We have temporarily disabled Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.
Visit the Kill Switch Master List for more information on this and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
Visit the Kill Switch Master List for more information on this and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
It's stats time! Sign up for our newsletter with your BHVR account by January 13 to receive your personalized 2024 Dead by Daylight stats!
Get all the details on our forums: https://forums.bhvr.com/dead-by-daylight/discussion/436478/sign-up-now-to-receive-a-recap-of-your-2024-dead-by-daylight-stats/p1?new=1
Get all the details on our forums: https://forums.bhvr.com/dead-by-daylight/discussion/436478/sign-up-now-to-receive-a-recap-of-your-2024-dead-by-daylight-stats/p1?new=1
New ironwork of misery 3.7.0 unfair
tizzi717
Member Posts: 89
You did a fine job with all the maps but i think that ironwork is pretty unbalanced, that window is a suicide window, there is no reason to vault it. You shoud remove the left boxes so can be a little more useful than just an end road.
3
Comments
-
I have to agree here. Adding wide-open doors directly next to window vaults are very questionable .... It should be a fair distance away, not directly next to it. In addition, it should at the very least be a breakable door.
0