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Buckle Up Buff/Rework to Meta
I have played with this Perk many times and have never been able to squeeze at least some benefit out of it. Almost no one takes this Perk, since it is not useful at all and gives a useless effect for most players. There will probably be comments that they do not agree and still managed to squeeze out a lot of good from the Perk and this is normal, however I will continue to believe that the perk is extremely useless and needs a buff that I can offer right now. It's my opinion!
This perk has a couple of problems:
Weak effect.
48 meter aura vision condition.
The second problem is not very important, but the first problem is the main and very big Perk problem.
I will try to upgrade the Perk to A/S tier.
Buckle Up
You know how to rescue allies from emergency situations, protecting them as much as you can.
The recovery progress of Dying Survivors can be determined by the intensity of their Auras.
You heal Dying Survivors 5/10/15% faster.
When you heal a Survivor from the Dying State to Injured, the healed Survivor gains an Endurance Status Effect for 6 seconds while in the Killer's Terror Radius. Both you and Healed Survivor see the Killer's Aura for 5 Seconds.
• Any damage taken during the Endurance Status Effect that would put the Healed Survivor into the Dying State will instead apply the Deep Wound Status Effect. The Survivors has then 10 Seconds to mend themselves.
So, that's it! Now the perk is excellent and clearly has a strong effect, unlike the old one, I see a lot of potential in this and if the perk was like that, it would be used by a lot more people.
I was thinking about adding a feature to the Perk to make it more balanced, for example: after you healed a Survivor from the Dying State to Injured, you get Exposed Status Effect for a several seconds or something like that. What do you think? If you liked my idea, then click the "Vote Up" button. If you disagree with something, then I will gladly accept constructive criticism.
Comments
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Interesting concept. Might be a tad too strong, but I would rather see it in practice first.
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It will be a great Perk against slugging and it will be just as situational as Unbreakable and Tenacity. So I don’t think that it will be too strong, except for swf
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