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Boil Over Buff
Boil Over is a weak Kate's Perk. It must be buffed. Many people have suggested making wiggling speed higher, but I want to offer something else without departing from its original idea.
Boil Over
You are a battler and do everything to escape a foe's grasp.
If the Killer carries you, his movement speed decreases by 10% .
Your Struggle Effects on the Killer are increased by 60/80/100% .
You obscure the Killer's ability to the Auras of Hooks that are within a range of 20 meters.
You ignore effects that slow down your wiggling speed and suppress your struggle effects.
What do you think? if you think that my proposal is too weak or too strong, then write about it in the comments. If you liked my idea, then click the "Vote up" button!
Comments
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oh yes survivors need to be even stronger and have more crutch perks yes yes :)
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yes yes :)
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Then how would you change Boil Over so it's actually usable?
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I think the 16/19/22 meters needs to be reduced to maybe 12/15/18 meters, but that's about it. Everything else is fine.
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why would you change it? what is the reason you buff it? he literally doing what riot games does to league of legends, if it isnt popular, even if it is balanced it needs a buff just to make it more popular,?
if you buff boil over you would also need to buff iron grasp
"You ignore effects that slow down your wiggling speed and suppress your wiggling effects."
is literally broken, it counters literally 3 perks, Agitation, Iron Grasp AND Mad grit, with 1 perk you deny an entire build!
(Basement Trapper, Basement Hag, Basement Bubba)
Also he reasoning:
"Boil Over is a weak Kate's Perk. It must be buffed"
it MUST be? Why?
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Because the perk is literally useless?
Is this suggestion overtuned in numbers? Slightly yes. But overall its a good idea for a perk that literally has no place.
I would gladly take the perk if it had more use than... Just adding a horse icon to the killers hud.
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I'd like to see Boil Over reworked rather than buffed. Boil Over would need to be buffed massively to be viable in its current state and at that point it would become another annoying second chance perk like DS.
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I do not think that the difference between 4 meters will give at least a moderate difference. Practice shows that 14 is very small and does not help at all, if you add another 4 meters then I don’t think that something will change. So the Perk should have at least until 20 meters, however I might be wrong, it's just my opinion
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I tried to buff it, not departing from its main idea, although it turned out still a little different from what I planned. It’s hard to think of how to buff a perk so that it is very good, without departing from its idea and not take into the feature to increase the wiggling speed which a Breakout has.
What would you suggest to make this perk at least B tier? I'm just curious
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I'd like to see Boil Over have an effect while you are not downed and being carried to a hook. That is the only way I think Boil Over could be made viable without feeling unfair for both sides. I made a thread on how I would change Kate's perks to be more viable. Here is the idea:
You are a battler and do everything to escape a foe.
After being hit by the Killer, Boil Over activates for 20 seconds.
While Boil Over is activated your vault speed is increased by 100%, and your struggling effects on the Killer are increased by 75%. Boil Over obscures the auras of hooks within 20 meters. Boil Over deactivates and goes on cool-down after vaulting 1/2/3 time(s).
Boil Over has a cool-down of 120 seconds.
I tried to not drift to far away from the perks core purpose, but I also tried to make it somewhat good.
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@Alify I like the sound of that buff. I would keep struggling effects as they are normally so 75%. You go with Boil Over and another character with haste near the killer grasp, this will give a lot bigger chance. Wait, maybe 6/8/10% slower? They are already slower then.
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Initially it was 10%, but then I changed it to 15%, because I thought that the effect would not be noticeable enough, but I could be wrong. Moreover, I played against people with this perk and I can say for sure - 75% do not give any effect or difficulties to the Killer, at least to me. Maybe 15% is really too much and it should be 10%
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It's more like rework and I like it. Everything seems quite balanced. But I would also leave the effect of the increasing struggle effects when the Killer carries you regardless of whether the perk is active or not. It's like A-B tier.
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If the Killer carries you, his movement speed decreases by 15(?)% .
You ignore effects that slow down your wiggling speed and suppress your struggle effects.
I never actually did say anything about it. So here's my isssue with it - It either should have one of these effects (not both if kept at this power) or the decrease in movement speed should get reduced to like 5-10% but both effects would be activate at the same time.
Because i agree with that person who said that this one perk would completely negate Agitation+Iron Grasp combo. And there's already Break Out which with the decreased movement speed could be REALLY annoying to go against.
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I definitely can’t say anything smart about 15% because I can’t imagine how much this slows down the speed of the killer (I was too lazy to calculate). Therefore, I would rather agree that the this should be underestimated to 10% .
I think that the ability to counter some Killer Perks should remain, so that the Perk is less situational
Post edited by Alify on0 -
Because killers don't have a slew of crutch perks right...?
Boil over is simply a meme perk atm. If you were smart you would actually want people to use perks outside of the meta by making more builds viable for both sides. Out of the 130+ perks in the game, easily over half of them are completely useless and only take up filler space in the bloodweb.
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I completely agree that Boil Over could use some buffs, it only has specific builds that it fits in and probably never helps that much. But we need to see each side of the coin.
These straight numbers buff just made me remember the old MoM, it's a strong perk that requires no work. If that's how you want it to be, make it has some condition to get it activated.
My opinion is to remove the slowdown and the "ignore effects of slowdowns", and add a movement speed bonus like 10% for near suvivors while you're being carried, so they can try blocking the Killer path's to the hook, helping them getting a good position for flashlight saves and pallet saves.
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@Alify I see. But nice introduction. I hope devs could improve your idea 😀
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I just think that the meters should be increased to 20. And that the wiggle effects go up to 50/70/90. The killer slowdown sounds good too, but 10% is too much. 5% sounds better.
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Here there are 20 meters actually (it used to be 22, but I reduced it by 2). I do not think that the effects of wiggling should be reduced to 90%, because if 75% does not affect anything, then the numbers should be significantly increased.
I think that Killer movement speed slowdown by 10% is quite normal, because 5% will not give any problems to the Killer. And the point of the perk is to prevent the killer from hooking you by yourself.
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Countering one perk is fine. 1 perk slot = 1 perk slot. Countering 3 perks in a single perk slot is a big issue, especially if these 3 perks are the stamp on a certain build.
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Boil Over was once my guilty pleasure/favourite perk. Having a killer get caught on trees and door frames was the best. Over time hooks got closer and closer and it’s not like Boil Over was a sure escape but hooks are essentially side by side on a lot of maps now.
If anything I would say to remove hook aura altogether. Killer would have to prep And double check the next time they pick you up
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everyone running boil over would encourage the killer to slug and make it literally impossible to hook someone because of breakout, bodyblocking etc
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I agree with everything on this except the immunity to something like iron grasp if you're going to give a decent buff to boil over then things like iron grasp or agitation should be able to counter it in the same way that strider can negate iron will
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I would agree to your idea except you deny the killers perks effects... 100% increase in struggle effects would be enough... And I will suggest that the killer wont be able to hook the survivor to the nearest hook so that the killer will be guessing which hook he will use
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