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An original rework idea for both keys and moris.
I had this idea a lot of time ago, let me know what you guys think about it.
I also had to re-post this because my discussion disappeared randomly earlier.
Keys: Survivors need to execute an animation to use keys, the animation takes between 5-8 seconds. (5 seconds to unlock it and the remaining 3 to open it up.) Stays open for 10 seconds instead of 30. Then closes, without locking. If after it closed down a survivor walks on it, they can perform an "open hatch" action without a key that lets them re-do that 3 seconds opening animation. If the hatch is not re-opened before a timer of 10 seconds, it will become locked again showing the animation of the Entity appearing above it and hitting it with the tentacles.
Cypress mori: you can kill the last survivor in the trial.
Ivory mori: 4 hooks in the corners of the map and the 4 hooks in the basement will have the Entity tentacles wrapped around them. When you are carrying a survivor, those hooks auras are shown to you with a white/gray color instead of red. Whenever you hook a survivor on these special hooks, that survivor gets a special status effect called "hollow". When you down a survivor that is affected by the "hollow" status effect, you can kill him. You are allowed to kill only one survivor in the trial.
Ebony Mori: 4 hooks in the corners of the map and the 4 hooks in the basement will have the Entity tentacles wrapped around them. When you are carrying a survivor, those hooks auras are shown to you with a white/gray color instead of red. Whenever you hook a survivor on these special hooks, that survivor gets a special status effect called "hollow". When you down a survivor that is affected by the "hollow" status effect, you can kill him. You are allowed to kill all survivors in the trial.