) Jane was NOT trying to take advantage of DS, she is actually trying to get away but she did a piss poor job of it.
4) DS does not need to deactivate for any dumb reason. It's 60 seconds, just wait. If you down the guy leave them on the ground. Slugging creates as much pressure as a hook, why do you think top killers slug so much? If they jump in a locker or do something to force you to grab them, again slug or just ignore them if you can't do that. If they are screwing around with a locker for 60 seconds they aren't doing gens.
I swear you people are so blind to the obvious. He made a bad play. PERIOD END OF STORY. Had he picked up one of the other 2 survivors that would have most likely been the end of the game right there. Even if Jane had Unbreakable, he would have had so much pressure she wouldn't likely have been able to save everyone. At least 1 person was dead right there, and 3 survivors on death hook with 5 gens = GG.
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Two wise words coming from a player who plays both sides equally:
git gud.
Peanits is right, by the way.
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DS was designed explicitly to be an anti-tunnel Perk and any scenario where it isn’t is an error in design that needs to be fixed.
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DS is actually anti-momentum perk. So no it doesn't need to be fixed. OP made an obvious mistake if you can't admit that there is no discussion here.
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Woah buckaroo, may want to stop there. You're starting to make TOO much sense.
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Just make it to where DS activates when you become unhooked and expires in 60 seconds or if another survivor is hooked. That way there was clearly no tunneling and would help fix short and long game issues.
The only way the first survivor would get downed quickly again is if they try to abuse the perk and be cocky enough to just hang around after someone else was hooked.
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If you can’t admit DS was designed to be an anti-tunneling Perk but right now is far too available to use to be that, then yes, there is no discussion here.
”Anti-momentum” is just a euphemism for “Punishing the opponent for outplaying us too hard” and even someone like Almo would have enough of a brain to realize that’s godawful balancing. If that’s what BHVR intended DS to be, then they’re even less competent at making a video game than I thought.
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I get the sentiment behind these ideas but think that is too easy to bypass. All of the condition cancel ideas I’ve heard and read are too easy to bypass the perk when the perk already ends in quick fashion.
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Anti-momentum is exactly that. It's there to stop the other side from snowballing. Again the OP made a very clear and obvious mistake, yet none of you want to admit that. You'd rather point at a perk that has easy counter play and say "BROKEN".
The fact you defend this just proves how bias you are. You don't care about balance, you want free kills. Argue it all you want but that's the truth, especially when the OP could have VERY EASILY avoided DS by simply going to pick one of the other two downed survivors first. By the time he picks them up and hooks them, Jane's DS would be out and he could hook her too. That's a GG.
Of course killers can never make mistakes though right? It's always because the game is unfair and unbalanced that they lose right? Yep, never because the killer made a bad play, nope nope. DS is broken even though he could have picked up another survivor. He claims that he did that to get BBQ on the other two, but no I don't buy it. The other two were downed near the hook no less than 15 seconds ago. He could have EASILY found one of them and got the hook far away for BBQ on the other one.
HE MADE A MISTAKE. Just admit it. Stop denying it. Stop trying to paint the game's design as the problem. He messed up and paid for it. It's as simple as that.
Any time I get hit by DS it's either, 1) because I messed up and lost track of when the person was last hooked, or 2) because I knew they had DS and decided to eat it anyway because I could afford to. Know what I do if I can't afford to eat a DS? I SLUG THE SURVIVOR. Or go for a new target if the opportunity presents itself. Again this isn't rocket science. If you play like a bot you will get played like a bot. If you play with a little thought you can avoid DS very easily.
But go ahead, tell me how broken the perk is and explain to me what anti-tunneling is even though that's not actually what the perk is.
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You have just openly admitted that doing his job as a Killer extremely well was a mistake on his part. Beating his opponents, being better at the game than them, was an error of his ways according to you.
And you call us the biased ones.
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I'd like to hear this one's bypass, not saying it wouldn't be. But you could go as far as to make the condition, after being unhooked it activates for 60 seconds and if another survivor is downed the timer loses 30 seconds and if another survivor is hooked, the timer is depleted. Multiple conditions giving ample time for the"tunneled"survivor to make distance whilst rewarding the killer for actually downing and hooking other survivors instead.
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wait to pick him up -_-
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LOL "doing his job as killer" does not mean making a dumb mistake like this. "Doing his job as killer" would have been picking up another survivor. He didn't beat anyone until the game is over. Like they say I DID NOT HER THE FAT LADY. Assuming you won before the actual end game results screen pops up is the perfect example of a player with too much ego. Let's apply this logic to other games....
We had 2 outs and 2 strikes, bottom of the ninth, we should have won. It's unfair he hit a grand slam and got 4 more points to win the game.
I put you in check 10 times in a row and you never put me in check once, but I lost because you took my queen and put me into checkmate in the same move? UNFAIR!
Ryu had a pixel of health left, I had 100% health. The game is broken when he can do 3 mixups in a row that I could have easily countered and a few grabs to take my health down to 0.
I had 2 X's in a row and was about to get a third X for the win, but then he put an O and blocked me which set up for him to get 3 O's on his next move, and even though I could have put an X to block it I put it here to be tactical, I totally shouldn't have lost that game.
Like you really can't be serious with this? Unbelievable.
EDIT: PS. I could make the EXACT SAME ARGUMENT about NOED. Here it goes... NOED is unfair because it punishes survivors for doing their job and finishing gens. It's unfair and broken and the counter play is unreasonable.
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IKR?
God forbid one's uses their brain around here.
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