Non meta Survivor perks adjustment ideas

Head On: The locker is highlighted yellow to other survivors. To make the most out of Head On is to stun the killer while someone else is being chased, problem is, in solo q people don't even know you have the perk (or which locker you're in).

Camaraderie: The hook is highlighted green to other survivors. Another perk which requires your team to know you have it. People who know their timing won't run to a hook if the person is almost dead.

Distortion: You can gain stacks back, maybe by being in the killer's terror radius or by seconds you are in chase.

Fixated: Increase walking speed at all times.

No Mither: Becomes a farming perk. It is not high risk high reward at the moment. Based on how many things you did in a trial gain x% more bloodpoints. The way bbq works. Gain double bps by casually playing the game but you're broken.

Open-Handed: Any survivor that sees your aura, you also see theirs. (Or any survivor you see, also sees your aura, not sure if it's going to be too strong)