Why does Nurse suffer fatigue AND stun after being stunned by a pallet?
I don't believe any of the other killers who have cooldown on their ability go through the cooldown and stun, they just take the stun. The Nurse is already hit hard enough in having a fatigue, and then on top of that she has to wait for her blinks to now recharge. Adding a stun animation on top of that (instead of replacing the fatigue) just makes it unbearable.
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Yes, the Blink recharge is unfun and unbearable most times. The stun, however, is one of the very few ways to punish a good Nurse, and so I propose it stay. #removeblinkrecharge
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Wait... hold up a second. Are you saying that on top of:
(a) ridiculously slow 96% movement speed (i.e. slower than survivors, so no way to catch-up without using a blink)
(b) the inability to cancel your blink once it's charged (good survivors can double-back or run close to you to force you to waste it)
(c) blinking with unintended consequences (how many times have we accidentally blinked into the basement, etc, or dead-zones where your blinks are just wasted, blinking itself is a skill that already punishes if not done exactly right)
(d) the fatigue itself (which allows survivors to escape because not only are you stopped, but your vision is obscured too)
(e) the wait for blinks to now recharge (so survivors can get more distance on you before you can even start charging up your blink)
... on top of all this, we need to punish Nurses more by adding the pallet stun to that???
I note you said 'a good Nurse', except a good Nurse wouldn't (shouldn't) be caught by it, and it just makes the barrier to entry for Nurse so much more difficult for not enough reward.
Also, that argument could be used for any killer... why is Nurse singled out to suffer both when the other killers get away with it?
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because any Nurse worth their salt will just...blink...past the pallet? they can literally blink right after anyways and down any survivor that was purposely waiting, wasting the pallet ( as if it were possible against the Nurse)
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I don't main nurse, but I can play her at red ranks and 4k; I just find her exhausting to play. But, are you sure you experience both? I can't recall that happening to me, but then again I don't think I get hit by pallets that often; not trying to imply anything by that, I just didn't realize that was the case.
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She does? I'm pretty sure that most of the times I stun a Nurse mid-blink I get the stun points but she goes directly in fatigue.
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If she get stunned in the chain blink window, she gets the stun an the fatigue back-to-back.
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You've completely missed the point... if you've blinked past the pallet, there's no stun there anyway. We're talking about instances where she is stunned by the pallet after a blink (i.e. blinked near a pallet, and then got hit by it, which can happen in a variety of circumstances because the killer hitbox is large enough that you can be hit by the pallet even if you think you're far enough away not to be).
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And after as well... just not in that window, it's if she gets stunned prior to her fatigue kicking in.
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The fatigue after the stun is shorter, it “looks” like a stun+fatigue but overall it just lasts as a stun (remember that fatigue is 2 seconds, 2.5 if double blink, while the pallet stun is 3 seconds).
I’m actually pretty sure that this double animation is only from the nurse’s POV, while survivors only see a (longer) fatigue animation, kind of like the difference in POV when spirit is vaulting
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Another reason she needs to be made easier to play as. It makes no sence to use her now when you can use spirit/billy/freddy, even 2nd tier killers and land more consistent 4ks. Have you noticed that streamers don't play her either?
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What is this even supposed to mean, one should play a killer because they enjoy them, not because they want consistent 4ks
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Nurse needs to have quality of life changes because right now the only platform where Nurse is strong is on the PC and even on the PC she is unfun (even if she's powerful). She needs to be easier to play so that Nurse is viable and intuitive/fun to use on all platforms. Now, that may mean that she may need to be nerfed more than she is already. But I really think her skill floor needs to be increased and the parts of her that are unfun need to be removed.
- Get rid of her exhaustion
- Make the add-on that allows you to see where you're blinking base kit
- Increase her movement speed to 110
- Give the ability to cancel a blink (still uses up a blink charge)
So, yes I get that these buffs would be incredibly OP on nurse. And so nerfs would need to be put in place to stop nurse from being too powerful.
I'm going to suggest a number of different nerfs, but really only 1 out of the list is needed to keep her balanced.
- Reduce her to 1 blink (without add-ons and have max blinks to 2)
- Remove the ability to attack immediately after blinking (do not apply the exhausted just remove the ability to attack)
- Greatly increase how long it takes to recharge her blinks (exact times can be experimented with)
- Reduce the distance of her blinks by about 25 percent.
Post edited by konchok on0 -
Regarding the first 4:
- no
- no
- no
- eh, yes
regarding the other 4:
- no
- no
- no
- no
get
good
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Nurse is only viable on the PC. This is not a matter of getting good but rather tuning Nurse to being viable on more than 1 platform.
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And your solution is killing her completely?
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Ohh I do play killer to enjoy it; Its no fun getting owned consistently while playing nurse. I was simply stating that after so many hours playing her, she is still my worst killer by far. She is way too inconsistent, to the point that every time I play her after a couple of matches I change killers or change to survivor because of how frustrated I get. Playing nurse is neither fun nor exciting right now, and the only people who think shes "OP" are people who treat her like any other killer.
Even at red ranks or with people who know how to use her correctly, her kill rate is still under 50% and is far more inconsistent than any other killer. Any killer is "great" against survivors who don't know how to play. I have not said to implement all these suggestions; I've said to implement any ONE of these suggestions or something else. Anything, these are just suggestions I've gathered from other forums or other players. She needs to be looked at again, that's all we are asking for.
a) DONT reset bloodlust timer on every blink. Make it like the rest of the killers, lose LOS for x time/get stunned/brake a pallet/ get a hit you know, same as other killers.
I will also repost the other suggestions but note we are not asking for all of these, only for 1 of these to be implemented:
b) Return her base kit to preenerf, leave addons as they are now.
c) increase her base speed to 4.2-4.4 just like hag/spirit/huntress, leave rest as is.
d) give her 3-4 blinks as opposed to 2, leave rest as is.
e) Make one recharge bar recharge blinks to maximum (ie. one recharge bar gives you the 2 blinks at once), leave rest as is.
f) remove the fatigue, leave rest as is.
g) remove the blink c/ds while not in a chase, that way you start every chase w 2 blinks.
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I would love to start playing Nurse again, but honestly, I think some of the suggestions you guys are coming up with are way too OP.
Make her base speed 4.2-4.4? No... she already has the ability to immediately close the gap. That's her thing. Making her such that she could easily just catch up to a survivor in chase alone make's that ability OP. Keeping her at around 100% is fine. You can catch survivors by taking the shorter route to them (usually), and the blinks help close the gap.
Giving her multiple blinks? No against this, but needs to come with an associated penalty. I think the extended fatigue works fine.
Get rid of the fatigue? Nurse definitely needs a cool-down after using her ability, so there should be a period where she can't do anything, agreed. But should that period include her gazing downwards, allowing survivors to escape LOS? Jury is out for me on this one.
The blink recharge thing? Yeah, get rid of that. That was a terrible idea. She's got fatigue already, how many penalties are you giving her just for using her ability, and just because someone took 100's of hours of practice to get good at it? You should be rewarding the skill... not punishing it.
Cancel blinks - mmm, maybe! This seems like it would introduce much better mind-game potential. Right now survivors know they can run to you because you have to blink. If you can cancel it, then it forces a change of strategy. But it also means they can't run to you as you can just cancel it, so the only thing they can do is just another form of running away, which really doesn't change anything. I think the non-cancel should remain, it's another way to balance her power. It's down to the killer to judge when to blink to get the survivor. He pays for his mistake by blinking to the wrong place and fatigue.
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