New perk idea
Hey there, quick question.
I'm currently creating 3 perks for a fan-made survivor, and got no idea for last perk. Care to give me some hints or preferences on what mechanic should the last perk have or alter? No need for details, that's my job, just say things like: I wanna hide better/be better in chases/save others better etc.
Best Answers
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Well for starters, try to avoid gen speed & extra health states. I'm personally a fan of weird gimmick perks(Diversion, Head On)
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I forgot to mention a hint.
Uh, as said above nothing about gen speed & extra health states is a good start. They attract too much bad attention and are overall bad for the health of the game in my opinion. If you want a hint, I personally like stealth perks. Don't be mistake for distraction perks, as those are totally different from stealth perks.
Think of something like Urban Evasion or Fixated as an example, that's what I mean. You'll probably have to mix some things up if you want to keep it original from those two perks.
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It's a decent perk to use, but it's mostly for stealth hardcore stealth builds since you need to stealth over to a locker for it to work. But that's only if the Killer is nearby, it's actually good for a 3 gen scenario as well when you think about it.
If you're in a 3 gen scenario and you work on one Generator for a few seconds, than you can hide in a locker after The Killer leaves and have them gain a notification for that Generator you marked. They waste time searching around it, which gives you and your other teammates some time to work on the other two Generators. So for the most part, Red Herring is mostly a scenario specific perk for the most part. Not entirely of course, but for certain scenarios it really shines the most.
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Mechanical Mind: Whenever you escape the killer safely a token is used, it can have up to four tokens, the tokens can be taken away by the killer knocking you down, the tokens can be recharged though, it takes 100 seconds for 1 token to recharge and the tokens can stack. Each token you get gives you a speed boost on you fixing your gen, it gives you a 5% boost each time and can come in handy. It is like a chance, if you want to get the extra boost you can, but you have the risk of dyeing. You can also get a token to activate by doing a safe unhook. You an only have four tokens activated at a time
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