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New Survivor perks
I have come up with some new Survivor perks and I would like to know what you think.
Lone Wolf
When you're atleast 48/44/40 meters away from another survivor your action speed towards completing Generators, opening Chests and cleansing Totems is increased by 10%.
Accolade Work
For every full Generator you complete you gain a token, each token grands you 5%/7,5/10% total progression converted to the Exit Gates bar.
Stand Your Ground
When you pick up a Survivor from the Dying State within the Killer's Terror Radius that Survivor gets the Endurance Status effect for 10 seconds. Any damage taken that would put the picked up Survivor into the Dying State will instead apply the Deep Wound Status effect. The Survivor has 10/15/20 seconds to Mend themselves. If the picked up Survivor takes any damage while affected by Deep Wound, or the Deep Wound timer ends, the picked up Survivor is immediately be put into the Dying State.
Evanescent Run
For each Survivor that has been sacrificed, killed or left the Trial you gain a token, each token makes your Scratch Marks 10%/12,5/15% les visible.
Over The Hurdles
Your vault speed is increased by 20%. This effect can only be triggered once every 60/50/40 seconds
(Does not stack with other perks like spine chill).
Goal Over Others
You start the Trial with a 10% debuff to all Altruistic actions. For each Survivor that has been sacrificed, killed or left the Trial the Altruism debuff is increased by 10%, but your action speed towards completing Generators, cleansing Totems and opening Chest is increased by 3%/4%/5%.
Long Gone
Every time you finish a Generator when you are working on a Generator alone, the Killer's (also the other Survivors) audio and visual notifications are delayed by 5/10/15 seconds (Any perk that triggers when a Generator is finished, i.e Adrenaline, Poised, Rancor, Bitter Murmur, etc, will also be delayed).
Peculiar help
Every time the Killer hooks a Survivor your action speed in increased by 10% for 5/10/15 seconds
Cheers:)
Comments
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Lone Wolf is IMO too powerful. Splitting up for gens is already optimal and an additional 10% action speed in that situation is a bit much.
Accolade Work would be interesting if it had a different bonus from completing gen's worth of progress, but as you present it it's pretty much a worse Wake Up!, which is already considered a bad Perk.
Stand Your Ground is solid, though I would prefer its effect being rolled into a Perk like Buckle Up instead of being its own thing.
Evanescent Run is pretty bad, but if its effect was added to Sole Survivor I wouldn't be against it. As it stands though it has a weak effect in a very specific situation you probably won't survive anyway and has a tiny chance of actually coming in handy in a match.
Over The Hurdles is IMO too specific and competes with some other Perks like Quick & Quiet which are overall stronger, but it might see some use especially for Survivors that struggle to reliably fastvault in some loops, it's just that in those situations it's a little unlikely OTH would be off cooldown.
Goal Over Others is too specific to see much use, it's hard to realistically think of a situation where I'd take this over, say, Left Behind.
Long Gone is legitimately a very interesting idea for a Perk and I'd be interested in seeing it get used.
Peculiar Help is just a bit underwhelming.
I think that most of these Perks aren't great ideas, but as a pile of brainstorm salvage for Perk concepts this is actually a good thread, I particularly like the ideas behind Long Gone and Stand Your Ground. With more thought being put into these Perks fitting into specific archetypes/uses, instead of just coming up with a single idea for an effect, I think many of these could be made into seriously great Perks, but as it stands they're simply some good ideas that don't necessarily make good Perks on their own. Still a fun thread to read, though, and props for creativity!
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