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Survivor and Killer Perk, Items,Offering Tweaks
Iron Will
Grunts of pain caused by injuries are reduced by 50%/75%/100% for 120 seconds. Iron Will has a cooldown of 60 seconds before it can activate again.
Adrenaline
When the Exit Gates are powered , if you are injured, gradually heal a Health State over the course of 5 seconds.
- The time required to passively heal a Health State can be modified by Perks or Add-Ons that affect Healing Speed.
- This effect is cancelled if you are on hold when Adrenaline triggers.
If you are Healthy ,and not currently Exhausted , break into a Sprint at 150% of your normal running speed for 5 seconds. Otherwise , if currently Exhausted , break into a Sprint at 150% of your normal running speed for 3 seconds.
Adrenaline will wake you up if you are asleep when it triggers.
Causes the Exhausted Status Effect for 60/50/40 seconds.
You do not recover from Exhaustion while running.
Dead Hard
When injured , press the Active Ability while running to initiate Dead Hard.
- After 1.5 seconds, you will Dash forward.
- During the Dash , you avoid damage.
Causes the Exhausted Status Effect for 60/50/40 seconds.
Dead Hard can not be used when Exhausted.
You do not recover from Exhaustion while running.
Object of Obsession :
As the Killer's Obsession , you will reveal your Aura to other Survivors while being chased. This occurs for up to 1/2/3 Survivor(s). Otherwise, you will reveal your Aura to other Survivors within a 24 meter range while being chased.
Obsession Mechanic Tweak :
As the Killer's Obsession , you will spawn closer to the Killer at the start of the Trial.
Pop Goes the Weasel
After hooking a Survivor , the next Generator you break is instantly regressed by 15/20/25% of its total progression. Normal Generator Regression applies after the Damage is done.
Pop goes the Weasel is active for 45 seconds after the Survivor is Hooked.
Hex : No One Escapes Death
When a Survivor is hooked , No One Escapes Death receives a token up to a maximum of 2/3/4 tokens.
Once the Exit Gates are powered , if there is a Dull Totem remaining on the Map , this Hex is applied to it.
Once the Exit Gates are powered , previously hooked Survivors suffer from the Exposed Status Effect and your Movement Speed is increased by 4%.
The Hex effects persists as long as the related Hex Totem is standing.
Remember Me
Each time you hit your Obsession, you gain a token, up to a maximum of 3/4/5 tokens.
For each survivor remaining in the trial when the exit gates are powered each token increases the opening time of exit gates by 2 seconds, up to a maximum of 24/32/40 seconds.
Yo can only be Obsessed with one Survivor at a time.
Furtive Chase
Quality of Life : Reduced Terror Radius effect persists for 15 seconds after a Chase has ended.
Ebony Memento Mori :
Grants the ability to kill a Survivor by your hand once all Survivors have been hooked at least once during the next trial.
Key Tweak :
Broken Key - 10 seconds of use.
- Can be consumed to progress a Chest Search by 20%.
Dull Key - 5 seconds of use.
- Can be consumed to decrease opening time of an Exit Gate by 2.5 seconds.
Skeleton Key - 30 seconds of use.
- Can be consumed to decrease opening time of an Exit Gate by 4 seconds as the last Survivor remaining in the Trial.
Comments
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My question is why you decided to nerf Iron Will, Dead Hard and pop (tiers)?
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Umm. Dead Hard, Iron Will, and Adrenaline are all perfectly fine. Along with Pop. Dead hard isnt a guaranteed missed hit either. Half the time I mess up and half the time the killer waits
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This
All of those perks are fine, even Pop is fine atm.
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