We have temporarily disabled The Houndmaster (Bone Chill Event queue) and Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.
Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
The Dead by Daylight team would like your feedback in a Player Satisfaction survey.
We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.
Access the survey HERE!
We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.
Access the survey HERE!
Changes to dying state
grisstyl
Member Posts: 110
I have a couple of ideas for changes that would make the dying state a bit more interesting and to incentivize not slugging players.
- I'm not sure if it would be a perk or an innate ability of survivors, but the ability to pull yourself over vaulting obstacles at a lot slower of a speed would be interesting for traversal.
- A perk where the recovery bar when downed will impact the wiggle meter. For example, if the killer leaves you on the ground to recover to about 50%, your wiggle meter could be 25% filled when he picks you up.
I'm open to discussion about potential flaws of this as well as general improvements that could be made!
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