DS shouldn't work in the gates
Straight up. Decisive should not work if you get picked up in the exit gates. It's way too free and the Killer has no other option so there's zero counterplay currently
(honestly, Decisive shouldn't even work once all the generators are completed because the Killer doesn't really have other options at that point so it's not even tunneling)
Comments
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Yes it should
/endthread
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This.
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Technically going after the unhooked guy is still your choice so...
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Yup. I still am willing to chance it, too. People miss skill checks.
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So getting tunneled isnt getting tunneled? So we just give them save kills. Great.
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Nope sorry dude you made the choice to Tunnel you get hit with ds. And besides not everybody hits the skill check so you can either not tunnel or you can chance it. Plus there's always the chance that they don't have ds.
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And if you choose not to tunnel and get them at the end you get punished anyway...huh funny how that works huh
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If you don't tunnel DS doesn't activate
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Yep and funny how you can play respectfully all game and still get camped and tunneled then to be screamed at by a killer in end game chat. Pretty funny.
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The counterplay to gate DS is playing better beforehand so you don`t rely on double hooking someone within a minute in order to secure a single kill.
What should go though is locker DS. Most reasonable people will agree that`s silly.
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Such a wacky concept
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Im speaking if you dont tunnel but have to get at least a kill at the end and some survivors rub ds in your face by having you down them at the exit gate and you just watch them crawl out or pick them up and get punished. Its funny though when i have like a mori or something and then mori them when they think they are safe then they complain about moris yet they have a perk that guarantees a free escape at the end.
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Sorry I'll just slug them and watch them leave so DS doesn't activate. My bad
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I don't agree that DS should not work in the gates, because the survivor might have been unhooked, the killer is after them and when they are almost free, they get downed at the gates. Maybe no one else is hurt and the killer has not other choice to get a kill, except to go for the person that was just unhooked, but it's also not fair for the survivor. If they have DS, if they are using a perk slot for it, it should work, even at the gates.
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I think OP is right, if someone gets unhooked next to a gate and you down them they will still crawl out...
Yeah yeah go for the unhooker. They get a sprint boost and they run out...
Back then when Legion’s deep wound condition was changed, the Dev said that a killer shouldn’t get an automatic kill. Well DS next to an exit gate is automatic win...
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If you try to kill the recently unhooked survivor how are you not tunneling?
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Pretty much this. Sometimes, the only option is to tunnel, however, that doesn't change the fact that it's still tunneling.
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Tunneling in the end game is still tunneling. Sorry.
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Eat the DS earlier or don't get into that situation. :)
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Yep and funny how you can play respectfully all game and still get tbagged and told to end yourself . Pretty funny
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Yep
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You obviously don't play killer. It's totally necessary to do.
Tunneling to me is when there are other options and you ignore them. At endgame, the only option is sometimes the recently unhooked injured person
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Come on...
I literally commented above that you still have the option to go after the unhooker and it is still your choice to tunnel. It's obvious you're running out of justification for stopping an anti-tunneling perk from preventing tunneling.
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Everybody who makes a ds or noed post
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Locker DS is counter play to slugging to run out the timer, so agree to disagree on this.
DS, in all its functional glory, works as it was intended.
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What does this mean?
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I do play killer. I just make sure to kill them before they finish all 5 gens :)
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While I definitely feel the perk needs a rework, I don't think this is it. Honestly, I feel like reducing the activation time to 35/40/45 seconds and making it so it can't activate out of a locker would suffice. There's no doubt the perk is needed in the game: I've found I run into survivor matchers where killers that "camp" and immediately "tunnel" when someone gets unhooked much more frequently than I run into those teams/players that obnoxiously follow you around t-bagging, jumping in and out of lockers, and taunt because they know DS will save them.
In the situations where I play survivor and the killer is doing this, I've found a full minute or ability to jump into a locker isn't even necessary. More often than not, as soon as a survivor is unhooked they go down and are getting picked right back up (or within that rough 45 second time frame). A change of this nature I think is significant enough to curb the "toxic" way the perk is abused--often by swf groups, while also enabling effectiveness in most other situations.
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That's not a rework, that's just a straight up nerf.
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Its crying. Its all any of these ds posts or noed posts are about.
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Oh ok thanks.
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NOT TUNNEL so just let the person walk out the doors for free. He was talking about when they in the exit gate and you want a kill of course your going to go for the injured guy but that's classified as TUNNEL!? the doors r already open so what else is a killer supposed to do hit the 2 hit guy and he just sprints out the door anyway??? (Teabag first then leave) no im gonna try to secure my kill but ds takes effect at exit gate anyway survivors wanna talk about counterplay against killers all the time where is the counter play to that like #########
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Not gonna explain yourself Cuz I need a good reason for y it should?
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The counterplay is going after another survivor. How hard is that to understand?
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Boi i said the doors are already open hitting the other probably full HP survivors would lead him to sprint all the way to the exit gate to start his/her little dance at the door then leave
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You should've hit them earlier then. Or maybe you can use NOED if you find yourself needing kills in endgame often.
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And this is proof of how entitled survivors are and why ds needs a nerf
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If you hit someone before they start the unhook animation it’s a guaranteed hook trade.
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Hahaahah im dieing. This has happened to me so many times. I get that you can still play respectivly but there will always be people wanting others to feel bad. So i hope you have a good day and a good game. from your freindly surrvivor main.
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Sad nobody realizes this
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Most of the time the unhooker has the advantage. They can take a hit and then use the speed boost to leave their teammate in the dust. Plus, in high risk scenarios they usually send the person with Dead Hard to do the unhook... so even if you manage to catch up to them because you're determined not to tunnel the speed boost from the hit and the dead is usually enough to get them out
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You can also interrupt their in-progress animation if you’re quick enough with your hit. Not sure what the exact percentage is, maybe if they’re less than 50% through the unhook it will interrupt?
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Honestly, I think both sides would be happy if Decisive and No ED both got heavy nerfs or reworks
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As long as survivors still have an anti-tunneling perk.
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I think all the people citing that the killer shouldn't tunnel and instead go after another survivor are being a little short sighted or perhaps haven't played much end game killer. I absolutely agree that DS should work in the exit gate. Why should a perk fail to work because it's not advantageous for the killer in the 11th hour? But at least understand the frustration. The killer has nothing else to do but defend their hook after all the gens are done and no reason not to go for the injured survivor when the doors are open and thats your best last opportunity to secure a kill. The choice to go for another survivor is usually futile in those situations because a healthy survivor is just going to take a hit, get a speed boost, the jet through the door. It is not the smart play at that point. I do think DS should continue to work. The person that brought it did so for that exact reason and shouldn't be screwed out of the benefit of a perk they didn't use all match when faced with one of the core situations the perk counters. But I understand why it's frustrating and it makes sense that the killer would pursue that person over a healthy survivor at that point in the match. I'm 100% in the don't camp/tunnel group, but in end-game it doesn't make a lot of sense for the killer to do anything else.
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If you're determined to have a kill you can camp and secure trades.
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Nobody said anything about needed kills at end game often but u will end up having that situation but you sound entitled asf rn
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Just giving out helpful tips :)
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If You got to play all the way to all gens being done and gates opening you weren't tunneled at endgame want ds to work endgame is pure entitlement
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So you think the Killer should be encouraged to face camp endgame instead of tunnel?
Plus the trades can backfire because multiple Survivors can activate DS and all escape in the exit gate
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