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Now You See Me
The title is the name of a perk idea given through another discussion that i wanted to shed more light on. I lost the comment so i hope i do this person's idea justice.
Now You See Me is designed to be an anti-camping perk. After a killer is within 30 meters of the hooked survivor for 20 seconds the aura of a hook will illuminate across the map in which the hung survivor will teleport to. This hook is shown to all survivors 5 seconds before teleportation occurs.
The numbers can be adjusted of course, this is a rough scetch with a bad memory, ha. But this provides a chance for the fellow survivors to get be altruistic without playing into a campers game. It helps that first survivor to not wait 10+ minutes for a lobby just to get face camped on first hook and depip. It forces the killer to also progress in his hunting category. It encourages BP on both sides.
In my opinion i would consider this being an all around game mechanic instead of a perk to encourage categories I have already mentioned, but killers that surprisingly enjoy camping would throw a fit. So as a perk a killer would have to go into a match wondering if he cab camp or not. It gives a both side possibility.
Finally, i apologize to he/she that originally came up with this that i cannot give you credit. But i too am a fan of the idea.
Comments
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For the last time people! Camping is a legitimate strategy!
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I get that. And just like any other strategy, this could be a counter. Like mad grit is a counter to body blocking survivors or sprint burst is a counter to killer lunges. I never said camping wasn't a strategy. :)
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The counter is doing gens. Killers camp because 9 times out of 10, all the survivors will flock to the hook like moths to a flame. Stop rewarding campers and do the gens, and you'll find that camping magically stops. I personally don't camp because it's boring af, but it's incredibly easy to tell why Killers do it
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There Is a counter though, which is doing gens. The rest of the team does gens and escape. There's also borrowed time and decisive strike, which are direct counters if you want to go for the save.
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You can make perks that counter legit strategies, whispers for hiding, SB for healing, DS for tunneling. Do you have any real feedback?
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Honestly I can't see this working mechanically, but it is a good counter to camping.
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I just mentioned in my following comment that BT is the counter to camping, aswell as the others doing gens.
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so you don't think camping requires more counters? Reasonable I suppose.
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To me the one reason it doesn't is because it harms the killer so much already IF it happens at high ranks. Usually they'll get 1 kill, and if the survivors are agressive more, but that's because the survivor forces it. If they force it without a plan, they get punished, but if they have a plan with BT, a commonly used perk, they get the save, more time, and possibly robbing the killer of even getting a kill.
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I The response is "doing gens is a counter" does not satisfy that survivor on first hook dying as soon as he gets in. And with gen speed being decreased, it will only encourage camping more, because they don't have to worry as much about gens. Losing 1 survivor means 1 less person on gens, getting totems, distracting, saving, body blocking, opening gates, healing . . . it's a huge deal when a teamate dies off first hook. So yes, a survivor will try to save him, often trading places or getting the unhooked moried.
Gens are not a counter. Especially for that first person.
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This game is a 4 v 1. Gens speeds are only decreasing if survivors work together, which let's be honest doesn't happen often at higher ranks. A smart survivor will see the killer camping and run back to the gen. If you have a good chase, and don't suicide, your team will have a gen or two left, and with good teammates or if the first survivor to be hooked who was camped, 0 gens.
Is it annoying for that first person? Yes! But this isn't a solo game, the killer camping means they can't put pressure on gens which means: Doing gens is a counter.
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It was me who posted it in the facecamping thread a few days back :)
The people who give the answer of "doing gens" is the counter to camping are stupid. It isn't a counter to camping at all. It is avoiding doing anything about camping and just carrying on with the objective. It ruins the game for that person sat on the hook whilst the killer just stands there, irrelevant of how many gens get done whilst they are hanging there, their game is still ruined. To suggest doing gens is a counter is stupid. If the shoe was on the foot and survivors could do something that meant the killer was locked in to watching survivors do gens for 2 minutes and they were powerless to stop it, they would just disconnect, give up on the game but when it is the survivor they are just expected to accept it?
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