We have temporarily disabled Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.

Visit the Kill Switch Master List for more information on this and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
It's stats time! Sign up for our newsletter with your BHVR account by January 13 to receive your personalized 2024 Dead by Daylight stats!

Get all the details on our forums: https://forums.bhvr.com/dead-by-daylight/discussion/436478/sign-up-now-to-receive-a-recap-of-your-2024-dead-by-daylight-stats/p1?new=1

Rework the Mori

Let me start off by saying, I play both sides. Mainly Killer, and even I think the mori should be reworked.

I think ALL Memento Moris should only let you kill the survivor after the second hook (since they're dead on hook anyway). EXCEPT the Cypress. The Cypress can be the same since they're the last survivor, I feel like it would be more intense IMO.

As a killer, I've had soo many people unhook next to me. I usually dont go for the recent unhook but jeez its crazy. What do you guys think?

Comments

  • Steel_Eyed
    Steel_Eyed Member Posts: 4,033

    If nothing else changes in the game, then the mori is fine as is. Plus, the animations are so cool.

  • Cheers
    Cheers Member Posts: 3,426

    I'm also someone who plays killer and survivor (about 50/50) and personally this would ruin it. Does it need a nerf? Yes, but it doesn't need to be nerfed so much that it becomes a cosmetic item.

  • RareOmen
    RareOmen Member Posts: 143

    I get you, but how would it ruin it? You can still kill the survivor, I feel like it actually protects the survivor from getting killed so soon, especially with these 10 minute lobbies. It would also push the killer to get more hooks.

  • Maelstrom10
    Maelstrom10 Member Posts: 1,922

    How would you change it though? i mean i personally don't want to see it nerfed into the ground, i'd rather it be a cosmetic item in the mori aspect, with an additional bonus of perhaps starting the trial with all survivors injured etc. something that can be played around, but doesn't automatically give the killer such a huge advantage as removing two entire hook states. I mean atleast with devour hope its earned and can be taken away ie has counterplay, or with rancor where its a single* (Excluding ds, nemesis and furtive chase) mori at the end of the game where they've likely all ready been hooked a ton/acts as a cypress/doesn't give the killer an explicit benefit against the team and can be outplayed. i've had tons of teams body block for the rancor knowing they'd be killed, or the rancor survivor hiding out and escaping/devour hope teams where people realise i have it and cleanse it.

    Mori's just need counterplay/balance. Least its not like the original one where you'd down them at the start of the game and immediately mori them!

  • Cheers
    Cheers Member Posts: 3,426

    I'd change it to that once you've hooked each survivor once you can start using a mori. Promotes players to not tunnel but rather target people who you haven't hooked, aswell as often you might have someone who has been hooked two times or even dead before you get a chance to use it.